Summary
- Lower FPS settings in Marvel Rivals are causing damage issues for some heroes like Dr. Strange and Wolverine.
- Developers are actively working to fix the 30 FPS bug affecting damage calculation in the game.
- The Season 1 launch is expected on January 11 and may address the FPS issue, improving the gameplay experience.
The Marvel Rivals development team has confirmed an issue that’s been causing some players who access the game on lower FPS settings to deal less damage than those on higher-end devices, and they’re actively working to resolve the problem. While there is no exact date set for fixing the FPS issue with Marvel Rivals, developers are active in finding a solution, and it may be coming within days.
Marvel Rivals became an instant hit in the hero shooter genre when it launched in early December 2025. Despite numerous complaints about hero balance in Marvel Rivals‘ earliest days, it’s being received very well by the community, registering an 80 percent player approval rate among its more than 132,000 reviews on Steam.
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Lately, a lot of players have been noticing a Marvel Rivals glitch at 30 FPS that has appeared to cause a select group of heroes to deal less damage than they would be if the game were running at 60 or 120 FPS. Reports from the community have shown this glitch affecting Dr. Strange, Magik, Star-Lord, Venom, and Wolverine, reducing the damage on some or all of their attacks at lower frame rates. A post from a community manager on the Marvel Rivals official Discord server, under the game-news tab, has since confirmed some of players’ suspicions about the glitch, stating that some heroes have movement issues at lower frame rates, and these issues can extend to the damage they deal with attacks. While fixing the issue “may take some time,” Community Manager James assured fans that the upcoming Season 1 version of the game, which is expected to begin on January 11, will address the issue in some form.
Marvel Rivals is Fixing the 30 FPS Damage Bug
The underlying cause of the issue seems to be stemming from a specific programming feature in Marvel Rivals, the client-side prediction mechanism. This is a technique in programming that is typically used to remove the appearance of lag by moving the character onscreen before the server can actually process the input from a player.
The post from the community manager didn’t provide a comprehensive list of the heroes or moves that are officially being affected by the bug, though it did cite Wolverine’s Feral Leap ability as one of the moves on the list, along with his Savage Claw. He stated that the effects are much more noticeable when the moves are being tested against stationary targets, though they’re harder to pick up on during actual matches. If the addressing of the FPS issue in the Season 1 launch doesn’t fully fix the FPS damage issue, it should be resolved in a future update.
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