Weapon
Drop Source
Catalyst Effect
Strikes and Nightfalls
Get 500 kills
New perk (Funeral Pyre): Firefly
deals more damage while Memento Mori
is active.
Alethonym
Banshee-44 Quest
Get 500 kills
New perk (One for All): Hitting three separate targets in a short period grants a 35% damage buff for 10 seconds.
Strikes, Crucible, Gambit
Get 500 kills
New perk (Unending Curse): Extends the duration of String of Curses
by one second.
Banshee-44 Quest
Get 700 kills
New perk (Static Buildup): While Amplified, this weapon gradually gains overcharge.
PvE Combatants
Get 500 kills
New perk (Focused Fire): After a final blow, hold the reload button to swap to a tighter, close-ranged spread that deals increased damage.
PvE Combatants
Get 500 kills
+20 Range
Banshee-44 Quest
Get 700 kills
New perk (Cold Efficiency): Shattering a frozen target refills this weapon’s magazine from reserves.
Presage (Expert)
Reforge at the Enclave
New perk (Dark-Forged Trigger): Increased hipfire rate of fire and removes hipfire accuracy penalties.
PvE Combatants
500 kills; complete 100 bounties
New perk (Chimera): +30 reload speed; after this weapon fires, equipped Kinetic and Power weapons gain a brief period of increased handling and accuracy.
Strikes, Crucible, Gambit
Get 700 kills
New perk (String Theory): Hits against marked targets deal increased damage and have a chance to refund ammo to the magazine.
Stikes and Nightfalls
Get 500 kills and 100 Cosmology
kills
New perk (Hidden Hand): +20 range; better target acquisition (grants +15 aim assist).
Strikes and Nightfalls
Get 1,000 kills
+25 stability.
Strikes, Crucible, Gambit
Get 700 kills
New perk (Hunter’s Trance): +1 magazine size; gain increased handling, reload speed, and weapon range based on the number of stacks of Paracausal Charge.
Spire of the Watcher (Master)
Get 700 kills
New perk (Panoptic Tessellation): Deploying a Guidance Ring
or striking a target with a seeking projectile improves draw time and reload speed for a moderate duration.
Strikes, Crucible, Gambit
Get 500 kills
New perk (Kinetic Tremors): Sustained damage to a target emits a shockwave that damages all nearby targets.
Crucible
Get 500 kills
+30 stability.
Strikes, Crucible, Gambit
Get 700 kills
New perk (Unrelenting): +18 reload speed and +27 stability; rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
Strikes, Crucible, Gambit
Heal 250 Guardians with Noble Rounds
New perk (Resonant Virtue): Gain two Remnants per final blow instead of one.
Strikes, Crucible, Gambit
Get 700 kills
New perk (Vorpal Weapon): +20 range; deal 20% increased damage against bosses and vehicles. Guardians in Super take 50% more damage.
Banshee-44 Quest
Get 500 kills
New perk (Flying Monster): Final blows with this weapon while airborne grant damage resistance.
Strikes, Crucible, Gambit
Get 700 kills
New perk (Stochastic Vengeance): At x5 Markov Chain
, hold reload to charge your bayonet. Landing a bayonet melee hit grants melee energy.
Competitive PvP
Land 250 precision kills in PvP
New perk (No Distractions): Aiming this weapon for a short period reduces flinch.
Crota’s End
Acquire 35 Oversoul Essence
New perk (One For Thrall): Hitting three separate targets increases damage, range, handling, and aim assist for a moderate duration.
Exo Stranger Quest
Get 700 kills
New perk (Blast from the Side): Projectiles from the time portal shoot more frequently.
Get Osteo Striga to Level 10+
Reforge at the Enclave
New perk (Osteo Striga Catalyst): Poison final blows return ammo to the magazine.
Zero Hour (Expert)
Reforge at the Enclave
New perk (Disease Vector): Increases nanite damage. Enemies that die with nanites attached to them generate additional nanites.
Strikes, Crucible, Gambit
Get 500 kills and 50 The Perfect Fifth
kills
New perk (Dragonfly): Precision kills create an elemental damage explosion.
Post-Lightfall Quest
Get 700 kills
New perk (Nano-Entanglement): This weapon’s damage type becomes Strand. Final blows with grenades from this weapon create Tangles.
Strikes and Nightfalls
Get 1,000 kills while you or anyone in your fireteam is using Rat King
New perk (Infestation): Improved aim assist and recoil direction. Refreshes health on Vermin invisibility trigger. +20 aim assist, recoil, and +80 bounce intensity
Banshee-44 Quest
Get 700 kills
New perk (Helping Hand): Final blows charge the weapon. Once charged, your next kill creates a healing burst at your location and leaves a remnant behind that provides restoration to allies.
Operation: Seraph’s Shield
Reforge at the Enclave
New perk (pick one):
- Feeding Frenzy
- Under Pressure
- Outlaw
- Fourth Time’s the Charm
Pain and Gain quest
Get 500 kills and 50 Arc Conductor
kills
+30 range
Strikes, Crucible, Gambit
500 Cabal kills
+20 reload speed
Nessus kills
Get 500 kills and 500 Drang kills
+20 range, +40 handling
Strikes, Crucible, Gambit
Get 500 kills and 100 Sun Blast
kills
+30 range, +20 stability
Crucible
Get 300 kills
New perk (SUROS Ascendance): Increases chance for kills to regen health. +50 recoil and bounce intensity.
Strikes, Crucible, Gambit
Get 250 multikills
New perk (Serious Business): When this weapon is fully spun up, the flinch from incoming damage is greatly reduced.
Banshee-44 Quest
Get 700 kills
New perk (Electric Styx): Increases the maximum number of Dynamic Charge
stacks to 20.
New perk (Eddy Current): Gain reload speed and handling after sprinting or while Amplified. The effect is improved while you’re Amplified.
Strikes, Crucible, Gambit
Get 500 kills
New perk (Refined Soul): Dealing a final blow or absorbing a Remnant grants additional increased range, as well as increased mobility and handling for a short time. +15 range, +5 stability
Banshee-44 Quest
Get 700 kills
New perk (Causality Quiver): Perfectly drawn arrows that detonate Sacred Flames increase arrow damage, up to +100%. Striking targets unaffected by Sacred Flame
instead refreshes Causality Arrows’
duration.
Banshee-44 Quest
Get 700 kills
New perk (Heat of the Moment): While Ignition Trigger
is active, your health recovers much faster, and sustained fire Scorches your target.
King’s Fall
Get 700 kills
New perk ( Rapid Hit
): Rapid precision hits temporarily increase stability and reload speed.
Strikes, Crucible, Gambit
Get 700 kills
New Perk (Osmosis): Using your grenade ability changes this weapon’s damage type to match your subclass until you stow it. +2 magazine size.
New Perk (Surplus): Increases handling, reload speed, and stability for each fully charged ability.
Banshee-44 Quest
Get 700 kills
New perk (Tunnel Vision): Reloading after defeating a target greatly increases target acquisition and aim down sight speed for a short duration.
Strikes, Crucible, Gambit
Get 400 kills
New perk (Forked Lightning): Lightning Rod
now triggers from any Arc damage final blow. -30 draw time.
Banshee-44 Quest
Get 700 kills
New perk (Shiver Quiver): Freezing a target grants this weapon faster draw speed for a short duration.
Vault of Glass
Get 700 kills
New perk (Calculated Balance): While in full auto mode, final blows with this weapon grant 20% bonus damage, accuracy, and stability for a short duration.
Crucible
Get 250 kills
New perk (Ensemble): Improves handling and reload speed when allies are nearby.
Whetstone
Get 700 kills
New perk (Hadopelagic Tribute): Collecting Stasis Shards gradually overflows the magazine.
New perk (Headstone): Precision final blows generate a Stasis Crystal at the target’s location.
Starcrossed
Reforge at the Enclave
New perk (pick one):
- Enduring Snare Refit: Snarewaever traps last longer.
- Multi-Threaded Snare Refit: Snareweaver traps can suspend more targets.
- Vorpal Weapon: This weapon deals 20% more damage to bosses and Champions. Guardians in their Super take 50% more damage.
- Hatchling Refit: Precision final blows spawn a Threadling at the target’s location.
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