Best Horror Games That Balance Combat And Story

Best Horror Games That Balance Combat And Story



Summary

  • Balancing story and gameplay in horror games is a challenge.
  • Titles like Tormented Souls, System Shock, and F.E.A.R. nail this balance.
  • Pairing innovative gameplay mechanics with narrative twists keeps players hooked.

Finding that perfect balance between gameplay and story in a horror game can be extremely difficult. If someone’s jumping into an FPS or third-person action game, for example, they would probably expect to be spending more time gunning down enemies than watching cutscenes. In contrast, horror games need to gradually reveal their story over the course of a playthrough to keep players engaged, while also making them feel like a part of the experience through the gameplay itself, since this is a video game after all, and not a movie.

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Though many horror titles have struggled to find a happy medium between the two, some developers managed to successfully implement both without one overshadowing the other, resulting in an immersive and satisfying horror experience that keeps players’ eyes glued to the screens at all times. These horror titles below are among some of the most well-known examples of games that managed to pull off this tricky balancing act.

8

Tormented Souls

Tormented Soul’s Mysterious Narrative Is Complimented By Truly Intense Combat Sections




Tormented Souls

Released

August 27, 2021

Developer(s)

Dual Effect Games

OpenCritic Rating

Fair

Tormented Souls may be a little on the shorter side when compared to the big AAA horror titles, but it still succeeds in providing a compelling story that is complimented by some truly intense gameplay segments. After being drawn to an abandoned hospital in order to find out what happened to a pair of young female twins, Caroline gradually learns through notes, files, and interactions with other characters that there’s something much more sinister going on behind the scenes than she initially realized.

While players will therefore pick up pieces of the story as they go, they will also need to try and survive against tons of horrific mutants and creatures by making good use of Caroline’s nail gun. Pair these sections with the tricky puzzles, and it gives players plenty of freedom to enjoy the gameplay loop while also discovering more about the narrative the further into the hospital they go.

7

System Shock Remake

SHODAN Is Always There To Drop Story Hints To The Player While They Fend Off Hordes Of Mutants




System Shock
Systems

Released

September 23, 1994

Developer(s)

Looking Glass Technologies

The main antagonist of System Shock, SHODAN, is an AI who assumes control of the space station that players find themselves stranded on at the beginning of the game. Needless to say, the game kicks off with plenty of open-ended questions, though as players traverse their way through the environment, desperately trying to keep enemies at bay along the way, the SHODAN will speak to them in eerie riddles, dropping small hints about its true intentions and motives.

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By picking up audio files scattered around the rooms, players will be able to get clued up on the wider context of System Shock’s story, which they can listen to either while waiting idly in a safe room, or while blasting away at any ghouls or machines that try to chase them down. This gameplay formula ensures that the story always has players hooked, while simultaneously letting them enjoy the combat and exploration too.

6

The Callisto Protocol

The Crunchy And Satisfying Gameplay Of Callisto Protocol Serves As A Side Dish To The Compelling Narrative




The Callisto Protocol

Released

December 2, 2022

OpenCritic Rating

Fair

The Callisto Protocol may have been largely overshadowed by the Dead Space remake which was released not long after, but this doesn’t inherently mean that this survival horror title is a bad game. In fact, it has a pretty interesting premise which revolves around Jacob Lee, an unlucky inmate of Black Iron Prison who must try to escape with his life intact while crazed mutants attempt to hunt him down.

Along the way, there are plenty of twists and turns to catch players off guard, but in between these reveals are intense combat segments where players are encouraged to put their batting skills to good use. This is referring to the fact that Callisto’s combat relies heavily on melee, where players can swing a baton at the enemy before dodging their attacks, and then finally taking them down from afar with a firearm. The crunchy and satisfying gameplay acts as the perfect side dish to the game’s compelling story, which is paced well enough so that it never becomes an afterthought.

5

F.E.A.R

F.E.A.R Builds Upon The Mystery Of Alma In Between Its Chaotic Gameplay Segments




F.E.A.R.

Released

October 18, 2005

Developer(s)

Monolith Productions

Admittedly, F.E.A.R. is a title that does lean into the action genre with its gameplay, but the sinister atmosphere and unnerving environments still ensure that players are constantly on the edge of their seats, fearful of what could jump out around the next corner. The most important character in the story is Alma, a young girl whose true identity is revealed little by little as the game goes on through conversations with teammates and hidden files.

However, the game never gets too carried away with its story, always putting players back into the driving seat as soon as possible so that they can be thrust back into the combat without having to watch cutscenes that go on for too long. The game will also play tricks on the players as they engage in firefights too, such as flickering lights on and off or making random noises to remind players of Alma’s existence and her importance to the wider narrative.

4

Alan Wake 2

The Mind Place And Writer’s Room Allow Players To Build Upon The Story While Simultaneously Partaking In The Combat




Alan Wake 2

Released

October 27, 2023

OpenCritic Rating

Mighty

In order for Alan Wake 2 to tell its complex and ambitious story, it features pretty lengthy cutscenes to spell out exactly what’s going on. However, while this might seem like it should come at the expense of the gameplay because each level is so full of content, it balances out the two and even allows them to feed into one another mid-game.

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For example, Saga’s adventure through the eerie carnival tasks the player with finding several pieces that they can use to create a parade float. This can already take a little while, but in between the search, players can also enter Saga’s Mind Place, where they can piece together parts of the case, building upon the story along the way before eventually reaching a cutscene. It’s a pretty clever way for Remedy to flex their creative muscles, while also ensuring neither the combat nor story take a backseat to the other.

3

Dead Space Remake

Isaac Will Be Clued Up On Ongoing Events Through His Radio, Ensuring Players Are Rarely Ever Pulled Out Of The Action




Dead Space (2023)
Systems

Released

January 27, 2023

OpenCritic Rating

Mighty

The Dead Space Remake is undoubtedly one of the most immersive horror games ever made. From the moment players step onboard the Necromorph-infested U.S.S Ishimura, they will be free to explore the entire ship without any loading screens getting in their way. This means that there are technically no cutscenes, as the story instead plays out through a radio that Isaac uses to speak to Hammond and Kendra.

These calls will only pop up every so often though to avoid disrupting players when they’re in the thick of the action, giving them more than enough time to dismember a horde of Necromorphs before then being given their next objective to keep Isaac moving forward.

2

Resident Evil 4 Remake

The Way Resident Evil 4’s Chapters Are Designed Provides Players With Just Enough Story Before Giving Them A Good Chunk Of Gameplay




Resident Evil 4 (2023)

Released

March 24, 2023

OpenCritic Rating

Mighty

Just like the original game, the Resident Evil 4 remake is split up into chapters. The majority of these chapters will start off with a cutscene, establishing what Leon needs to do in order to continue his mission of rescuing Ashley from the clutches of the Los Illuminados. Once this is over though, players are then able to enjoy an hour or two of solid gameplay before a final cutscene plays at the very end to close out the chapter.

Leon will receive calls from Hunnigan and Ada during these gameplay segments, though because these are so short, they never feel like they break the immersion or take away from the gameplay. As a result, the way the levels are set up in Resident Evil 4 ensures the story moves at a brisk pace while players are still given more than enough time to duke it out with hordes of Ganado along their adventure.

1

Bioshock

Bioshock’s Audio Recordings Revolutionized The Way Horror Games Could Tell Their Narratives Without The Need For Lengthy Cutscenes




BioShock

Not long after players stumble into a mysterious lighthouse at the beginning of the first Bioshock, they’ll be ushered into the underwater city of Rapture, a once-thriving utopia that has since become infested with Splicers. After a few introductory cutscenes, players will be forced to fend off the bloodthirsty Splicers with their wrench, firearms, and Plasmids that can use elemental effects to take out large groups of enemies at once.

However, Bioshock also introduced a pretty unique story-telling device through its audio recordings, which gives players small tidbits of information about the origins of Rapture, and the identity of the game’s main villain, Andrew Ryan. The player can therefore learn more about the story without ever being taken out of the action, and when those major cutscenes do play, they never feel out of place or jarring because of the amount of juicy lore that they each provide the player with.

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