Dead by Daylight Will Make Highly Requested Change to The Nightmare

Dead by Daylight Will Make Highly Requested Change to The Nightmare

Summary

  • The Nightmare in Dead by Daylight will receive a rework, allowing for increased flexibility with unique interactions in a future patch.
  • Changes include the ability to swap between Dream Snares and Dream Pallets, updated powers, and adjusted Add-Ons for enhanced gameplay.
  • Freddy Krueger’s rework aims to make him more competitive and true to his character, introducing new mechanics to improve his efficiency in the game.

Dead by Daylight will be introducing changes to how The Nightmare plays. With Dead by Daylight‘s huge, diverse, and iconic roster, some Killers who debuted during the game’s earlier days have gotten lost in the shuffle. One of the characters that hasn’t adjusted well to Dead by Daylight‘s current state is Freddy Krueger, known in-game as The Nightmare.

Many players currently believe that Freddy Krueger is one of the weakest Killers in the game. And while the teleportation mechanic, Dream Pallets, and Dream Snares sound like an interesting selection of powers, it takes special builds for Dead by Daylight‘s The Nightmare to really stand out. Even then, the fan base still believes that a rework of the Killer is necessary for more competitive gameplay. However, Behaviour Interactive may have listened to the fans, as some adjustments are going to be made to the horror icon.

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According to the Dead by Daylight January 2025 Developer Update, The Nightmare will be reworked in an upcoming patch. The most important change will be the ability to swap freely between the Dream Snares and Dream Pallets. This will allow Freddy Krueger to have a more flexible move set when facing Survivors. In addition, Dream Snares will be updated, as they will move at 12 m/s, going freely through walls and up the stairs. The Dream Pallets will also receive changes, allowing them to be triggered to explode and damage the Survivors. Interestingly enough, both powers will have different effects depending on whether a Survivor is awake or not. This will give a more accurate representation of Freddy Krueger’s abilities, as he is known to be stronger in the Dream World. It has not been mentioned when the changes will go live, but the current PTB has implemented these mechanics.

What Are the Changes Being Introduced for The Nightmare?

With regard to The Nightmare’s traversal skills, he will be able to teleport to any generator in the Dream World after the changes are implemented. However, he may also appear within 12 meters of Survivors who are healing. This will give more reason for players to try to reach the alarm clocks, as staying in the Dream World reveals Survivors via Killer Instinct during the healing process. On paper, these changes already make The Nightmare feel like it can compete with many of the existing Killers in Dead by Daylight.

In addition to the updated skill set of The Nightmare, some of his Add-Ons will be adjusted as well. This should help incentivize creativity during the Killer’s loadout preparation. However, it seems none of The Nightmare’s perks in Dead by Daylight will be updated, which is a small point of concern. The perks Fire Up, Remember Me, and Blood Warden are not as competitive as some of the other meta choices, although it’s possible that these were left untouched to keep Freddy Krueger as close to the original intent as possible.

Upcoming The Nightmare Rework Notes

  • [CHANGE] Press Active Ability to swap between Dream Snares and Dream Pallets.
  • [NEW] Dream Snares now move at 12 m/s with a cooldown of 5 seconds. They can go through walls and up stairs, but not off ledges.
  • [NEW] Dream Snares now have unique interactions with Survivors whether they are Asleep or Awake. Sleeping Survivors will be Hindered for 4 seconds, while Awake Survivors will gain 30 seconds on their Sleep Meter.
  • [NEW] Dream Pallets can be triggered to explode in a geyser of blood. The explosion occurs 1.5 seconds after activation with a 3-meter radius. When a sleeping Survivor is hit, they become injured. When an Awake Survivor is hit, they gain 60 seconds on their Sleep Timer.
  • [NEW] The Nightmare can now teleport to completed, blocked, and endgame Generators, as well as any Survivor healing in the Dreamworld. Dream Projection on a healing Survivor will teleport The Nightmare within 12 meters of their position. Upon completing a teleport, Survivors within 8 meters will be revealed with Killer Instinct and gain 15 seconds to their Sleep Meter.
  • [CHANGE] The Teleport cooldown has been decreased from 45 to 30 seconds, and the Teleport can no longer be cancelled.
  • [NEW] In the Dream World, Healing Survivors will be revealed by Killer Instinct for as long as they’re healing (lingering for 3 seconds once they stop), allowing The Nightmare to teleport to them.
  • [CHANGE] Sleeping Survivors can use any Alarm Clock to wake up.
  • [NEW] After using an Alarm Clock, it goes on cooldown for 45 seconds, during which it cannot be used.

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