How To DM Min-Maxers In DnD

How To DM Min-Maxers In DnD

Summary

  • Set clear expectations with the player on min-maxing to ensure enjoyment for both parties.
  • Reward the min-maxer with bonuses that enhance their optimized abilities.
  • Provide scenarios that challenge the player in areas outside their specialization to keep the game dynamic.

No two players are the same. Whenever you get yourself a group of players to enjoy Dungeons & Dragons together, you’ll quickly notice that they will have different focuses and preferences throughout the game. As long as they respect each other’s preferences and are having fun together, that’s not a problem.

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Among the many types of players, the Dungeon Master’s Guide refers to a group called Optimizers – the ones we call Min-Maxers. While optimizing your character to do what you want them to do is normal, min-maxing may go to extremes, where the character will be very competent at whatever the player sets out for them. How do you ensure this player will enjoy the game?

10

Set Expectations

What Is The Game About?

an artwork featuring young versions of Kas and Vecna chatting, from Dungeons & Dragons.
Young Kas and Vecna, by Lily Abullina. 

Session zero is good for everyone, as it prevents many problems from happening in the first place. If you know your player is going to min-max, talk to them, see their character idea, and tell them whether you think it’s a good fit.

For instance, most min-maxers build their characters for combat. If the campaign is going to be hard, like a Tomb of Annihilation or something, a min-maxer is a great idea here. If the campaign doesn’t have a lot of combat, though, you can let them know right away and avoid the disappointment of easy combat.

Not every min-maxer prepares the character for combat. For instance, they can build the perfect character to talk their way out of trouble. If they know the gist of the campaign, they can make something that fits accordingly.

9

Give Them Mechanical Bonuses As Rewards

Optimize It More

A group of dwarves working at a forge, hammering away at metal in Dungeons & Dragons.
Dwarves by Mike Pape

If your player is optimizing as much as they can, that’s because they find that fun. Thus, you can let your player have even more fun by giving them items or unique abilities that reinforce the things they’re focusing on with their character.

Give the spellcaster a limited way to recover spell slots during combat or a homebrew ability that lets your tank force nearby enemies to attack them instead of someone else. Whenever the party completes quests, they deserve rewards, and you know what your player likes.

8

Give Them Scenarios That Test Their Abilities

Let Them Have Their Fun

A cleric attempts a raise dead spell surrounded by glowing white light in Dungeons & Dragons.
Raise Dead by Polar Engine

What’s the point of making the ultimate healer, for instance, if they never heal? Just like you should do with every player, it’s important to give them situations where their character will shine, regardless of the scenario.

Because a min-maxer is usually stronger than the average PC, you’ll need to hit them a bit harder in these scenarios – like having multiple people needing a lot of healing at once, following our example. Focus on what they’re good at and push it to the extreme.

7

Give Them Scenarios That Counter Their Abilities

You Must Break Them

Dungeons & Dragons image showing a fighter blocking the acid breath of a black dragon.
Players Fighting a Dragon Art by Campbell White

You love your min-maxer player, but you also have other players to cater to. It’s impossible to make a character that’s great at everything (without cheating), which means that your min-maxer player will have a weakness.

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Any party’s greatest foe

It’s okay to have a particularly hard encounter that humbles their powerhouse of a character and lets the other players excel. The party saving this player will also increase the bond between the characters, which is good for the narrative.

6

Give Them Encounters Where Their Optimization Doesn’t Apply

Not Everything Is A Fight

An adventuring party gives chase to a group of monstrous rats in Dungeons & Dragons.
An Exciting Chase by Simon Dominic

Along with everything we mentioned before, it’s important to analyze that your game isn’t doing just one thing repeatedly. The optimized character doesn’t need to fight, manipulate, invade, or do whatever they were built for every session.

The variety itself is not only healthy for the game and an option for other players to do things, but it’s just a nice breather and a way to develop the min-maxer character in other areas, such as backstory, motivation, relationship with other PCs and NPCs, and so on. This is a game, sure, but roleplaying is a key aspect, too.

5

Make Combat Encounters More Complex

Do More Than “I Attack”

A magic user in Dungeons & Dragons casts a spell.
Magic User by Tuan Duong Chu

Another thing that’s healthy for the game overall but also good for entertaining a min-maxer is to develop your combat scenarios further. They can defeat a bunch of enemies, sure, but can they do that while also protecting multiple weak NPCs while the boss has the MacGuffin and the whole place collapses?

Okay, maybe you don’t need to add that many things in one combat alone, but the point stands. You can even use this in pair of our ideas to force their min-maxed character to the extreme or even counter them, so they’ll need to rely on the whole party to achieve these goals – it’s the point of the game, after all.

If the character relies on resources, such as ammo or spell components, you can use its scarcity to increase challenge through resource management.

4

Encourage Going Out Of Their Specialized Area

Inspiration Exists For A Reason

Dungeons & Dragons image showing a group of adventurers enjoying a feast.
Art by Raluca Marinescu

We’ve also mentioned trying things where their optimization simply won’t apply, but you can go further here. For instance, let’s say a combat min-maxer is in an encounter where the party wants to talk it out because fighting right now would be too messy, everyone’s resources are low, or their level is too low, among other possibilities.

The players themselves will already be a good encouragement for the min-maxer. Still, it’s okay to hint that they’re outmatched as much as possible and reward the player for doing something different. If a substantial reward like an item makes no sense at the moment, something as simple as heroic inspiration already makes a lot of difference – and they can use it for the next fight.

3

Help Non-Optimizers Keep Up

Loot And Perks For Everyone

A magic user shoots a bolt of flames from a wand in Dungeons & Dragons.
Magic Fire by Yuhong Ding

It goes without saying that you should also pay attention to your other players. If they aren’t as focused on optimizing the sheet out of their characters, you can help them with rewards, too, like better weapons and armor.

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There’s also no reason to keep things secret. If the min-maxer finds it weird that others are getting stronger gear, you can tell them why. A good team player would want their friends to be on the same level, and equipment will help with just that.

2

Be Clear About Rules And Changes To Them

What Can They Do And Not Do?

A cleric and a paladin browse books in a library in D&D.
Candlekeep Mysteries Cover Art by Clint Cearley

Min-maxers will focus a lot on the mechanical side of things, which means they’ll be aware of the rules. After all, they need to know what they can do in the game to optimize their characters. So, if you’re changing anything, let them know as soon as possible.

That said, you can use this to your favor and ask the min-maxer to help or remind you of some of the more obscure rules whenever they come up on the table. Use their knowledge to your advantage.

1

Tie Their Mechanical Prowess In The Narrative

“So, You’re The Best Fighter Here, Eh?”

Alustriel Mordenkainen and Tasha debate how to stop Vecna.
Alustriel Mordenkainen and Tasha debate by Irina Nordsol

If a PC is the most powerful fighter, monk, paladin, or whatever, that’s going to draw some attention to them. Rivals could come up in search of a challenge, villains could hire or manipulate them to serve their goals, and antagonists could put bounties on their heads, dragging even more powerful NPCs into the mix.

It doesn’t have to be only negative things, though. People in higher positions can respect or fear them, and the player could use that to bargain better rewards for contracts – something that benefits the whole party, too.

dungeons-and-dragons-series-game-tabletop-franchise

Dungeons & Dragons

Original Release Date

1974-00-00

Player Count

2+

Age Recommendation

12+ (though younger can play and enjoy)

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