How Different Moodles Affect Your Character In Project Zomboid

The 8 Best Negative Traits In Project Zomboid
Mood_Bored

Boredom

Boredom usually occurs when your character has spent too long inside doing nothing with their life. It has no distinct negative impact, but it can lead to Unhappiness if you don’t deal with it.

Boredom can be resolved by heading outside, or by using a number of consumables – like magazines, books, alcohol, and more. You can check how much Boredom is reduced by items via the item menu.

Status_Hunger

Hunger

Hunger is one of the basic needs in Project Zomboid. Your character needs to eat to survive. There are different types of Hunger moodle, from Starving all the way up to Full To Bursting. These different levels impact key stats of your character, like Strength, advanced healing rate, but also negatives, like low heat generation or losing weight.

You can monitor your character’s Hunger level and keep them fed with snacks. Highly calorific foods like Butter and Ice Cream can be used for quick buffs to your weight.

Mood_Panicked

Panic

Panic has many causes, such as seeing too much blood, seeing zombies, night terrors, and being caused by specific traits, like Agoraphobic or Fear Of Blood. It will negatively impact your combat abilities, such as restricted vision, weaker critical hit chance, and worse pushback mechanics for zombies you’re facing.

Panic can be reduced by using Beta Blockers, drinking Alcohol, or by sleeping. Over time, your character will slowly become more accustomed to zombies, therefore reducing how quickly they panic.

Status_Thirst

Thirst

Thirst determines how much water your character currently needs. No moodle will appear if your character is well-watered, but you will need to have a water bottle on hand or a fresh water source to stop your character from dehydrating. Being thirsty reduces your character’s carrying weight, induces general weakness, and can lead to eventual death.

Thirst can be easily combatted by keeping a bottle of fresh water in your inventory. Your character will automatically sip from the bottle. The water must be fresh water, however. If it is Tainted, i.e from a lake or well, then this can lead to illness and potentially death. Other consumables, like soda and beer, also reduce Thirst.

Mood_Drunk

Drunk

Drink too much bourbon? Your character is drunk. Keep drinking, and you’ll get even drunker, to the point that your character falls asleep on the floor.

Drinking has no fix per se, but it does wear off over time. The drunk status effect can be used to your advantage: to help your character sleep if they’re stressed or panicked, or if they’re injured.

Mood_Sad

Sadness

Like the other moodles, there are increasing levels of sadness. It may be caused by stress, panic, and other factors – like being sick, or getting caught in bad weather. As your character becomes more Unhappy, your character will become slower at moving items around their inventory. Not a massive hindrance, but best dealt with.

Unhappiness/Sadness can be fixed by using different consumables, primarily things like alcohol, cigarettes, and literature. Food items that have been prepared with lots of ingredients can also boost your happiness meter.

Mood_Stressed

Stressed

The Stressed moodle appears when your character is in an intense situation – usually surrounded by zombies, or if you’ve recently been bitten or scratched by the undead.

You can reduce Stress by drinking alcohol or by reading books and magazines. If you’re a Smoker, you may need to smoke a cig.

Status_HeavyLoad

Encumbrance

Your character will become encumbered if you carry too much in your inventory. You can check this via your character’s inventory window – the weight is shown in the top right of the screen. Being encumbered severely reduces movement, combat speed, and will slowly reduce your health if you are extremely over-encumbered.

Encumbrance can be reduced with bigger and better bags, as well as more strength/carry weight. If you are carrying too much, you might just have to drop it and come back for it later.

Status_DifficultyBreathing

Endurance/Fatigue

This moodle marks how exhausted your character is, and is caused by carrying heavy objects, fighting zombies for a long time, or by sprinting around. This is directly impacted by your character’s Fitness level. As this moodle becomes worse, your movement speed and combat ability are slowly decreased.

You can rest on the floor by simply sitting on the ground, or you can increase your Endurance gain by resting on something more comfortable – like a chair.

Status_Bleeding

Bleeding

This moodle tells you that your character has suffered an open wound. This could be something minor, like a scratch from a tree, or something major – like a gash in the neck from a zombie.

Depending on the severity of the wound, you may need to immediately bandage it to prevent your character from bleeding out.

Mood_Pained

Pain

Pain can be induced by a variety of status effects, such as getting injured by a zombie, crashing your car, falling off a roof and so on. If the pain level gets too high, your character will be unable to sleep – sometimes causing a downwards spiral.

You can use alcohol and painkillers to reduce your overall Pain level. Pain inflicted by exercise fatigue will wear out over time.

Status_InjuredMajor

Injured

This moodle represents an injury to your character, ranging from minor to major. At the higher levels of severity, your character will be able to carry fewer items.

Severe injuries will impact your character’s health bar. Fail to fix them with bandages, tweezers and disinfectant (if required), and your character may perish.

Mood_Ill

Your Character Has A Cold

Your character is susceptible to the elements, which means if you spend too long outdoors in the wet and cold temperatures, you may get a cold. This will cause your character to cough and sneeze.

You can remedy a cold by staying warm, well-hydrated, and eating plenty of food.

Mood_Nauseous

Sick And Nauseous

This moodle can be caused by getting infected by a zombie, eating bad food or poisonous items (like mushrooms), or spending too long around dead bodies.

Lemongrass is a great way to remedy sickness caused by ingesting bad food or water, but if you’re sick, stressed, and in pain, (and recently bitten by a zombie), your character’s time may be coming to an end. You can’t remedy a zombie infection.

Status_Wet

Wet

Your character can become wet if they spend too long in the rain, or become sweaty from exercise and heat.

You can dry yourself by using a towel or by sitting close to a source of heat.

Status_Windchill

Windchill

If you manage to survive until the winter months, you may begin to experience Windchill. This represents that it’s currently colder than it appears outside, with an increased chance of temperature-based illness.

Head indoors.

Status_TemperatureLow
Status_TemperatureHot

Hypothermia and Hyperthermia

These moodles represent whether your character is too hot, or too cold.

If your character is too hot, it may be because you’re doing too many physical activities in hot weather, usually with too many clothes on. Check the insulation rating of your clothes. If your character is too cold, you likely need to wear more clothes or find somewhere warm to sit. Hypothermia can be lethal.

Mood_Dead

Death

Ah. You’re dead.

This is Project Zomboid. It’s a story about how you die.

Mood_Zombified

Zombiefied

More than dead. You’re undead.

Time to start again.

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