Cyberpunk 2077’s Project Orion is Itching to Ditch Crafting

Cyberpunk 2077’s Project Orion is Itching to Ditch Crafting



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Cyberpunk 2077 excels in many ways as an RPG and has come an extraordinarily long way since launch. Skill tree perks and attributes have wonderful effects, sparing dialogue choices can be made from the perspective of players’ chosen Lifepath, and there’s a massive inventory of tiered weapons and cyberware to experiment with and create gratifying builds. However, one RPG feature Cyberpunk 2077 possesses is arguably only a boon at the tail-end of progression when players have hit a ceiling and nothing they loot is wildly different or better than what they already have equipped.

In particular, crafting in Cyberpunk 2077 isn’t so rewarding or prominent as to have any lasting impact, and discarding it entirely in Project Orion could streamline the experience favorably. Since 2.0 and Phantom Liberty, Cyberpunk 2077 has outgrown any conceivable need for crafting as a whole unless players are determined to preserve and upkeep a particularly beloved Iconic weapon, and even then they can likely get by with whatever tier it was when they discovered it.

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Crafting is More or Less an Afterthought Now in Cyberpunk 2077

Because side quests are so freely and immediately encouraged in Cyberpunk 2077’s open world, players can begin hoarding weapons, gear, resources, and eddies as early as they wish with a massive arsenal at their disposal before Keanu Reeves’ Johnny Silverhand first makes an appearance. Cyberpunk 2077 is great about giving players the liberty of exploring Night City and its environs at their leisure and, depending on how many Gigs and Side Jobs players choose to complete as well as how thoroughly they explore, it is highly likely that they’ll have an abundance of Iconic, high-tier weapons to swap between in their weapon wheel and a decent amount of cyberware installed as they traverse Act 2.

A single Gig in Night City can net players a whole inventory of weapons, items, components, and eddies.

Holo calls are terrific at incentivizing the urgency of side quests and, by investigating nearby points of interest like NCPD Assaults in Progress, players will never have to worry about not having enough of anything they can loot in Night City. Corpses and incapacitated enemies are endlessly looted for formidable weapons and mods, and anything players don’t wish to use or stash away can be disassembled for upgrade components—if players wish to simply upgrade a piece of Cyberpunk 2077 cyberware rather than purchasing a higher tier, for instance—or pawned for eddies.

In this sense, upgrading is a decent enough excuse to farm item components, whereas crafting something brand-new often results in diminishing returns without specific schematics being sought out.

Crafting is Cyberpunk 2077’s Least Engaging Feature

Crafting also doesn’t have the luxury of taking place within a valuable NPC or landmark interaction. Players must travel to ripperdocs if they want cyberware installed or upgraded, for instance, but crafting is accomplished exclusively via a clandestine menu tab and is therefore uninvolved and removed from the open world, let alone any immersive role-play that bars and food markets serve for otherwise menial resource purchases.

Crafting specs and components get buried in all the other loot players vacuum out of containers and, after a while, it no longer becomes terribly useful to loot anything that doesn’t have Tier 5’s orange icon hovering over it. This issue is exacerbated further by the fact that Cyberpunk 2077 does not have a New Game Plus mode, which wouldn’t have a high ceiling to break in terms of progression given how easy it is to become overpowered in a standard playthrough.

Crafting is non-invasive and completely optional for whoever may want to indulge in it. Plus, some weapons that can only be crafted from schematics are worthwhile. That said, crafting is virtually out the door already in Cyberpunk 2077’s supposedly final product state and CD Projekt Red has proven it can do without it in the franchise’s future.

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