Faithwight Magileto Weakness In Metaphor: ReFantazio

Faithwight Magileto Weakness In Metaphor: ReFantazio

Just about every dungeon in Metaphor: ReFantazio has a very strong enemy that can almost be considered a mini-boss on your way to the real boss at the end. Even if you’re taking extra time to grind for XP, these enemies will almost always be red in the overworld Fairy Sight, meaning you’ll have to fight them with Squad combat.

One incredibly difficult enemy that fits this description is the Faithwight Magileto that can be found in the Spire Of Blind Faith. These enemies are incredibly challenging at this point in the game and will require a nearly perfect strategy and some luck to beat them.

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Weakness

Repel

Resists

Blocks

Strike

Light

Pierce

Electric

The enemy is level 50 and can spawn additional level 50 enemies, so it’s not recommended to fight them below level 45

Faithwight Magiletos have access to heavy dark and light magic that can target single characters or the whole party, along with Megidolaon which also hits the entire party and deals very high amounts of damage. On top of those already powerful spells, it has passive buffs that increase the damage of all three of those elements listed. Faithwight Magiletos also can use Soul Scream to give themselves four Press Turn icons in a turn, while also having the ability to spawn additional level 50 skeletons to help them in combat.

The additionally spawned enemies have powerful slashing attacks and dark magic, along with a powerful buff and one of the single-best healing spells in the game they can use on the Faithwight Magileto to almost always get it back to full health. These minions are also weak to Strike, so the only way to win this fight is to focus on that.

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Even with a perfect strategy, this fight is incredibly difficult even if you’re also level 50, and nearly impossible at any level below that. Some prep work you can do to try and make this fight more manageable is:

  • Get Dark Dodge from the Magic Knight.
  • Get Light Dodge from the Healer Archetype.
  • Skill Inherit Strike skills from the Brawler Archetype.
  • The Warlock Archetype resists both Dark and Light damage.
  • The Thief Archetype resists Dark damage.
  • Bring Tetrabreak in case a summoned enemy uses Tetrakarn.

The exact Archetypes you choose won’t matter exactly as long as you’re hitting as many of the points above as possible and aren’t weak to Dark, Light, or Slash. If you have a lot of Archetypes unlocked and can use Skill Inheritance for most of what’s above, focus on Strength-heavy Archetypes. Make sure you have a party-wide healing spell on at least two party members, and try to have a Strike Attack on everyone to maximize Press Turn Icons and keep healing to recover the lost health from those skills.

There will be some luck to this fight as back-to-back Megidolaons are nearly impossible to survive. Giving most of your party members Dark and Light dodge will help for the helping that kick in more often to end the enemy’s turn sooner rather than later. Should the Faithwight Magileto summon allies, take them down as quickly as possible before they start using their healing magic. Bringing the Dekaja skill can also help dispel any buffs from summoned enemies, but otherwise, your goal each turn should be to use at least 6 Strike attacks and two party-wide healing spells.

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