Monster Hunter Wilds Hammer overview – moveset and how to use

Monster Hunter Wilds Hammer overview – moveset and how to use

How do you use the Monster Hunter Wilds Hammer? The Hammer is a heavy weapon with striking mobility and a moveset packed with combo attacks. It also has a high chance to stun any monster unfortunate enough to be on the receiving end of its trademark golf swing, leaving wounds and weak spots wide open.

The Hammer can be considered a blunt alternative to the MHW Great Sword. Both offer the satisfaction of wielding a massive Monster Hunter Wilds weapon, but the Hammer has the edge in both speed and agility. It’s an ideal weapon for players who prefer to attack and ask questions later in Monster Hunter Wilds, but its inability to guard demands careful timing. Here’s how to master the Hammer and land those powerful swings when it counts.

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How to use the Monster Hunter Wilds Hammer

The Hammer has a ton of combo flexibility, which means there’s almost always an attack to chain into regardless of which move you use to begin your assault. That said, button-mashing will only get you so far. The Overhead Smash sequence is a reliable chain of big swings culminating in an Upswing. This is an offset attack, so time it carefully to knock a monster off-balance. From here, reset this attack rotation or segue into Spinning Bludgeon to press your offensive.

Like the Great Sword, The Hammer’s Charge ability is vital to access more powerful variants in its moveset. This includes a Charged Upswing, Follow-Up, and Charged Big-Bang, all of which you can pepper into your attack rotation for bonus damage. Charge also gives you access to Mighty Charge, the most iconic attack in the Hammer’s moveset. This continuous vertical spin attack lets you dish out some serious damage in a relentless forward assault culminating in a downward slam attack. You want to hold this spin for as long as possible, but doing so leaves you wide open, so be careful not to overextend.

The Hammer’s close range demands you to pay close attention to monster hitboxes, especially if you want to land a Big Bang finisher with any consistency. We recommend saving that combo until after you stun a monster, which gives you time to land those successive hits without getting interrupted.

As you might expect, it’s impossible to pierce monsters with the Hammer – you’ll have to pick up a MHW Bow if that’s your preference – but its stun properties are second to none. Finally, the Monster Hunter Wilds focus mode is a boon for the Hammer, so take full advantage of it to land those powerful swings. Above all else, the Hammer is all about chaining combos on the fly – to master it, just keep swinging.

Monster Hunter Wilds Hammer moveset

Here are all the moves and combos for the Hammer:

  • Overhead Smash: A standard attack you can chain up to three times. This combo sequence comprises Overhead Smash I, Overhead Smash II, and Upswing.
  • Big Bang: A smash attack that you can chain up to four time after each successful hit, plus an optional finisher.
  • Charge: Spend energy up to three charge levels for more powerful attack variations. This includes Charged Big Bang, Charged Step, and Mighty Charge.
  • Mighty Charge: A continuous forward vertical spin attack that ends with a Mighty Charge Slam finisher.
  • Charged Step: An evasive move that lets you dodge incoming attacks without losing charge.
  • Spinning Bludgeon: A spinning follow-up attack that can be extended to build damage over time.
  • Focus Blow – Earthquake: A powerful smash attack effective against wounds or weak points that lets you transition into a Spinning Bludgeon for continuous damage.

Now that you’re ready to bonk the toughest monsters on the head with your Hammer, it’s time to prepare for the Monster Hunter Wilds beta. Check out the MHW system requirements to avoid the low-poly problems from the last beta, and show off your new skills to your friends in MHW crossplay. Finally, our complete list of Monster Hunter Wilds monsters will keep you alive as you explore the Forbidden Lands.

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