Baldur’s Gate 3: Best Multiclass Combinations

Baldur’s Gate 3: Best Multiclass Combinations



Summary

  • Baldur’s Gate 3 players should consider multiclass combinations for more flexible character builds.
  • Larian Studios will introduce new subclasses, enhancing gameplay for fans of Baldur’s Gate 3.
  • Multiclass setups like Lockadin Staple and God of Thunder offer unique thematic combinations for more powerful characters.

With Baldur’s Gate 3 following Dungeons & Dragons rules, players can finally go to Faerun with characters straight from their personal D&D campaigns. Baldur’s Gate 3 players face the challenge of a Mindflayer invasion on top of an Illithid parasite threatening to transform their characters into Mindflayers themselves, forcing players into a time crunch to save the Forgotten Realms or lose their identities entirely.

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While the game allows player characters to follow a set class throughout their adventures, leveling up in other classes can provide room for more flexible builds. Thanks to Multiclass combinations, the right setup can equip characters with the best that D&D classes have to offer, transforming them into multi-faceted warriors capable of besting any threat.

Updated on January 13, 2025, by Rhenn Taguiam: With Larian Studios about to introduce 12 new Subclasses to enhance a player’s Baldur’s Gate 3 gameplay, fans of the acclaimed RPG are likely excited to test entirely new and bizarre character builds in new runs. However, fans who want to enjoy the game before these new subclasses appear might want to dive deep into some must-try Multiclass setups. After all, the game will have its Multiclass dynamic most likely changed drastically once Subclasses like the Swashbuckler and even the Oath of Conquest start appearing for the game’s iconic classes. Among those included are a staple build for the Paladin and the Warlock, as well as a thematic mix between a Sorcerer and a Cleric.

12

Lockadin Staple (Ancients Paladin 7, Fiend Warlock 5)

Enhance The Warlock’s Utility With All-Around Offense And Defense

Lockadin Staple

Considering how Baldur’s Gate 3 is a faithful interpretation of the D&D 5e ruleset, it makes sense for the critically acclaimed RPG to take cues from the TTRPG on its more potent builds. Chief among such builds is the Lockadin Staple, where the CHA-based synergies of the Warlock and Paladin meant the former’s lack of Spell Slots but powerful utility complements the latter’s lack of utility Spells but quite the firepower.

The gist of the build ensures the damage and utility potential of the Warlock is maximized with the inclusion of extra survivability with the Paladin’s Heavy Armor Proficiency alongside more potent offense courtesy of Divine Smite and Extra Attack. Getting short-rest Spell Slots from the Warlock can give much room for nova-ing Divine Smites while abusing Eldritch Blast in the long range.

Here’s how players can do this build:

Level

Class Choice & Features

Total Spells Available

Level 1

Paladin 1: Oath of the Ancients Subclass

  • Divine Sense
  • Lay on Hands
  • Channel Oath: Healing Radiance
  • Channel Oath: 1
  • Lay on Hands: 3

Level 2

Paladin 2

  • Fighting Style: Great Weapon Fighting
  • Divine Smite
  • Channel Oath: 1
  • Lay on Hands: 3
  • Known Spells: 2 + CHA Mod
  • Spell Slots: 2 1st-Level

Level 3

Paladin 3

  • Divine Health
  • Channel Oath: Nature’s Wrath
  • Channel Oath: Turn the Faithless
  • Oath Spells: Speak with Animals, Ensnaring Strike
  • Channel Oath: 1
  • Lay on Hands: 3
  • Paladin Spells: 3 + CHA Mod
  • Paladin Spell Slots: 3 1st-Level

Level 4

Paladin 4

  • Channel Oath: 1
  • Lay on Hands: 4
  • Paladin Spells: 4 + CHA Mod
  • Paladin Spell Slots: 3 1st-Level,

Level 5

Paladin 5

  • Extra Attack
  • Oath Spells: Misty Step, Moonbeam
  • Channel Oath: 1
  • Lay on Hands: 4
  • Paladin Spells: 5 + CHA Mod
  • Paladin Spell Slots: 4 1st-Level, 2 2nd-Level

Level 6

Warlock 1: The Fiend Subclass

  • Pact Magic
  • Dark One’s Blessing
  • Channel Oath: 1
  • Lay on Hands: 4
  • Paladin Spells: 5 + CHA Mod
  • Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
  • Warlock Spells: 2 Cantrips, 2 Spells
  • Warlock Spell Slots:1 1st-Level

Level 7

Warlock 2

  • Eldritch Invocation: Agonizing Blast
  • Eldritch Invocation: Repelling Blast
  • Channel Oath: 1
  • Lay on Hands: 4
  • Paladin Spells: 5 + CHA Mod
  • Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
  • Warlock Spells: 2 Cantrips, 3 Spells
  • Warlock Spell Slots: 2 1st-Level

Level 8

Warlock 3

  • Pact Boon: Pact of the Blade
  • New Spell: Mirror Image
  • Channel Oath: 1
  • Lay on Hands: 4
  • Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
  • Warlock Spells: 2 Cantrips, 4 Spells
  • Warlock Spell Slots: 2 2nd-Level

Level 9

Warlock 4

  • New Cantrip: Mage Hand
  • New Spell: Hold Person
  • Choose Feat: Great Weapon Master: All In
  • Channel Oath: 1
  • Lay on Hands: 4
  • Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
  • Warlock Spells: 3 Cantrips, 5 Spells
  • Warlock Spell Slots: 2 2nd-Level

Level 10

Warlock 5

  • Eldritch Invocation: Fiendish Vigor
  • Deepened Pact
  • New Spell: Hunger of Hadar
  • Replace Spell: Counterspell
  • Channel Oath: 1
  • Lay on Hands: 4
  • Paladin Spells: 5 + CHA Mod
  • Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
  • Warlock Spells: 3 Cantrips, 6 Spells
  • Warlock Spell Slots: 2 3rd-Level

Level 11

Paladin 6

  • Channel Oath: 1
  • Lay on Hands: 4
  • Paladin Spells: 6 + CHA Mod
  • Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
  • Warlock Spells: 3 Cantrips, 6 Spells
  • Warlock Spell Slots: 2 3rd-Level

Level 12

Paladin 7

  • Channel Oath: 1
  • Lay on Hands: 4
  • Paladin Spells: 7 + CHA Mod
  • Paladin Spell Slots: 4 1st-Level, 3 2nd-Level
  • Warlock Spells: 3 Cantrips, 6 Spells
  • Warlock Spell Slots: 2 3rd-Level

11

God Of Thunder (Storm Sorcerer 10, Tempest Cleric 2)

Get Stronger Sorcerer Setups With The Cleric

God of Thunder

The existence of Elemental Resistances and Advantages in Baldur’s Gate 3, on top of its thematic gear, meant the freedom for players to make quite the symbolic builds that follow the elements. One such example is the God of Thunder, blending together the Storm Sorcerer’s innate ferocity and the Tempest Cleric’s combat-centric Proficiencies.

At first glance, dipping two levels with the Cleric doesn’t seem as useful if the intent is only to get Heavy Armour and Martial Weapons Proficiency. However, the key thing for would-be Thors to get here is Wrath of the Storm, as players now get a Reaction that can deal either 2d8 Lightning or Thunder Damage if they fail a DEX Save – giving this build a version of a Reaction-only Divine Smite with a more elemental-appropriate damage. At 2nd-Level Tempest Cleric, Destructive Wrath can use a Channel Divinity Charge and a Reaction to ensure a Spell’s Thunder or Lightning Damage is maximized – leaving a lot of openings to nova opponents with a higher-level Sorcerer Spell of a similar variant.

Here’s how players can do this build:

Level

Class Choice & Features

Total Spells Available

Level 1

Sorcerer 1: Storm Sorcerer Subclass

  • Tempestuous Magic
  • New Cantrips: Mage Hand, Minor Illusion, Shocking Grasp, True Strike
  • New Spells: Magic Missile, Thunderwave
  • Total Sorcery Points: –
  • Sorcerer Spells: 4 Cantrips, 2 Spells
  • Sorcerer Spell Slots: 2 1st-Level

Level 2

Sorcerer 2

  • Create Spell Slot
  • Create Sorcery Point
  • Metamagic: Twinned Spell
  • Metamagic: Distant Spell
  • New Spell: Witch Bolt
  • Total Sorcery Points: 2
  • Sorcerer Spells: 4 Cantrips, 3 Spells
  • Sorcerer Spell Slots: 3 1st-Level

Level 3

Cleric 1: Tempest Domain Subclass

  • Heavy Armour, Martial Weapons Proficiency
  • Spellcasting
  • New Cantrips: Thunderwave, Fog Cloud, Guidance
  • Wrath of the Storm
  • Total Sorcery Points: 2
  • Sorcerer Spells: 4 Cantrips, 3 Spells
  • Sorcerer Spell Slots: 3 1st-Level
  • Cleric Spells: 3 Cantrips, 1 + WIS Mod
  • Cleric Spell Slots: 2 1st-Level

Level 4

Cleric 2

  • Channel Divinity: Turn Undead
  • Channel Divinity: Destructive Wrath
  • New Cantrip: Resistance
  • Total Sorcery Points: 2
  • Sorcerer Spells: 4 Cantrips, 3 Spells
  • Sorcerer Spell Slots: 3 1st-Level
  • Cleric Spells: 3 Cantrips, 2 + WIS Mod
  • Cleric Spell Slots: 3 1st-Level

Level 5

Sorcerer 3

  • New Spell: Scorching Ray
  • Metamagic: Quickened Spell
  • Total Sorcery Points: 3
  • Sorcerer Spells: 4 Cantrips, 4 Spells
  • Sorcerer Spell Slots: 4 1st-Level, 2 2nd-Level

Level 6

Sorcerer 4

  • Choose Feat: + 2 CHA (ASI)
  • New Cantrip: Ray of Frost
  • New Spell: Shatter
  • Total Sorcery Points: 5
  • Sorcerer Spells: 5 Cantrips, 5 Spells
  • Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level

Level 7

Sorcerer 5

  • New Spell: Lightning Bolt
  • Total Sorcery Points: 5
  • Sorcerer Spells: 5 Cantrips, 6 Spells
  • Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 2 3rd-Level

Level 8

Sorcerer 6

  • New Spell: Counterspell
  • Heart of the Storm, Heart of the Storm: Resistance
  • Learn Spells: Call Lightning, Sleet Storm, Gust of Wind, Create/Destroy Water, Thunderwave
  • Total Sorcery Points: 5
  • Sorcerer Spells: 5 Cantrips, 7 Spells
  • Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level

Level 9

Sorcerer 7

  • Total Sorcery Points: 5
  • Sorcerer Spells: 5 Cantrips, 8 Spells
  • Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 1 4th-Level

Level 10

Sorcerer 8

  • Choose Feat: Ability Score Increase, Charisma
  • Total Sorcery Points: 5
  • Sorcerer Spells: 5 Cantrips, 9 Spells
  • Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 2 4th-Level

Level 11

Sorcerer 9

  • Total Sorcery Points: 5
  • Sorcerer Spells: 5 Cantrips, 10 Spells
  • Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 3 4th-Level, 1 5th-Level

Level 12

Sorcerer 10

  • Metamagic: Subtle Spell
  • New Spell: Wall of Stone
  • Cantrip: Blade Ward
  • Total Sorcery Points: 6
  • Sorcerer Spells: 6 Cantrips, 11 Spells
  • Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 3 4th-Level, 2 5th-Level

10

Zombie Lord (Spore Druid 6, Necromancy Wizard 6)

Get All The Shiny Summons

Zombie Lord

Summoner builds have become quite the popular setup in Baldur’s Gate 3, especially in the latter parts of the game when the stakes are just too high and a four-man unit might not be enough against extremely powerful squads of enemies. Thanks to the Zombie Lord, the many undead summons of the Necromancy Wizard can be supplemented with the natural offensive capabilities of the Spore Druid.

While some might argue that pursuing a full Necromancy Wizard build can maximize a player’s summoning potential, the extra Zombies from a Spore Druid can give much-needed variety for players. An integral component of this build would be gaining Dance Macabre from the Necromancy of Thay which gives players four free Ghouls per long rest, a free Necromancy Spell cast from the Staff of Cherished Necromancy, and Haste Spores from Armour of the Scorekeeper to transform the Necromancer into a pseudo-support unit.

Here’s how players can do this build:

Level

Class Choice & Features

Total Spells Available

Level 1

Wizard 1

  • Spellcasting
  • Arcane Recovery
  • New Cantrips: Fire Bolt, Mage Hand, Minor Illusion
  • New Spells: Chromatic Orb, False Life, Ice Knife, Mage Armour, Magic Missile, Ray of Sickness
  • Arcane Recovery Charges: 1
  • Known Spells: 3 Cantrips, 6 Learned
  • Spell Slots: 2 1st-Level

Level 2

Wizard 2: School of Necromancy

  • Necromancy Savant
  • New Spells: Shield, Expeditious Retreat
  • Grim Harvest
  • Arcane Recovery Charges: 1
  • Wizard Spells: 3 Cantrips, 8 Learned
  • Wizard Spell Slots: 3 1st-Level

Level 3

Druid 1

  • Arcane Recovery Charges: 1
  • Wizard Spells: 3 Cantrips, 6 Learned
  • Wizard Spell Slots: 2 1st-Level
  • Druid Spells: 2 Cantrips, 1+WIS Mod
  • Druid Spell Slots: 2 1st-Level

Level 4

Druid 2: Circle of the Spores Subclass

  • Wild Shape
  • New Cantrip: Bone Chill
  • Halo of Spores
  • Symbiotic Entity
  • Arcane Recovery Charges: 1
  • Wizard Spells: 3 Cantrips, 6 Learned
  • Wizard Spell Slots: 2 1st-Level
  • Wizard Spells:
  • Wizard Spell Slots:
  • Druid Spells: 2 Cantrips, 2+WIS Mod
  • Druid Spell Slots: 3 1st-Level

Level 5

Wizard 3

  • New Spells: Melf’s Acid Arrow, Shatter
  • Arcane Recovery Charges: 2
  • Wizard Spells: 3 Cantrips, 10 Learned
  • Wizard Spell Slots: 4 1st-Level, 2 2nd-Level
  • Druid Spells: 2 Cantrips, 2+WIS Mod
  • Druid Spell Slots: 3 1st-Level

Level 6

Wizard 4

  • Choose Feat: +2 INT (ASI)
  • New Cantrip: Acid Splash, Poison Spray
  • New Spells: Blindness, Scorching Ray
  • Arcane Recovery Charges: 2
  • Wizard Spells: 4 Cantrips, 12 Learned
  • Wizard Spell Slots: 4 1st-Level, 3 2nd-Level
  • Druid Spells: 2 Cantrips, 2+WIS Mod
  • Druid Spell Slots: 3 1st-Level

Level 7

Druid 3

  • New Spells: Blindness, Detect Thoughts
  • Arcane Recovery Charges: 2
  • Wizard Spells: 4 Cantrips, 12 Learned
  • Wizard Spell Slots: 4 1st-Level, 3 2nd-Level
  • Druid Spells: 2 Cantrips, 3+WIS Mod
  • Druid Spell Slots: 4 1st-Level, 2 2nd-Level

Level 8

Druid 4

  • Feat:
  • Wild Shape Improvement
  • Arcane Recovery Charges: 2
  • Wizard Spells: 4 Cantrips, 12 Learned
  • Wizard Spell Slots: 4 1st-Level, 3 2nd-Level
  • Druid Spells: 3 Cantrips, 4+WIS Mod
  • Druid Spell Slots: 4 1st-Level, 3 2nd-Level

Level 9

Wizard 5

  • New Spells: Bestow Curse, Vampiric Touch
  • Arcane Recovery Charges: 3
  • Wizard Spells: 4 Cantrips, 14 Learned
  • Wizard Spell Slots: 4 1st-Level, 3 2nd-Level, 2 3rd-Level
  • Druid Spells: 3 Cantrips, 4+WIS Mod
  • Druid Spell Slots: 4 1st-Level, 3 2nd-Level

Level 10

Wizard 6

  • New Spells: Counterspell, Feign Death
  • Undead Thralls: Animate Dead
  • Undead Thralls: Additional Undead
  • Undead Thralls: Better Summons
  • Arcane Recovery Charges: 3
  • Wizard Spells: 4 Cantrips, 16 Learned
  • Wizard Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level
  • Druid Spells: 3 Cantrips, 4+WIS Mod
  • Druid Spell Slots: 4 1st-Level, 3 2nd-Level

Level 11

Druid 5

  • Wild Strike
  • New Spells: Animate Dead, Gaseous Form
  • Wizard Spells:
  • Wizard Spell Slots:
  • Druid Spells: 3 Cantrips, 5+WIS Mod
  • Druid Spell Slots: 4 1st-Level, 3 2nd-Level, 2 3rd-Level

Level 12

Druid 6

  • Halo of Spores
  • Fungal Infestation (4 Charges, Long Rest)
  • Wizard Spells:
  • Wizard Spell Slots:
  • Druid Spells: 3 Cantrips, 6+WIS Mod
  • Druid Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level

9

Dark Sentinel (5 Oathbreaker Paladin, 5 Fiend Warlock, 2 Fighter)

Create A Thematic Dark Defender For Powerful Roleplays

Dark Sentinel

The existence of the Dark Urge in Baldur’s Gate 3 can encourage players to take a more grisly path in their journey amid the ongoing Mindflayer invasion, making the Dark Sentinel an ideal Multiclass build for roleplayers to try.

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This build is more thematic than hyper-optimized, going for a quick Oathbreaker transition and then securing Pact of the Blade as well as dipping in Fighter for more versatile combat options.

Here’s how players can create a Dark Sentinel build:

Level

Class Choices & Features

Total Spells Available

Level 1

Paladin 1: Oath Of Vengeance into Oathbreaker Subclass

  • Divine Sense
  • Lay on Hands
  • Channel Oath: Spiteful Suffering
  • Channel Oath: 1
  • Lay on Hands: 3

Level 2

Paladin 2

  • Fighting Style: Great Weapon Fighting
  • Divine Smite
  • Channel Oath: 1
  • Lay on Hands: 3
  • Known Spells: 11 1st-Level
  • Spell Slots: 2 1st-Level

Level 3

Warlock 1: The Fiend Subclass

  • Channel Oath: 1
  • Lay on Hands: 3
  • Warlock Spells: 2 Cantrips, 2 1st-Level
  • Warlock Spell Slots: 1 Spell Slot
  • Paladin Spells: 11 1st-Level
  • Paladin Spell Slots: 2 1st-Level

Level 4

Paladin 3

  • Divine Health
  • Channel Oath: Control Undead
  • Channel Oath: Dreadful Aspect
  • Channel Oath: 1
  • Lay on Hands: 3
  • Warlock Spells: 2 Cantrips, 2 1st-Level
  • Warlock Spell Slots: 1 Spell Slot
  • Paladin Spells: 13 1st-Level
  • Paladin Spell Slots: 3 1st-Level

Level 5

Paladin 4

  • Choose Feat: Great Weapon Master
  • Channel Oath: 1
  • Lay on Hands: 4
  • Warlock Spells: 2 Cantrips, 2 1st-Level
  • Warlock Spell Slots: 1 Spell Slot
  • Paladin Spells: 13 1st-Level
  • Paladin Spell Slots: 3 1st-Level

Level 6

Paladin 5

  • Channel Oath: 1
  • Lay on Hands: 4
  • Warlock Spells: 2 Cantrips, 2 1st-Level
  • Warlock Spell Slots: 1 Spell Slot
  • Paladin Spells: 13 1st-Level, 7 2nd-Level
  • Paladin Spell Slots: 4 1st-Level, 2 2nd-Level

Level 7

Fighter 1

  • Fighting Style: Defence
  • Second Wind
  • Warlock Spells: 2 Cantrips, 2 1st-Level
  • Warlock Spell Slots: 1 Spell Slot
  • Paladin Spells: 13 1st-Level, 7 2nd-Level
  • Paladin Spell Slots: 4 1st-Level, 2 2nd-Level

Level 8

Warlock 2

  • Eldritch Invocation: Agonising Blast
  • Eldritch Invocation: Repelling Blast
  • Channel Oath: 1
  • Lay on Hands: 4
  • Warlock Spells: 2 Cantrips, 3 1st-Level
  • Warlock Spell Slots: 2 Spell Slots
  • Paladin Spells: 13 1st-Level, 7 2nd-Level
  • Paladin Spell Slots: 4 1st-Level, 2 2nd-Level

Level 9

Fighter 2

  • Channel Oath: 1
  • Lay on Hands: 4
  • Warlock Spells: 2 Cantrips, 3 1st-Level
  • Warlock Spell Slots: 2 Spell Slots
  • Paladin Spells: 13 1st-Level, 7 2nd-Level
  • Paladin Spell Slots: 4 1st-Level, 2 2nd-Level

Level 10

Warlock 3

  • Pact Boon: Pact of the Blade
  • New Spell: Hold Person
  • Channel Oath: 1
  • Lay on Hands: 4
  • Warlock Spells: 2 Cantrips, 3 1st-Level, 1 2nd-Level
  • Warlock Spell Slots: 2 Spell Slots
  • Paladin Spells: 13 1st-Level, 7 2nd-Level
  • Paladin Spell Slots: 4 1st-Level, 2 2nd-Level

Level 11

Warlock 4

  • New Cantrip: True Strike
  • New Spell: Invisibility
  • Choose Feat: Ability Score Improvement to Charisma
  • Channel Oath: 1
  • Lay on Hands: 4
  • Warlock Spells: 3 Cantrips, 3 1st-Level, 2 2nd-Level
  • Warlock Spell Slots: 2 Spell Slots
  • Paladin Spells: 13 1st-Level, 7 2nd-Level
  • Paladin Spell Slots: 4 1st-Level, 2 2nd-Level

Level 12

Warlock 5

  • Eldritch Invocation: Fiendish Vigor
  • New Spell: Counterspell
  • Deepened Pact
  • Channel Oath: 1
  • Lay on Hands: 4
  • Warlock Spells: 3 Cantrips, 3 1st-Level, 2 2nd-Level, 1 3rd-Level
  • Warlock Spell Slots: 2 Spell Slots
  • Paladin Spells: 13 1st-Level, 7 2nd-Level
  • Paladin Spell Slots: 4 1st-Level, 2 2nd-Level

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8

Traditional Sorcadin (Vengeance Paladin 6, Storm Sorcerer 6)

Secure A Flexible Tank With A Paladin, Sorcerer Tandem

Traditional Sorcadin

Players who want a Multiclass build to get them into both D&D and Baldur’s Gate 3 gameplay should consider getting the Traditional Sorcadin. This build takes full advantage of the fact that both Classes need CHA for their Spellcasting, all the while the Paladin’s STR focus can ensure players are well-defended in the frontlines with a Greatsword and the Sorcerer can introduce them to the game’s magic system.

The Storm Sorcerer’s Tempestuous Magic can give much-needed mobility to the player, enabling their Paladin to stay in the frontlines and keep enemies within their reach. Divine Smite can easily become the player’s go-to attack, reserving the Sorcerer’s toolkit for extra utility and even converting Sorcery Points to much-needed Spell Slots for more smiting. Here’s how a Traditional Sorcadin setup would work:

Level

Class Choices & Features

Total Spells Available

Level 1

Paladin 1: Oath of Vengeance Subclass

  • Lay on Hands
  • Divine Sense
  • Channel Oath: Inquisitor’s Might
  • Channel Oath: 1
  • Lay on Hands: 3

Level 2

Paladin 2

  • Divine Smite
  • Fighting Style: Great Weapon Fighting
  • Channel Oath: 1
  • Lay on Hands: 4
  • Known Spells: 11 1st-Level
  • Spell Slots: 2 1st-Level

Level 3

Sorcerer 1: Storm Sorcerer Subclass

  • Tempestuous Magic
  • New Cantrips: Fire Bolt, Mage Hand, True Strike, Minor Illusion
  • New Spells: Magic Missile, Chromatic Orb
  • Channel Oath: 1
  • Lay on Hands: 3
  • Paladin Spells: 11 1st-Level
  • Sorcerer Spells: 4 Cantrips, 2 1st-Level
  • Spell Slots: 3 1st-Level

Level 4

Paladin 3

  • Divine Health
  • Channel Oath: Vow of Enmity
  • Channel Oath: Abjure Enemy
  • Channel Oath: 1
  • Lay on Hands: 3
  • Paladin Spells: 13 1st-Level
  • Sorcerer Spells: 4 Cantrips, 2 1st-Level
  • Spell Slots: 3 1st-Level

Level 5

Paladin 4

  • Choose Feat: Great Weapon Master
  • Channel Oath: 1
  • Lay on Hands: 4
  • Paladin Spells: 13 1st-Level
  • Sorcerer Spells: 4 Cantrips, 2 1st-Level
  • Spell Slots: 4 1st-Level, 2 2nd-Level

Level 6

Paladin 5

  • Channel Oath: 1
  • Lay on Hands: 4
  • Paladin Spells: 13 1st-Level, 7 2nd-Level
  • Sorcerer Spells: 4 Cantrips, 2 1st-Level
  • Spell Slots: 4 1st-Level, 2 2nd-Level

Level 7

Sorcerer 2

  • Create Spell Slot
  • Create Sorcery Point
  • Metamagic: Twinned Spell
  • Metamagic: Distant Spell
  • New Spell: Ice Knife
  • Channel Oath: 1
  • Lay on Hands: 4
  • Paladin Spells: 13 1st-Level, 7 2nd-Level
  • Sorcerer Spells: 4 Cantrips, 3 1st-Level
  • Sorcery Points: 2
  • Spell Slots: 4 1st-Level, 3 2nd-Level

Level 8

Sorcerer 3

  • New Spell: Scorching Ray
  • Metamagic: Quickened Spell
  • Channel Oath: 1
  • Lay on Hands: 4
  • Paladin Spells: 13 1st-Level, 7 2nd-Level
  • Sorcerer Spells: 4 Cantrips, 3 1st-Level, 1 2nd-Level
  • Sorcery Points: 3
  • Spell Slots: 4 1st-Level, 3 2nd-Level, 2 3rd-Level

Level 9

Sorcerer 4

  • Choose Feat: Ability Score Increase to Strength
  • New Cantrip: Ray of Frost
  • New Spell: Shatter
  • Channel Oath: 1
  • Lay on Hands: 4
  • Paladin Spells: 13 1st-Level, 7 2nd-Level
  • Sorcerer Spells: 5 Cantrips, 3 1st-Level, 2 2nd-Level
  • Sorcery Points: 4
  • Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level

Level 10

Sorcerer 5

  • Channel Oath: 1
  • Lay on Hands: 4
  • Paladin Spells: 13 1st-Level, 7 2nd-Level
  • Sorcerer Spells: 5 Cantrips, 3 1st-Level, 2 2nd-Level, 1 3rd-Level
  • Sorcery Points: 5
  • Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 1 4th-Level

Level 11

Sorcerer 6

  • New Spell: Counterspell
  • Heart of the Storm
  • Channel Oath: 1
  • Lay on Hands: 4
  • Paladin Spells: 13 1st-Level, 7 2nd-Level
  • Sorcerer Spells: 5 Cantrips, 5 1st-Level, 3 2nd-Level, 4 3rd-Level
  • Sorcery Points: 6
  • Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 2 4th-Level

Level 12

Paladin 6 Aura of Protection

  • Channel Oath: 1
  • Lay on Hands: 4
  • Paladin Spells: 13 1st-Level, 7 2nd-Level
  • Sorcerer Spells: 5 Cantrips, 5 1st-Level, 3 2nd-Level, 4 3rd-Level
  • Sorcery Points: 6
  • Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 2 4th-Level

7

Champion Archer (Champion Fighter 3, Hunter Ranger 9)

Capitalize On Hitting Multiple Times With Ranger Utils

5e Mythic Odysseys of Theros - Champion Archer

Building upon the flexibility of the Fighter in Baldur’s Gate 3 is the Champion Archer. This build lays the foundation of a powerful ranged attacker with higher chances to crit with Improved Critical Hit, and better protection by choosing Fighting Style: Defense. Players also get a second Action in a turn with Action Surge. Favored Enemy: Bounty Hunter ensures that the Hunter Ranger becomes more efficient from afar with an improved Entangling Strike. Finally, Defensive Tactics: Multiattack Defense offers boosted defenses against opponents who try to score multiple attacks.

For this build, here’s a guide to the choices players should make each time they level up:

Level

Class Choices & Features

Total Spells Available

Level 1

Fighter 1

  • Fighting Style: choose Defense
  • Second Wind

None

Level 2

Fighter 2

None

Level 3

Fighter 3 – Champion subclass

None

Level 4

Ranger 1

  • Favored Enemy: choose Bounty Hunter
  • Natural Explorer: choose Beast Tamer

None

Level 5

Ranger 2

  • Fighting Style: choose Archery

  • Known Spells: 12 1st-Level
  • Spell Slots: 2 1st-Level

Level 6

Ranger 3 – Hunter subclass

  • Hunter’s Prey: choose Colossus Slayer

  • Known Spells: 12 1st-Level
  • Spell Slots: 2 1st-Level

Level 7

Ranger 4

  • Choose Feat: Sharpshooter
  • +1 1st-Level spell slot

  • Known Spells: 12 1st-Level
  • Spell Slots: 3 1st-Level

Level 8

Ranger 5

  • Known Spells: 12 1st-Level, 7 2nd-Level
  • Spell Slots: 3 1st-Level

Level 9

Ranger 6

  • Favored Enemy: choose Mage Breaker
  • Natural Explorer: choose Any
  • Spell Slots: +1 1st-Level, +2 2nd-Level

  • Known Spells: 12 1st-Level, 7 2nd-Level
  • Spell Slots: 4 1st-Level, 2 2nd-Level

Level 10

Ranger 7

  • Defensive Tactics: choose Multiattack Defense

  • Known Spells: 12 1st-Level, 7 2nd-Level
  • Spell Slots: 4 1st-Level, 2 2nd-Level

Level 11

Ranger 8

  • Choose Feat: Savage Attacker
  • Land’s Stride: choose Difficult Terrain
  • Spell Slot: +1 2nd-Level

  • Known Spells: 12 1st-Level, 7 2nd-Level
  • Spell Slots: 4 1st-Level, 3 2nd-Level

Level 12

Ranger 9

  • Known Spells: 12 1st-Level, 7 2nd-Level, 5 3rd-Level
  • Spell Slots: 4 1st-Level, 3 2nd-Level

Related


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Although Baldur’s Gate 3 offers players an excellent D&D experience, there are still a few things that Larian should consider implementing.

6

Frenzy Rogue (Berserker Barbarian 5, Assassin Rogue 7)

Frenzy And Sneak Attack Make For A Deadly DPS Combo

5e Mythic Odysseys of Theros - Frenzy Rogue

Should a character like John Wick be transferred into D&D, his lethal rage becomes that of the Frenzy Rogue. Starting as a Berserker Barbarian gives players access to Advantage to attacks with Reckless Attack. The eventual Assassin Rogue can transform these into guaranteed powerful strikes with Sneak Attack. Catching enemies by Surprise ensures a Critical thanks to Assassinate. Assassin’s Alacrity can extend fully restored Actions and Bonus Actions that lead to more Frenzy-enhanced strikes. Players who want an angry Baldur’s Gate 3 Rogue who just won’t stop hitting foes should consider this build.

Here’s how to level this build in Baldur’s Gate 3:

Level

Class Choices & Features

Level 1

Barbarian 1

Level 2

Barbarian 2

  • Danger Sense
  • Reckless Attack

Level 3

Barbarian 3 – Berserker subclass

  • Additional Rage Charge
  • Frenzy: Frenzied Strike, Enraged Throw

Level 4

Barbarian 4

  • Choose Feat: Tavern Brawler

Level 5

Barbarian 5

  • Extra Attack
  • Fast Movement

Level 6

Rogue 1

  • Sneak Attack: 1d6
  • Sneak Attack, Melee
  • Sneak Attack, Range

Level 7

Rogue 2

  • Sneak Attack: 1d6
  • Cunning Action: Hide, Dash, Disengage

Level 8

Rogue 3 – Assassin subclass

  • Sneak Attack: 2d6
  • Assassinate: Initiative, Ambush
  • Assassin’s Alacrity

Level 9

Rogue 4

  • Sneak Attack: 2d6
  • Choose Feat: Savage Attacker

Level 10

Rogue 5

  • Sneak Attack: 3d6
  • Uncanny Dodge

Level 11

Rogue 6

  • Sneak Attack: 3d6
  • Choose Expertise to any 2 Skills

Level 12

Rogue 7

  • Sneak Attack: 4d6
  • Evasion

5

Eldritch Nuke (Fighter 2, Evocation Wizard 10)

Generic Burst Spellcaster With Massive Damage Options

5e Mythic Odysseys of Theros - Eldritch Nuke

While the Eldritch Knight for the Baldur’s Gate 3 Fighter does exist as a Subclass, a Fighter dipping into a Wizard via Eldritch Nuke could facilitate some of the deadliest plays in the game. The crux of the idea plays into boosting the Evocation Wizard’s innate firepower with the Fighter’s Heavy Armor Proficiency and Action Surge. Although the Eldritch Nuke blocks 6th-level Spells from the Wizard, this character should pack enough punch to obliterate mobs quickly.

Level

Class Choices & Features

Total Spells Available

Level 1

Fighter 1

  • Fighting Style: choose Defense and Great Weapon Fighting
  • Heavy Armor Proficiency
  • Second Wind

None

Level 2

Fighter 2

None

Level 3

Wizard 1

  • Wizard Spellcasting
  • Arcane Recovery

  • Known Spells: 2 + INT Mod
  • Spell Slots: 3 Cantrips, 2 1st-Level

Level 4

Wizard 2 – Evocation

  • Evocation Spells
  • Sculpt Spells
  • +1 Spell learned
  • Spell Slot: +1 1st-Level

  • Known Spells: 3 + INT Mod
  • Spell Slots: 3 Cantrips, 3 1st-Level

Level 5

Wizard 3

  • +1 Spell learned
  • Spell Slots: +1 1st-Level, +2 2nd-Level

  • Known Spells: 4 + INT Mod
  • Spell Slots: 3 Cantrips, 4 1st-Level, 2 2nd-Level

Level 6

Wizard 4

  • Choose Feat: Ability Score Increase to Intelligence
  • +1 Spell learned
  • Spell Slots: +1 2nd-Level

  • Known Spells: 5 + INT Mod
  • Spell Slots: 3 Cantrips, 4 1st-Level, 3 2nd-Level

Level 7

Wizard 5

  • +1 Spell learned
  • Spell Slots: +2 3rd-Level

  • Known Spells: 6 + INT Mod
  • Spell Slots: 3 Cantrips, 4 1st-Level, 3 2nd-Level, 2 3rd-Level

Level 8

Wizard 6

  • +1 Spell learned
  • Potent Cantrip
  • Spells Slots: +1 3rd-Level

  • Known Spells: 7 + INT Mod
  • Spell Slots: 3 Cantrips, 4 1st-Level, 3 2nd-Level, 3 3rd-Level

Level 9

Wizard 7

  • +1 Spell learned
  • Spell Slots: +1 4th-Level

  • Known Spells: 8 + INT Mod
  • Spell Slots: 3 Cantrips, 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 1 4th-Level

Level 10

Wizard 8

  • Choose Feat: Ability Score Increase to Intelligence
  • Spell Slots: +1 4th-Level

  • Known Spells: 8 + INT Mod
  • Spell Slots: 3 Cantrips, 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 2 4th-Level

Level 11

Wizard 9

  • +2 Spells learned
  • Spell Slots: +1 5th-Level

  • Known Spells: 10 + INT Mod
  • Spell Slots: 3 Cantrips, 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 2 4th-Level, 1 5th-Level

Level 12

Wizard 10

  • Empowered Evocation
  • +1 Spell learned
  • Spell Slots: +1 5th-Level

  • Known Spells: 11 + INT Mod
  • Spell Slots: 3 Cantrips, 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 2 5th-Level

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4

Coffeelock Staple (Fiend Warlock 2, Storm Sorcerer 10)

Obliterate Foes With Spellcasting DPS

5e Mythic Odysseys of Theros - Coffeelock Staple

Players looking for a powerful Baldur’s Gate 3 setup can rely on Dungeons & Dragons builds for decent performance, which is something the Coffeelock Staple does. Coffeelocks secure the level-scaling Eldritch Blast Cantrip of the Warlock and combine it with the Sorcerer’s ability to cycle Sorcery Points for more spell slots. The Fiend Warlock, in particular, can deal more damage with their Eldritch Blast based on their CHA Mod thanks to Agonizing Blast, with the Storm Sorcerer enjoying more damage with Lightning/Thunder spells such as Tempestuous Magic and Heart of the Storm.

Level

Class Choices & Features

Total Spells Available

Level 1

Warlock 1 – The Fiend

  • Dark One’s Blessing
  • Warlock Spells: 2 + CHA Mod
  • Warlock Spell Slots: +2 Cantrips, +1 1st-Level

  • Warlock Spells: 2 + CHA Mod
  • Warlock Spell Slots: 2 Cantrips, 1 1st-Level

Level 2

Warlock 2

  • Eldritch Invocations: choose Agonizing Blast, Fiendish Vigor/Armor of Shadows
  • +1 Warlock Spell learned
  • Warlock Spell Slots: +1 1st-Level

  • Warlock Spells: 3 + CHA Mod
  • Warlock Spell Slots: 2 Cantrips, 2 1st-Level

Level 3

Sorcerer 1 – Storm Sorcery

  • Tempestuous Magic
  • Sorcerer Known Spells: 2 + CHA Mod
  • Sorcerer Spell Slots: +2 1st-Level

  • Warlock Spells: 3 + CHA Mod
  • Warlock Spell Slots: 2 Cantrips, 2 1st-Level
  • Sorcerer Spells: 2 + CHA Mod
  • Sorcerer Spell Slots: 2 1st-Level

Level 4

Sorcerer 2

  • +2 Sorcery Points
  • Create Sorcery Points, Create Spell Slots
  • Metamagic: choose Twinned Spell, Extended Spell
  • +1 Sorcerer Spell learned
  • Sorcerer Spell Slots: +1 1st-Level

  • Total Sorcery Points: 2
  • Warlock Spells: 3 + CHA Mod
  • Warlock Spell Slots: 2 Cantrips, 2 1st-Level
  • Sorcerer Spells: 3 + CHA Mod
  • Sorcerer Spell Slots: 3 1st-Level

Level 5

Sorcerer 3

  • Metamagic: choose Quickened Spell
  • +1 Sorcerer Spell learned
  • Sorcerer Spell Slots: +2 2nd-Level

  • Total Sorcery Points: 3
  • Warlock Spells: 3 + CHA Mod
  • Warlock Spell Slots: 2 Cantrips, 2 1st-Level
  • Sorcerer Known Spells: 4 + CHA Mod
  • Sorcerer Spell Slots: 4 1st-Level, 2 2nd-Level

Level 6

Sorcerer 4

  • Choose Feat: Ability Score Increase, Charisma
  • +1 Sorcerer Spell learned
  • Sorcerer Spell Slots: +1 3rd-Level

  • Total Sorcery Points: 4
  • Warlock Spells: 3 + CHA Mod
  • Warlock Spell Slots: 2 Cantrips, 2 1st-Level
  • Sorcerer Spells: 5 + CHA Mod
  • Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level

Level 7

Sorcerer 5

  • Warlock Spells: 2 Cantrips, 2 Lv1
  • +1 Sorcerer Spell learned
  • Sorcerer Spells Slots: +2 3rd-Level

  • Total Sorcery Points: 5
  • Warlock Spells: 3 + CHA Mod
  • Warlock Spell Slots: 2 Cantrips, 2 1st-Level
  • Sorcerer Spells: 6 + CHA Mod
  • Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 2 3rd-Level

Level 8

Sorcerer 6

  • Heart of the Storm, Heart of the Storm: Resistance
  • Learn Spells: Call Lightning, Sleet Storm, Gust of Wind, Create/Destroy Water, Thunderwave
  • +1 Sorcerer Spell learned
  • Sorcerer Spell Slots: +1 3rd-Level

  • Total Sorcery Points: 6
  • Warlock Spells: 3 + CHA Mod
  • Warlock Spell Slots: 2 Cantrips, 2 1st-Level
  • Sorcerer Spells: 7 + CHA Mod
  • Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level

Level 9

Sorcerer 7

  • +1 Sorcerer Spell learned
  • Sorcerer Spell Slots: +1 4th-Level

  • Total Sorcery Points: 7
  • Warlock Known Spells: 3 + CHA Mod
  • Warlock Spell Slots: 2 Cantrips, 2 1st-Level
  • Sorcerer Spells: 8 + CHA Mod
  • Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 1 4th-Level

Level 10

Sorcerer 8

  • Choose Feat: Ability Score Increase, Charisma
  • +1 Sorcerer Spell learned
  • Sorcerer Spell Slots: +2 4th-Level

  • Total Sorcery Points: 8
  • Warlock Spells: 3 + CHA Mod
  • Warlock Spell Slots: 2 Cantrips, 2 1st-Level
  • Sorcerer Spells: 9 + CHA Mod
  • Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 2 4th-Level

Level 11

Sorcerer 9

  • +1 Sorcerer Spell learned
  • Sorcerer Spell Slots: +1 4th-Level, +1 5th-Level

  • Total Sorcery Points: 9
  • Warlock Spells: 3 + CHA Mod
  • Warlock Spell Slots: 2 Cantrips, 2 1st-Level
  • Sorcerer Spells: 10 + CHA Mod
  • Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 3 4th-Level, 1 5th-Level

Level 12

Sorcerer 10

  • Metamagic: choose Subtle Spell
  • +1 Sorcerer Spell learned
  • Sorcerer Spell Slots: +1 5th-Level

  • Total Sorcery Points: 10
  • Warlock Spells: 3 + CHA Mod
  • Warlock Spell Slots: 2 Cantrips, 2 1st-Level
  • Sorcerer Spells: 11 + CHA Mod
  • Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 3 4th-Level, 2 5th-Level

3

Stalker Assassin (Rogue 5, Ranger 7)

Get A Straightforwardly Powerful Damage Boost With Sneak Attacks

5e Mythic Odysseys of Theros - Stalker Assassin

The Stalker Assassin demonstrates one of the best ways to dominate combat in Baldur’s Gate 3. The seemingly boring one-hit kill can often save the party from nigh-insurmountable threats. With this in mind, the Stalker Assassin is a must-have in higher difficulties such as Tactician Mode, where jumping the gun on opponents is one of the few ways to guarantee survival. Completing the Stalker Assassin relies on the Assassin Rogue’s preference for boosted damage against Surprised foes with Assassinate, combined with the Gloom Stalker Ranger’s advanced movement options via Dread Ambusher.

Level

Class Choices & Features

Total Spells Available

Level 1

Rogue 1

  • Sneak Attack: 1d6
  • Sneak Attack: Melee, Ranged

None

Level 2

Rogue 2

  • Sneak Attack: 1d6
  • Cunning Action: Hide, Dash, Disengage

None

Level 3

Rogue 3 – Assassin subclass

  • Sneak Attack: 2d6
  • Assassinate: Initiative, Ambush
  • Assassin’s Alacrity

None

Level 4

Rogue 4

  • Sneak Attack: 2d6
  • Choose Feat: Two-Weapon Fighting

None

Level 5

Rogue 5

  • Sneak Attack: 3d6
  • Uncanny Dodge

None

Level 6

Ranger 1

  • Favored Enemy: choose Mage Breaker
  • Natural Explorer: choose Beast Tamer

None

Level 7

Ranger 2

  • Fighting Style: choose Two-Weapon Fighting
  • 1st- Level Spells
  • Spell Slots: +2 1st-Level

  • Known Spells: 12 1st-Level
  • Spell Slots: 2 1st-Level

Level 8

Ranger 3 – Gloom Stalker subclass

  • Superior Darkvision
  • Dread Ambusher: Hide
  • Umbral Shroud
  • Learn: Disguise Self

  • Known Spells: 12 1st-Level
  • Spell Slots: 2 1st-Level

Level 9

Ranger 4

  • Choose Feat: Any
  • Spell Slots: +1 1st-Level

  • Known Spells: 12 1st-Level
  • Spell Slots: 3 1st-Level

Level 10

Ranger 5

  • Extra Attack
  • Learn: Misty Step
  • 2nd-Level Spells

  • Known Spells: 12 1st-Level, 7 2nd-Level
  • Spell Slots: 3 1st-Level

Level 11

Ranger 6

  • Favored Enemy: choose Bounty Hunter
  • Natural Explorer: choose Wasteland Wanderer – Fire
  • Spell Slots: +1 1st-Level, +2 2nd-Level

  • Known Spells: 12 1st-Level, 7 2nd-Level
  • Spell Slots: 4 1st-Level, 2 2nd-Level

Level 12

Ranger 7

  • Iron Mind
  • Spell Slots: +1 1st-Level, +2 2nd-Level

  • Known Spells: 12 1st-Level, 7 2nd-Level
  • Spell Slots: 4 1st-Level, 2 2nd-Level

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2

Silent Death Monk (Thief Rogue 3, Open Hand Monk 9)

Stealth Kill Opponents With Nothing But Arms

Silent Death Monk-1

Numbers are the main focus of the Silent Death Monk, particularly the number of hits players can secure in a single turn to maximize DPS. This is precisely what makes the Silent Death Monk’s Rogue 3/Monk 9 basis quite a powerhouse, as their buffs can guarantee a smooth flow of Attacks per turn. Players should begin their Monk’s opening salvo with Flurry of Blows as this counts as two Unarmed Attacks.

This triggers Martial Arts: Bonus Unarmed Strikes, giving players another Bonus Action where they can make an Unarmed Attack – of which this can be Flurry of Blows, again making two Unarmed Attacks. Thanks to Fast Hands from the Thief and Wholeness of the Body from the Open Hand, players get two more Bonus Actions which they can allocate to four more Unarmed Attacks with two Flurry of Blows. These are all on top of the player’s original regular Attack and Extra Attack options – for a grand total of eight attacks in a single turn. Here is how players can build the Silent Death Monk:

Level

Class Choices & Features

Total Spells Available

Level 1

Rogue 1

  • Sneak Attack: Melee, Ranged
  • Skill Expertise: Stealth, Sleight of Hand
  • Proficiencies: Acrobatics, Deception, Insight, Perception

None

Level 2

Rogue 2

None

Level 3

Rogue 3 – Thief Subclass

  • Fast Hands
  • Second-Story Work: Falling

None

Level 4

Rogue 4

  • Choose Feat: Ability Score Increase to Wisdom
  • Known Spells:
  • Spell Slots:

Level 5

Monk 1

  • Unarmoured Defence
  • Martial Arts: Dextrous Attacks
  • Martial Arts: Deft Strikes
  • Martial Arts: Bonus Unarmed Strikes
  • Flurry of Blows

Level 6

Monk 2

  • Unarmoured Movement
  • Patient Movement
  • Step of the Wind: Disengage
  • Step of the Wind: Dash

Level 7

Monk 3 – Way of the Open Hand Subclass

  • Flurry of Blows: Topple
  • Flurry of Blows: Push
  • Flurry of Blows: Stagger
  • Deflect Missiles
  • Martial Arts: Deft Strikes

Level 8

Monk 4

  • Choose Feat: Tavern Brawler (+1 STR)
  • Slow Fall

Level 9

Monk 5

  • Extra Attack
  • Stunning Strike

Level 10

Monk 6

  • Manifestation (of Mind, Body, Soul)
  • Wholeness of Body
  • Ki-Empowered Strikes
  • Improved Unarmoured Movement

Level 11

Monk 7

  • Evasion
  • Stillness of Mind

Level 12

Monk 8

  • Choose Feat: Ability Score Increase to Wisdom

1

Death By Surprise (Gloom Stalker Ranger 5, Assassin Rogue 4, Champion Fighter 3)

Destroy Enemies Before They Even React

Death by Surprise

Among builds in Baldur’s Gate 3 that can be taken from D&D and vice versa, Death By Surprise allows roguish archetypes to prove their worth as standalone combatants. After opening with a Sneak Attack, players can follow up with a Hunter’s Mark leading into the Extra Attack for that particular Action. Thanks to Assassin’s Alacrity, players get another Action and Bonus Action at the start of “real” combat.

After attacking another two times, players can trigger Action Surge for two more Attacks. Since players attacked on the first turn, Gloom Stalker’s Dread Ambush gives yet another free Attack with +1d8 Damage. True to the nature of Assassins relying on ambushes, their Assassinate ensures Critical Hits on all creatures that haven’t attacked yet or are Surprised. Players can create Death By Surprise by following this level-up sequence:

Level

Class Choices & Features

Total Spells Available

Level 1

Rogue 1

  • Sneak Attack: Melee, Ranged
  • Skill Expertise: Stealth, Sleight of Hand
  • Proficiencies: Acrobatics, Deception, Insight, Perception

None

Level 2

Rogue 2

None

Level 3

Rogue 3 – Assassin Subclass

  • Assassin’s Alacrity
  • Assassinate: Initiative
  • Assassinate: Ambush

None

Level 4

Ranger 1

  • Skill: Investigation
  • Favored Enemy: Mage Breaker
  • Natural Explorer: Beast Tamer

  • Known Spells: 1 Cantrip, 1 1st-Level

Level 5

Ranger 2

  • Fighting Style: Duelling
  • Spells: Hunter’s Mark, Hail of Thorns

  • Known Spells: 1 Cantrip, 3 1st-Level
  • Spell Slots: 2 1st-Level

Level 6

Ranger 3: Gloom Stalker Subclass

  • Dread Ambusher
  • Superior Darkvision
  • Umbral Shroud
  • Spell: Disguise Self
  • Spell: Cure Wounds

  • Known Spells: 1 Cantrip, 5 1st-Level
  • Spell Slots: 3 1st-Level

Level 7

Fighter 1

  • Fighting Style: Archery
  • Second Wind

  • Known Spells: 1 Cantrip, 5 1st-Level
  • Spell Slots: 3 1st-Level

Level 8

Fighter 2

  • Known Spells: 1 Cantrip, 5 1st-Level
  • Spell Slots: 3 1st-Level

Level 9

Fighter 3: Champion Subclass

  • Known Spells: 1 Cantrip, 5 1st-Level
  • Spell Slots: 3 1st-Level

Level 10

Rogue 4

  • Choose Feat: Sharpshooter

  • Known Spells: 1 Cantrip, 5 1st-Level
  • Spell Slots: 3 1st-Level

Level 11

Ranger 4

  • Known Spells: 1 Cantrip, 5 1st-Level
  • Spell Slots: 3 1st-Level

Level 12

Ranger 5

  • Extra Attack
  • Spell: Misty Step
  • Spell: Silence

  • Known Spells: 1 Cantrip, 5 1st-Level, 2 2nd-Level
  • Spell Slots: 4 1st-Level, 2 2nd-Level
Baldur's Gate 3 Tag Page Cover Art



Systems

Released

August 3, 2023

OpenCritic Rating

Mighty

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