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Helldivers 2 splits armor into three categories: light, medium, and heavy. Each type affects your mobility and defensive stats. While important, the true value of armor actually lies in its passive abilities. Think of them as powerful armor perks that can significantly influence your gameplay experience.
With a wide range of armor passives available in Helldivers 2, knowing which ones to prioritize and when is essential for survival and combat effectiveness. Do not jump into your hellpod just yet. Our up-to-date tier list breaks down the best armor passives in Helldivers 2, helping you select the top choices for every mission situation.
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All Armor Passives & What They Do in Helldivers 2
Helldivers 2 features 14 armor passives at the time of writing. Each plays a crucial role in defining your playstyle, strategy, and combat effectiveness in missions. From extra padding for absorbing more damage to enhanced scouting abilities for improved stealth, the right armor passive can make all the difference.
In Helldivers 2, armor passives are tied to body armor. Your helmets and capes are standard-issue equipment that has no additional bonuses.
Below is a complete list of all armor passives in Helldivers 2 and what they bring to the table. Understanding them ensures you are always ready to adapt to varying challenges and mission requirements. Whether that includes focusing on survival or maximizing utility, choosing the right passive is an important step when creating loadouts and builds.
Armor Passive |
Description |
---|---|
Acclimated |
|
Advanced Filtration |
|
Democracy Protects |
|
Electrical Conduit |
|
Engineering Kit |
|
Extra Padding |
|
Fortified |
|
Inflammable |
|
Med-Kit |
|
Peak Physique |
|
Scout |
|
Servo-Assisted |
|
Siege-Ready |
|
Unflinching |
|
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Armor Passive Tier List in Helldivers 2
The following armor passive tier list is based on the 1.002.003 game version of Helldivers 2. It ranks all the passives based on their overall value, utility, and effectiveness across missions and enemy types.
Armor Passive |
Why? |
|
---|---|---|
S Tier |
Engineering Kit |
Extra grenades are always a game-changer. Close more bug holes. Destroy more fabricators and warp ships. Tear through armor with Thermites. Stun-lock priority enemies. The possibilities are endless. |
Med-Kit |
Being able to heal more often is a powerful ability in Helldivers 2. When paired with the Experimental Infusion booster, stims allow you to essentially cheat death. No other armor passive improves your survival chances like the Med-Kit. |
|
Siege-Ready |
Recently added, Siege-Ready is easily one of the best armor passives in Helldivers 2. The improved ammo count and reloads allow you to handle large crowds with ease, especially with ammo-hungry weapons. |
|
A Tier |
Democracy Protects |
It offers a solid defense boost, especially in the early game, allowing you to survive lethal damage on all fronts. |
Extra Padding |
You cannot go wrong with having a higher armor rating for flat damage resistance across the board. |
|
Fortified |
Highly useful in general, but an immediate S-tier armor passive when fighting Automatons in Helldivers 2. It helps you survive rockets from Devastators, Hulks, and Tanks while enhancing weapons like the Machine Gun to shred bots with precision. |
|
Servo-Assisted |
This top-tier armor passive in Helldivers 2 is particularly effective against the Terminids. The increased throwing range lets you deploy stratagems from a distance without drawing aggro, or toss grenades to close bug holes. Plus, it helps you avoid most injuries from their claw attacks. |
|
B Tier |
Peak Physique |
You generally do not want to get into melee range, and while the reduced drag is useful against mobile enemies like the Illuminate Overseers, there are several other ways to deal with them effectively. |
Inflammable |
It is ideal for fire-based builds, and especially useful on planets with fire tornadoes. While situational, it provides enough value considering how Flamethrowers and Incendiaries can be highly effective against Terminids and the Illuminate. |
|
Scout |
The radar effect is useful for revealing enemy positions, allowing you to change your approach to different threats. It would rank higher if it also highlighted points of interest or side objectives. |
|
C Tier |
Acclimated |
The three factions in Helldivers 2 each specialize in specific elemental damage types. You will never encounter all four types—acid, electrical, fire, and gas—in a single mission. |
Advanced Filtration |
It gives zero value if you are not running a gas build, and if you are, the overall benefits are not that much. |
|
Electrical Conduit |
This armor passive is only worth considering against the Illuminate, and even then, there are better options—unless friendly fire is a concern. |
|
Unflinching |
The reduced camera shakes and damage recoil barely do anything to improve combat effectiveness. |
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