Summary
- Ghost of Yotei’s new protagonist and setting signal a departure from Jin Sakai’s story, paving the way for diverse narratives.
- Continuing Jin’s story might have constrained the franchise’s potential for innovation and exploration.
- The Ghost franchise now has the flexibility to feature various protagonists, settings, and premises for long-term success.
Ghost of Yotei‘s setting and premise were a bit unexpected due to one rather significant reason: they effectively leave behind Jin Sakai’s story in exchange for one following a brand-new protagonist in an unexplored time period. Given how beloved Jin has become over time since Ghost of Tsushima‘s 2020 release, it’s perfectly understandable why some fans might not be ready to leave the character behind. However, Jin’s story essentially being discontinued in Ghost of Yotei means the Ghost franchise is, in a sense, set up for a long life, as it can now broaden its horizons with new characters and settings that it might not have been able to if it had chosen to keep the story of Ghost of Tsushima going.
Sucker Punch’s Ghost franchise is far from the first to do something like this, as Ubisoft’s Assassin’s Creed series, for instance, is one of the most familiar examples of this form of storytelling in action. In the same way that Assassin’s Creed has been able to tell countless unique stories using its format and has remained alive for nearly two decades now, Ghost of Yotei sets up Sucker Punch’s Ghost franchise to do the same. The main obstacle it will need to overcome that Assassin’s Creed has somewhat struggled to master is continuing to innovate while simultaneously remaining true to its groundbreaking roots.
Related
If Ghost of Yotei Brings Back Legends, It May Want to Watch Elden Ring Nightreign Closely
If Ghost of Yotei plans to bring back Ghost of Tsushima’s Legends mode, there are some things it could potentially learn from Elden Ring Nightreign.
Ghost of Yotei’s Storytelling Approach Sets Up the Franchise for a Long Life
Continuing Jin’s Story Might Have Limited the Franchise’s Potential
While it might have profited the character of Jin Sakai for Sucker Punch to simply continue Ghost of Tsushima‘s story with a direct sequel, going that direction might have limited the franchise’s potential — potential that Ghost of Yotei has begun introducing. Merely continuing Ghost of Tsushima‘s story would not only have restricted the franchise to a very narrow period of time, but it would have also not allowed the series to explore a different protagonist altogether. In a way, it might have turned out exactly like the Assassin’s Creed 2 trilogy, which was a bit of a roller coaster in reception from the first game to the third and might have been better ending with the first game or, at least, the second.
This is all, of course, not to say that Jin is gone forever, as he could “appear” in some form or fashion in Ghost of Yotei‘s narrative, whether through a flashback or some other creative way. It could be that Sucker Punch eventually decides to go back to Jin’s story at some point in the future, giving Ghost of Tsushima the direct sequel that many fans assumed would happen in place of Ghost of Yotei. However, that is unlikely to happen, given the developer’s new goal of wanting to maintain the idea and concept of the Ghost, rather than simply telling one Ghost’s story over the course of multiple games.
The Ghost Franchise Can Now Have Any Number of Protagonists, Settings, and Premises
Now that Ghost of Yotei has set Sucker Punch’s Ghost franchise on an open-ended path, it can feature any number of unique protagonists, settings, and premises, thereby setting it up for long-term success. Fortunately, there are several compelling settings the Ghost franchise could explore at some point in the future, like the Sengoku period, which lasted from 1467 to 1615. Ghost of Yotei takes place right in the middle of the transition from the Sengoku period to the Edo period, which means there’s plenty of potential for a future Ghost game to go a bit back in time to what is one of the most chaotic eras in Japanese history.
While it might have profited the character of Jin Sakai for Sucker Punch to simply continue Ghost of Tsushima‘s story with a direct sequel, going that direction might have limited the franchise’s potential.
Japan’s Heian period, which saw the rise of the samurai class during a time of political intrigue, would be the perfect setting for a Ghost “origins” game, so Sucker Punch could explore it at some point. Finally, the Bakumatsu period, which took place during the final days of the Edo period, saw Japan opening up to the West and the fall of the Tokugawa shogunate. This is the setting shared by Team Ninja’s Rise of the Ronin, which has been labeled as a Ghost of Tsushima clone anyway. In short, Ghost of Yotei was the right move for Sucker Punch to make in a lot of ways, as the door for Ghost‘s future is now held wide open with possibilities.
Leave a Reply