Summary
- Selling individual cards is more profitable than booster packs.
- Opening Legendary packs may lead to high profits but also high risks.
- Rare card packs offer a reasonable price and a good chance of profit.
TCG Card Shop Simulator allows gamers to take the reins and open up their very own trading card store. When stocking the shelves, players will need to select their products wisely to make the most profit. There are a few ways to make money in the game. That said, there are two main ways that players can make money via cards: Gamers can sell the sealed packs, or they can open the packs and sell their contents.
![tcg-card-shop-simulator-shop-front](https://esportvoice.com/wp-content/uploads/2025/01/Best-Packs-To-Open-In-TCG-Card-Shop-Simulator.jpg)
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There’s a risk that comes with opening packs since there is no guarantee that there is anything good inside one. So, players could end up losing money by opening them. However, for the most part, TCG Card Shop Simulator players should be able to at least break even while opening packs, especially the cheaper ones.
Article updated on January 11, 2025, by Benjamin Joe: TCG Card Shop Simulator has become an incredibly popular game with thousands of stellar reviews. Players can’t seem to get enough of this simulator game. Since this piece was written, the developer has introduced a handful of changes, some of which help players track down some of the rarer cards they are missing from their sets. Because of these updates, it feels only right to update this article to include the latest information. This update will add two new things: customer trading and the difference between individual booster packs and booster boxes.
The Purpose Of Opening Packs
- Sell Individual Cards To Customers
- Display The Rarest Cards For Customers To See
During the early stages of the game, players will make the majority of their money by selling booster packs. However, after a while, gamers will begin making more and more money by selling individual cards. Doing this requires the player to purchase a card table. These cost $400 and can be unlocked once the player reaches shop rank 3.
Then, any decent cards that the player gets while opening packs can be sold for a nice profit. It’s worth keeping in mind that it’s important to price cards reasonably. If the price is too high, then the player isn’t going to make many sales.
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Which Is Better To Open, Booster Boxes Or Booster Packs?
Open Booster Boxes For A Speedier Experience
- Boxes Of Eight Booster Packs Can Save Players Some Time
There is no real financial difference between booster packs and booster boxes. However, there is a small time difference. It is slightly more efficient to open up booster boxes than to open up individual card packs. While this might not seem particularly useful at first glance, players will spend so much of their time opening packs. So, being able to shave off a couple of seconds with each box will soon add up.
Also, since customer trading was introduced to the game, the player will constantly need to keep an eye out for customers waiting at the register for a trade. Since it can be a bit tricky juggling pack opening, running the store, and trading with customers, being able to open packs more efficiently can help players keep their collection of new cards constantly growing.
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Customer Trading
Get Some Of The Rarest Cards In The Game By Trading With Customers
- Customers Have A High Chance Of Trading Rare Cards
- Often Customers Will Ask For Below Market Price, Meaning Players Can Grab Themselves A Bargain
The ability to trade with customers is a relatively new feature. Players can expect to see a handful of customers each day who want to trade, sell, or purchase a particular card. This feature has become a fantastic way of getting some of the rarest cards in the game. It’s not uncommon for a customer to walk into the player’s store hoping to sell a ghost card for a reasonable price.
Provided the player is willing to hang around by the register, they can end up trading for some hyper-rare cards instead of needing to open thousands of packs to get them. While this entry isn’t about card packs, since the game’s main point is to collect all of the cards, customer trading is a useful tool that can help players fill their binders fast.
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Legendary Packs
High Risk, High Reward
- Shop Level Requirement: 20
- License Cost For 32-Pack Boxes: $2000
- Has The Potential To Make The Player A Lot Of Money
Legendary packs are good ‘treat’ packs to open after hitting shop level 20. Opening too many of these could end up costing the player money. That said, there is a chance at getting something real special inside these packs, so it’s worth opening a couple here and there to be in with a shot at greatness.
![tcg-card-shop-simulator-smelly-customer](https://esportvoice.com/wp-content/uploads/2025/01/1736592377_886_Best-Packs-To-Open-In-TCG-Card-Shop-Simulator.jpg)
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The better the pack, the better the odds are at getting something valuable. During the early to mid-stages of the game, it is worth being cautious around these packs. Instead, players may find it more profitable to stick with some of the cheaper packs until they have built up a bit of a financial safety net.
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Basic Destiny Packs
A Good Chance To Make A Profit
- Shop Level Requirement: 25
- License Costs For 32-Pack Boxes: $3000
- Risky, But Potentially Very Rewarding
Epic Destiny packs are a costly item. That said, there are some incredibly valuable cards that can be found in these packs. By the time the player has unlocked the ability to purchase these packs, they should already have a fair amount of money saved up to buy the license to sell these and at least a couple of boxes of cards.
Some of the more valuable cards that can be gotten from these packs can sell for tens of thousands of dollars. While there is a relatively large risk that comes with opening these (due to their cost), packing just one of the ultra-rare cards will give the player plenty of extra money.
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Rare Card Packs
A Reasonable Price And A Good Chance To Turn A Profit
- Shop Level Requirement: 5
- License Costs For 32-Pack Boxes: $300
- Low Risk, Relatively Easy To Turn A Profit
Rare card packs are great packs to open. They have a good balance between cost and reward. The cost of opening a rare pack is usually no more than a few bucks, making it pretty easy to profit from them, especially after the player has purchased the workbench. The workbench can be used to sell any common cards that the player has in a large bundle.
By utilizing the workbench, players can reserve the spaces in their card tables, allowing them to make even more money. The chances of packing a rare card are only marginally higher than they are when opening basic card packs, but the cards inside these packs are usually enough to generate the player some profit.
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Basic Card Packs
The Best Value For Money
- Cheapest Cards To Buy
- Profit More Often Than Not
The basic card pack is the first pack that players will purchase. While the price will vary depending on the market value, it typically costs around $50.00 to purchase a box of 32 booster packs. The chance of pulling a Ghost Card via this method is very low. In fact, players have around a 0.2% chance of getting one from opening one of these packs.
However, due to how cheap the packs are, gamers don’t need to get anything amazing in the pack to turn a profit. More often than not, these packs will net the player some profit after they’ve been opened. During the first couple of days, it’s worth investing as much money in basic card packs as possible, especially once the card table has been unlocked and purchased. Statistically speaking, basic card packs are the best value for money. While they probably won’t make the player rich, they will definitely help to keep the lights on.
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