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It’s been a few years since we last saw Magic: The Gathering’s Innistrad. The eternal night almost allowed Werewolves and Vampires to take over the plane, but while they were beaten back, there are always other evils lurking in the dark.
Innistrad Remastered revisits Magic’s gothic horror world with a full reprint set bringing together the best of the Innistrad and Shadows Over Innistrad blocks, as well as 2021’s Midnight Hunt and Crimson Vow. Expect monsters, Eldrazi, the occult, and lots of tricorn hats when it launches on January 25, 2025.
As a remastered set, Innistrad Remastered doesn’t include Commander preconstructed decks.
Latest Reveals – January 7, 2025
Remastered sets always have shorter preview seasons than a regular release, but the first day revealed a lot of great stuff.
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Nothing yet, check back later. |
White
On Innistrad, white is the domain of not just the Humans fighting for survival, but also the Angels that swore to protect them, and the Spirits that haunt them after death.
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Archangel Avacyn//Avacyn, the Purifier Archangel Avacyn Three generic, two white legendary creature – Angel – 4/4 – Mythic Rare Flash Flying, vigilance When Archangel Avacyn enters, creatures you control gain indestructible until end of turn. Wheen a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep. Avacyn, the Purifier (Red) legendary creature – Angel – 6/5 Flying When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent. |
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Bruna, the Fading Light Five generic, two white legendary creature – Angel Horror – 5/7 – Rare Whenever you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield. (Melds with Gisela, the Broken Blade.) |
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Gisela, the Broken Blade Two generic, two white legendary creature – Angel Horror – 4/3 – Mythic Rare Flying, first strike, lifelink At the beginning of your end step, if you both own and control Gisela and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares. |
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Lingering Souls Two generic, one white sorcery – Uncommon Create two 1/1 white Spirit creature tokens with flying. Flashback: one generic, one black (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Thalia, Heretic Cathar Two generic, one white legendary creature – Human Soldier – 3/2 – Rare First strike Creatures and nonbasic lands your opponents control enter tapped. |
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Thraben Inspector One white creature – Human Soldier – 1/2 – Common When this creature enters, investigate. (Create a Clue token. It’s an artifact with “Two generic, Sacrifice this token: Draw a card.”) |
Blue
Blue is the colour of death in Innistrad. Alongside Spirits, blue is also where you’ll find a lot of the set’s Zombies – specifically the Skaabs, creatures made of various corpses pieced together by evil scientist “Stitchers”.
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Cackling Counterpart One generic, two blue instant – Uncommon Create a token that’s a copy of target creature you control. Flashback: five generic, two blue (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Deadeye Navigator Four generic, two blue creature – Spirit – 5/5 – Rare Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Deadeye Navigator is paired with another creature, each of those creatures has “One generic, one blue: Exile this creature, then return it to the battlefield under your control.” |
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Lantern Bearer//Lanterns’ Lift Lantern Bearer One blue creature – Spirit – 1/1 – Common Flying Disturb: two generic, one blue (You may cast this card from your graveyard transformed for its disturb cost.) Lantern’s Lift (Blue) enchantment – Aura Enchant creature Enchanted creature gets +1/+1 and has flying. If Lanterns’ Lift would be put into a graveyard from anywhere, exile it instead. |
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Mausoleum Wanderer One blue creature – Spirit – 1/1 – Rare Flying Whenever another Spirit you control enters, this creature gets +1/+1 until end of turn. Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays X, where X is this creature’s power. |
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Snapcaster Mage One generic, one blue creature – Human Wizard – 2/1 – Mythic Rare Flash When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to the mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) |
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Think Twice One generic, one blue instant – Common Draw a card. Flashback: two generic, one blue (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Black
Innistrad is a world of horror. It has its fair share of monsters, like the magically resurrected Zombies, or the Vampires surving the Markov and Voldaren families, but they’re not the only threats. There are also serial killers prowling the plane, ready to strike.
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Blood Artist One generic, one black creature – Vampire – 0/1 – Uncommon Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life. |
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Graf Rats One generic, one black creature – Rat – 2/1 – Uncommon At the beginning of combat on your turn, if you both own and control this creature and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host. |
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Invasion of Innistrad//Deluge of the Dead Invasion of Innistrad Two generic, two black battle – Siege – Rare (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.) Flash When Invasion of Innistrad enters, target creature an opponent controls gets -13/-13 until end of turn. Deluge of the Dead (Black) Enchantment When this enchantment enters, create two 2/2 black Zombie creature tokens. Two generic, one black: Exile target card from a graveyard. If it was a creature card, create a 2/2 black Zombie creature token. |
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Liliana of the Veil One generic, two black legendary planeswalker – Liliana – 3 Starting Loyalty – Mythic Rare +1: Each player discards a card. -2: Target player sacrifices a creature of their choice. -6: Seperate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice. |
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Midnight Scavengers Four generic, one black creature – Human Rogue – 3/3 – Common When this creature enters, you may return target creature card with mana value 3 or less from your graveyard to your hand. (Melds with Graf Rats.) |
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The Meathook Massacre X generic, two black legendary enchantment – Mythic Rare When The Meathook Massacre enters, each creature gets -X/-X until end of turn. Whenever a creature you control dies, each opponent loses 1 life. Whenever a creature an opponent controls dies, you gain 1 life. |
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Triskaidekaphobia Three generic, one black enchantment – Uncommon At the beginning of your upkeep, choose one – – Each player with exactly 13 life loses the game, then each player gains 1 life. – Each player with exactly 13 life loses the game, then each player loses 1 life. |
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Voldaren Bloodcaster//Bloodbat Summoner One generic, one black creature – Vampire Wizard – 2/1 – Rare Voldaren Bloodcaster One generic, one black creature – Vampire Wizard – 2/1 – Rare Flying Whenever this creature or another nontoken creature you control dies, create a Blood token (It’s an artifact with “One generic, Tap, Discard a card, Sacrifice this token: Draw a card.”) Whenever you create a Blood token, if you control five or more Blood tokens, transform this creature. Bloodbat Summoner (Black) creature – Vampire Wizard – 3/3 Flying At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types. |
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Red
The last time we visited Innistrad, Werewolves and Vampires were struggling for control of the plane during the Eternal Night. Both of them can be found in red, with lots of transforming, forced combat, and more than a few fangs.
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Borrowed Hostility One red instant – Common Escalate: three generic (Pay this cost for each mode chosen beyond the first.) Chooe one or both – – Target creature gets +3/+0 until end of turn. – Target creature gains first strike until end of turn. |
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Falkenrath Gorger One red creature – Vampire Berserker – 2/1 – Rare Each Vampire card you own that isn’t on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Mass Hysteria One red enchantment – Rare All creatures have haste. |
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Reforge the Soul Three generic, two red sorcery – Rare Each player discards their hand, then draws seven cards. Miracle: one generic, one red (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.) |
Green
Though green is mostly associated with Humans and Werewolves on Innistrad, it’s also, unfortunately, the colour of spiders, insects, and the other creeply-crawlies that stalk the forests of Kessig and Ulvenwald.
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Spider Spawning Four generic, one green sorcery – Uncommon Create a 1/1 green Spider creature token with rach for each creature card in your graveyard. Flashback: six generic, one black (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Ulvenwald Mysteries Two generic, one green enchantment – Uncommon Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It’s an artifact with “Two generic, Sacrifice this token: Draw a card.”) Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token. |
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Young Wolf One green creature – Wolf – 1/1 – Common Undying |
Multicolored
Innistrad is a very multicolour-focused setting, with its five main creature types each being shared across two colours. Expect Spirits, Humans, Vampires, Werewolves, and Zombies to crop up here.
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Spell Queller One generic, one white, one blue creature – Spirit – 2/3 – Rare Flash Flying When this creature enters, exile target spell with mana value 4 or less. When this creature leaves the battlefield, the exiled card’s owner may cast that card without paying its mana cost. |
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Huntmaster of the Fells//Ravager of the Fells Huntmaster of the Fells Two generic, one red, one green creature – Human Werewolf – 2/2 – Rare Whenever this creature enters or transformes into Huntermaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life. At the beginning of each upkeep, if no spells were cast last turn, transform this creature. Ravager of the Fells (Red/Green) creature – Werewolf – 4/4 Trample Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker’s controller controls. At the beginning of each upkeep, if a player casts two or more spells last turn, transform this creature. |
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Edgar Markov Three generic, one red, one white, one black legendary creature – Vampire Knight – 4/4 – Mythic Rare Eminence – Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. First strike, haste Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control. |
Colorless
Though Innistrad has its own fair share of horrors, its biggest threat famously came from outside the universe: the colourless Eldrazi. Emrakul and her brood tore the world apart during Shadows Over Innistrad, so we can expect to see lots of Eldrazi joining the usual colourless artifacts and lands here.
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Brisela, Voice of Nightmares Legendary creature – Eldrazi Angel – 9/10 Flying, first strike, vigilance, lifelink Your opponents can’t cast spells with mana value 3 or less. |
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Chittering Host Creature – Eldrazi Horror – 5/6 Haste Menace (This creature can’t be blocked except by two or more creatures.) When this creature enters, other creatures you control get +1/+0 and gain menace until end of turn. |
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Emrakul, the Promised End 13 generic legendary creature – Eldrazi – 13/13 – Mythic Rare This spell costs 1 less to cast for each card type among cards in your graveyard. When you cast this spell, you gain control of target opponent during that player’s next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants. |
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It of the Horrid Swarm Eight generic creature – Eldrazi Insect – 4/4 – Common Emerge: six generic, one green (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature’s mana value.) When you cast this spell, create two 1/1 green Insect creature tokens. |
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