Differences Between Tales Of Graces F And Tales Of Graces F Remastered

Differences Between Tales Of Graces F And Tales Of Graces F Remastered

Perhaps you’ve already played Tales of Graces f. Certainly, hundreds of thousands – if not millions – have. Let’s say you’re interested in Tales of Graces f Remastered, but conditionally; it really depends on whether you think it’s worth the $40 USD (and regional equivalents) price tag.

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If that sums you up, we’ve played plenty of Tales of Graces f Remastered, and we can dive into some additional details as to not just what has changed, but to what degree the changes are felt. Is gameplay smoother? Are the visual updates worth writing home about? And what’s this about new skits? Here’s what we’ve found.

Smoother Frame Rates And Shinier Visuals

Bryce chides Asbel in Tales of Graces f Remastered

These are the most talked-about angles, and that’s fair; Tales of Graces f Remastered’s major improvements are tied primarily to its graphics and performance. In that sense, it does exactly what one would hope for from a remaster.

Graphically, Tales of Graces f Remastered looks considerably better. It’s no longer remotely blurry, and its colours pop with greater vibrancy. The game’s art style was always solid, but now it shines.

As for its frame rate, Tales of Graces f Remastered runs at a rock-solid 60 frames per second on everything but the Nintendo Switch. That’s a bummer for those who plan on purchasing it there, but at least it still looks good.

If possible, we do recommend buying it on a different platform. Tales games’ battle systems feel far better at 60 fps.

Unlocked Grade Shop

Asbel Sophie and Richard in a Tales of Graces f Remastered battle

In a twist on the typical Tales formula, Tales of Graces f Remastered allows the Grade Shop, normally reserved for New Game Plus, to be accessed on your very first file.

What this means is that you have a plethora of options available, such as increased EXP growth, a larger resource pool for your Eleth Mixer, and more.

It’s all the same stuff that you might have encountered if you’d ever beaten the original game, but having it there from the jump really does change the dynamic.

Speaking of things that used to be harder to come by, most of the original game’s paid DLC is available for free now. The only exceptions are licensed fare that couldn’t be brought over and a handful of DLCs unfortunately reserved for the Digital Deluxe Edition.

Full Dual Language Support

Subtitled post-battle dialogue in Tales of Graces f Remastered

You can play Tales of Graces f Remastered in English or Japanese, and you can swap between the two as desired, too. This is a big leap from previous Western releases, which only contained English or their respective regional language. No Japanese setting was available.

Since you can set post-battle dialogue to include subtitles, you can still enjoy the fun little back-and-forths between characters on the victory screen if you select the Japanese dub, even if you’re not fluent in that language. That’s what we did!

Useful Toggles And Quality Of Life Tweaks

Turning off random encounters in Tales of Graces f Remastered

Beyond its sharper image and smoother gameplay, there really isn’t much else that’s “new” in Tales of Graces f Remastered. That’s not necessarily a bad thing, but if you’re looking for new quests or something along the lines, you’re out of luck.

That said, a bevy of handy toggles for key mechanics can go a long way. You can add an icon that will always point you in the direction of the next story event – which might sound unappealing at first, but given all the backtracking you’ll do, it can be nice to get around a bit faster.

You can also disable regular enemy encounters at any time, meaning long trips through dungeons and overworld area retreads will be far breezier.

This doesn’t work for bosses and other scripted encounters, of course, and you’ll want to have fights enabled sometimes so your levels don’t fall too far behind.

You’ll now have an easier time deducing which Artes your characters have only just learned, as they’ll be written in green in the Artes menu. Accommodations have been made for colouurblind individuals, which was a real problem with various colour-based puzzles before.

Perhaps most importantly of all, hourglass icons will display in areas when limited-time events are nearby, and following those icons will lead you where you need to go. Tales games are infamous for easily missed content, and Remastered seeks to alleviate this.

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