Summary
- TimeSplitters 3 had robust customization options like custom loadouts and level editor for chaotic gameplay.
- WWE Smackdown: Here Comes the Pain offered extensive multiplayer wrestler matchups and rule adjustments.
- Cold Winter allowed players to adjust weapon damage for fast, intense rounds or long, dramatic gunfights.
With online multiplayer being the main way people play video games together, customization options have fallen by the wayside. At least they still live on in games that prioritize created content like Roblox and Fortnite Creative. It still is not quite the same as the options given by many of the games below.
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They were quick ways to adjust the parameters of a match to have a different experience than players were used to. This was an era long before quick updates and free map packs, so these customization options helped players create their own fun and variety to extend a game’s replay value.
6
TimeSplitters 3
Guns, Bots, And A Map Editor
TimeSplitters 3 earned its cult status back in the day for its cooperative multiplayer and the abundance of options in its competitive offerings. TimeSplitters 3 had a ton of maps, game modes, and characters. The customization options did not stop there, however.
Along with the pre-made loadouts, players could make their own custom loadouts to determine exactly which guns would be used out in the field. Then, players could add up to ten computer-controlled opponents to add chaos to the round. They could also adjust the computer’s difficulty. The other nuance was whether to make every shot a one-hit kill.
TimeSplitters 3 also comes with a robust level editor. Players could make something that tried to adhere to good-level design principles or put something wacky together to make the already chaotic gameplay even more hectic.
The level editor also allows players to craft single-player missions.
5
WWE Smackdown: Here Comes The Pain
Wrestle The Way You Want To Wrestle
WWE detractors bemoan its theatrics. The theatrics are precisely what makes this type of wrestling so entertaining. Fans know they are watching an exaggerated performance, but that does little to take away from the physicality of what the performers are doing and their dedication to the craft.
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It also makes the video game adaptations a ton of fun when they are done well. WWE Smackdown: Here Comes the Pain was one of the last great ones put out for the generation and its multiplayer took full advantage of the possibilities offered by the sport. In addition to the numerous matchups of wrestlers both past and present, players could adjust various rules to their liking.
4
Cold Winter
Changing Weapon Damage Changes The Whole Feel Of The Game
Though FPS games often played and ran better on the Xbox, the PS2 was not without its notable exclusives in the genre. Killzone was the first-party title everyone hyped up, but Cold Winter was the cult classic fans of the genre remember fondly.
Its multiplayer offered a variety of customization options to spice up matches. The biggest customization option here that changes the feel of a match is the “weapon damage” option. Players can adjust it so that every gun is a one-hit kill or so that everyone is a bullet sponge.
The former makes rounds fast and hectic while the latter leads to long, dramatic gunfights. The ability to add bots to a match also makes rounds more dynamic even if just two people are playing.
3
Madden NFL 2004
Adjust The Rules Of A Game And Create Original Plays
Madden NFL 2004
- Released
-
August 12, 2003
- ESRB
-
e
The great thing about multiplayer in sports games like Madden NFL 2004 is the minute adjustments one can make to the rules to fit the player’s preferences. Players can do a traditional football game by the rules of the NFL or significantly shorten the rounds and change other modifiers for something more casual.
Players can also make their own plays and use them against each other. On top of that, players can create their teams. Though football games consist of two teams, four players can take part in the fun simultaneously.
Modern Madden games sometimes lack features that these older games had included as a given.
2
Tony Hawk’s Underground
More Game Modes Than Ever Before
- Release: October 27, 2003
- Developer: Neversoft
- Publisher: Activision
After Tony Hawk’s Pro Skater 3, the series opened up significantly and broke away from the two-minute timer the whole series was based around. Tony Hawk’s Underground not only had an expansive single-player story, but it also offered a slew of multiplayer options.
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It had by far the most game modes in the series up until that point. Grafitti, Trick Attack, and Horse were there for the classic competition, but they also had Combo Mombo and Score Challenge.
Each of these has customizable time and score limits. Players who unlock some of the cheats can also use them in multiplayer to further modify the gameplay.
Not only can players do all these game modes in their custom maps, but they can also bring their created tricks and characters into competitive multiplayer.
1
007: Agent Under Fire
Use Gadgets And Various Gameplay Modifiers
007: Agent Under Fire
- Released
-
November 13, 2001
- ESRB
-
T For Teen Due To Suggestive Themes, Violence
The debut James Bond title for the PS2 was unique for featuring the titular character with an original design not based on any of the actors who played him. The multiplayer in this first-person shooter is well aware of its legacy, so it pulls out all the stops when it comes to customization options.
It already starts off with a slew of options, but players unlock more as they achieve a platinum rank on the single-player levels. In addition to customizing the weapon loadouts, players can also give everyone jetpacks and grappling hooks. Combine these two gadgets with the low gravity modifier for hilarious and unwieldy aerial combat.
Players can also adjust the movement speed, making things either super hectic or like snails getting into a shootout. The various modifiers are the perfect opportunity for gamers to think of their own game modes. Slow movement paired with the bolt-action sniper rifle is tense while low gravity with rocket launchers is a visual spectacle.
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