NVIDIA DLSS 4, Multi-Frame Generation Will Be a Game Changer

NVIDIA DLSS 4, Multi-Frame Generation Will Be a Game Changer

Summary

  • Nvidia unveils DLSS 4 at CES 2025 for GeForce RTX 50 Series GPUs, introducing Multi Frame Generation for 8X performance boost.
  • DLSS 4 combines AI models to generate additional frames efficiently, reduce VRAM usage by 30%, and improve image quality with transformer-based AI.
  • DLSS 4 will be backward compatible with 75 games supporting Multi Frame Generation and over 50 titles integrating transformer-based models at launch.

Nvidia is set to redefine gaming performance and visuals with the introduction of DLSS 4, unveiled at CES 2025. This latest advancement in Nvidia‘s DLSS suite brings Multi Frame Generation, a groundbreaking technology exclusive to the new GeForce RTX 50 Series GPUs and laptops.

Nvidia’s DLSS (Deep Learning Super Sampling) is an AI-driven technology designed to enhance gaming performance and image quality by utilizing Tensor Cores on GeForce RTX GPUs. It upscales lower-resolution images to higher resolutions, delivering sharper visuals and smoother gameplay while reducing the performance demands on hardware. First introduced around six years ago, DLSS has continually evolved to push the boundaries of graphical fidelity and frame rate optimization, revolutionizing how games are rendered.

Related


Nvidia GeForce Giving Away Free In-Game Items for World of Warcraft, Diablo 4, and More

Nvidia gives out some digital rewards for several online games, including World of Warcraft and Diablo 4, as a part of its upcoming GeForce LAN 50.

At CES 2025, Nvidia unveiled DLSS 4, an advanced update exclusively designed for GeForce RTX 50 Series GPUs. This iteration introduces Multi Frame Generation, a breakthrough feature capable of generating up to three additional frames for every traditionally rendered frame. According to Nvidia, this enhancement delivers up to 8X performance boosts, enabling gamers to achieve 4K resolution at 240 FPS with full ray tracing. Additionally, DLSS 4 incorporates the first real-time use of transformer-based AI models in graphics, promising enhanced image quality with improved temporal stability and reduced visual artifacts.

GeForce RTX 50 Series Unveils DLSS Multi Frame Generation

Multi Frame Generation combines innovations in hardware and software to deliver these performance gains efficiently. New AI models accelerate frame generation by 40%, use 30% less VRAM, and optimize rendering processes to reduce computational costs. Enhancements such as hardware Flip Metering and upgraded Tensor Cores ensure smooth frame pacing and high-resolution support. Games like Warhammer 40,000: Darktide have demonstrated faster frame rates and lower memory usage with these improvements. DLSS 4 also integrates advanced features like Ray Reconstruction and Super Resolution, leveraging vision transformers to produce highly detailed, stable visuals, particularly in graphically demanding ray-traced scenes.

DLSS 4’s transformative upgrades are backward compatible, allowing current and future RTX users to benefit. At launch, 75 games and apps will support Multi Frame Generation, while over 50 titles will integrate the new transformer-based models. Major titles like Cyberpunk 2077 and Alan Wake 2 will feature native support, with more games to follow. For older DLSS integrations, Nvidia’s app introduces an Override feature to enable Multi Frame Generation and other enhancements. This comprehensive upgrade solidifies Nvidia DLSS as a leader in gaming innovation, delivering unmatched performance and visual fidelity for all GeForce RTX gamers.

Source link