Intergalactic’s Small-Scale Approach Could Have a Big Upside

Intergalactic’s Small-Scale Approach Could Have a Big Upside

Summary

  • Intergalactic’s focus on one planet offers a unique opportunity for in-depth worldbuilding and storytelling.
  • The game’s smaller scale may lead to more meaningful gameplay experiences compared to larger space-exploration titles.
  • By avoiding the pitfalls of larger worlds, Intergalactic has the potential to deliver a more immersive and purposeful gaming experience.

Very little is still known about Naughty Dog’s upcoming new IP, Intergalactic: The Heretic Prophet, after its reveal at the 2024 Game Awards left many questions in its wake, and what the developer has revealed about the game is still very much in an “in-progress” state. Apart from Naughty Dog’s obvious departure here from the familiar formulas of Uncharted and The Last of Us, it has been confirmed that Intergalactic: The Heretic Prophet is set on the lone planet of Sempiria, a world that has been isolated from the universe for over 600 years. This means Intergalactic will adopt a much smaller scale than some of the more recent sci-fi games to be released.

Considering what more recent sci-fi exploration games like Starfield and No Man’s Sky have been able to accomplish, it might seem like a bit of a step back in some ways for Intergalactic: The Heretic Prophet to focus its setting on only one planet. Even older sci-fi games, like the Mass Effect series, have taken players beyond the confines of a single planet and allowed them to explore multiple galaxies. While the idea of exploring the furthest reaches of space in a video game is enticing, however, Intergalactic has a chance to avoid the pitfalls that many other space-exploration games have succumbed to.

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Intergalactic’s Small-Scale Approach Could Benefit Its Worldbuilding and Gameplay

Intergalactic’s One-Planet Setting Could Give It More Freedom to Flesh Out Its World

When it comes to much larger space-exploration games, like Starfield and No Man’s Sky, these titles don’t necessarily need to give their planets much of an identity, since their primary motive seems to be the exploration of the universe, rather than individual planets. However, this isn’t necessarily a good thing, as games like Starfield have proven. For example, Starfield may feature a massive explorable universe filled with over 1,000 planets for players to discover, but it ends up being spread too thin in the end, resulting in what generally feels like an empty world. The large quantity of planets in the game inevitably results in a lack of attention given to each planet’s unique identity, so they all end up looking and fundamentally being fairly similar in the end.

The same could be said of No Man’s Sky, which relies on procedural generation even more than Starfield to create its planets.

Since Intergalactic: The Heretic Prophet is taking place on only one planet, it has a greater opportunity set before it to delve into the planet’s unique history, cultures, and societal structures more than other recent sci-fi titles have been able to accomplish. In the end, there is more potential for Intergalactic to produce a richer and more immersive storytelling experience, as there will possibly be less attention placed on the size of the explorable world and more effort put into fleshing out Sempiria’s unique identity in the universe.

Intergalactic’s Small Scale Has a Chance to Avoid the Gameplay Pitfalls of Larger Worlds

Intergalactic‘s smaller scale won’t just potentially impact its narrative, as its gameplay is likely to feel the positive effects of such an approach as well. For example, limiting Intergalactic‘s setting to just one planet allows Naughty Dog to produce more detailed and interactive environments. In a sense, this encourages exploration even more than larger sci-fi games have been known to do, as the discoveries that players make are likely to be far more meaningful and not just another item checked off their list. In short, Intergalactic‘s gameplay has the potential to achieve much higher quality than the repetitive loop found in games like Starfield and No Man’s Sky.

In the end, Naughty Dog’s decision to focus the upcoming game’s setting on one planet may turn out to be one of Intergalactic: The Heretic Prophet‘s best characteristics. By focusing on a single setting, Intergalactic has the opportunity to avoid the shortcomings of larger-scale sci-fi titles, delivering a world that feels alive and purposeful. This choice could produce a level of immersion and storytelling that more expansive universes often struggle to achieve, but time will tell as more is revealed about the game in the future.

Intergalactic: The Heretic Prophet Tag Page Cover Art



Systems

Publisher(s)

Sony Interactive Entertainment

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