HoloCure—Save The Fans is one of the most content-filled free games on the Steam store, revolving around gameplay similar to Vampire Survivors while focusing on the characters and lore of the VTubing company Hololive. A dedicated team of fans made VTubers from branches worldwide into playable characters, which means there are many unique options for players to choose from.
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Each VTuber has its own abilities, from their attacks to the abilities players can collect at every level. These characters all reflect their inside jokes and themes, but when they are converted into the skills their character has, it can lead to a wide spread of power across the many choices.
HoloCure—Save The Fans Character Tier List
When players first boot up the game, there will only be a few VTubers to choose from, but by going to the store and spending the in-game currency of HoloCoins, they can collect every playable character and find which one suits them the most. However, some VTubers have objectively better abilities than others.
Now, when it comes to sorting these characters, there is a wide range of usability in HoloCure, with an even spread across all ranks. First, here is how to determine how strong each rank is.
Tier |
Explanation |
---|---|
S |
These characters are some of the strongest ones available in HoloCure and usually are the foremost choices for trying higher difficulty on new levels. |
A |
These characters are generally strong, thanks to powerful abilities, attacks, or synergy with other powerful items or weapons in the game. |
B |
These characters are good, usually needing a specific item or weapon to form a good build, but are tougher to complete levels with than the above tiers. |
C |
These characters are mediocre at best, struggling with very specific builds or bad statistics. |
D |
These characters are fun to test out, but very hard to complete levels with without some of the strongest item or weapon builds in the game. |
The balancing in this game allows for any character to be playable in a traditional sense, thanks to aspects outside of the characters like random items and weapons that players can collect and improve throughout a run. However, some are just easier to beat runs with than others — let’s start off with some of the best.
This tier list covers all playable characters in HoloCure, including the bunch added in update 0.7, which introduced characters like Tsunomaki Watame and Kiryu Coco. Some other characters had their power adjusted, so this tier list is accurate to the game after update 0.7 and before any new characters are added in, as well as any adjustments on prior characters made in the future.
S Tier HoloCure Characters
Tier |
Character |
Explanation |
---|---|---|
S |
IRyS |
IRyS has some of the best stats for an aggressive build in the game, thanks to a high base speed and attack stat and an extreme final variation of her auto-attack. This allows for a straightforward early game as long as you are aware and build towards a strong late game with Collab items. |
Ceres Fauna |
Where IRyS is one of the best aggressive characters, Fauna is the exact opposite. She is the prototypical defensive character with a build focused on healing. When her specific abilities are improved, it allows healing to do damage to opponents. Her only downside is her very passive Special Attack, but it can be a player’s get-out-of-jail-free card if needed. |
|
Takanashi Kiara |
Kiara’s kit revolves around fire, allowing for many useful damage-over-time effects across a single run. Her attack is straightforward to learn, while the improvements available combine amazingly with almost every item or weapon. |
|
Hakos Baelz |
Baelz is chaotic by design, and her attack’s random damage output is the best example of that. Where her attack has the chance to be bad, her abilities revolve around stopping enemies dead in their tracks and increasing her critical hit chance to absurd highs. |
|
Gawr Gura |
Along with Kiara, Gura is one of the best options before unlocking any other character in the game. Her trident attack scales very well, and the ability to increase her dodge chance and movement speed allows for some of the best mobility you can find. |
|
Tsukomo Sana |
Sana’s build revolves around her space theme, with her orbiting attack needing some time to get used to. However, when learned, her kit does a lot of damage and works amazingly with other items that revolve around the character as they move around. |
|
Ayunda Risu |
Risu’s build focuses entirely on high-scaling damage from her squirrel-theme nut attacks. Not only is she strong in the early game, but maximizing her attack as well as her Deez ability allows for some of the best pure damage attacks in the game. |
This group of characters all have relatively distinct playstyles, with each one focusing on one element of the game and doing it in the best possible way.
For example, Fauna is great for players who want to play defensively, while IRyS is better for very aggressive players. If you’re new to games like HoloCure, then Kiara and Gura allow for effects like dodging and damage-over-time to help you progress and learn.
A Tier HoloCure Characters
Tier |
Character |
Explanation |
---|---|---|
A |
Kiryu Coco |
Coco has a unique ability that transforms her Special Attack into three separate ones based on how much charge her bar has. Outside of that, her attacks and other synergies are strong for dealing with large groups of enemies. |
Nanashi Mumei |
Mumei has one of the best pure damage builds in the game, down a similar lane to Risu. While her Special Attack is one of the funniest ones in context with her community, her abilities are solid and allow for healing alongside the increased damage. |
|
Calliope Mori |
Mori is one of the easiest characters to learn in the game thanks to her wide scythe attack and easy-to-understand abilities. While she doesn’t scale with damage as well as Risu or Mumei, the instant-kill chance is what makes Mori strong in any run. |
|
Inugami Korone |
Korone is another defensive build in HoloCure, focused more on health and haste building than healing. Her endurance through runs is only rivaled by characters like Fauna and Noel, but the damage she can output is no slouch either. |
|
Shirogane Noel |
Noel is similar to Korone in her focus on health and damage more than speed. Her Special Attack makes her invulnerable, while her abilities combine with weapon bonuses to mitigate damage from foes. |
|
Houshou Marine |
Marine is one the newer additions to the game, and her abilities focus on a variety of benefits, most specifically debuffing nearby foes and critical hit benefits when HoloCoins are collected. As the pirate of the group, her ideal position in a fight is at close range, which can lead to some tense moments. |
|
Ninomae Inanis |
Ina has one of the most unique attacks in the game, summoning an eldritch being to assist her instead of attacking herself. All her abilities focus on improving her damage output by debuffing enemies, with one of them specifically turning enemies into harmless creatures emulating her fans. |
Where the S-tier characters are the best in their build, these are great options that also cover a wide variety of playstyles. Either these are a little more difficult to learn to get to the same value as higher tier characters, like Marine or Coco, or they just aren’t as strong while remaining powerful overall, like Mumei or Ina.
B Tier HoloCure Characters
Tier |
Character |
Explanation |
---|---|---|
B |
Murasaki Shion |
Shion works similarly to Gura, specifically focusing on movement and dodging more than pure damage. Shion also has some good damage abilities, specifically gaining damage for a short time after dodging successfully, but they aren’t as strong as the other characters above. |
Amane Kanata |
Kanata is a character designed around buffing themselves, specifically in her health, speed, and attack. She also has the chance to stun enemies from time to time with one of her abilities, which can prove key when lots of enemies stack up together at once. |
|
Amelia Watson |
Watson is another character that players can get when they first get the game, and her build is very basic. Her build is focused on improving her weapon items, while also slightly increasing her critical chance and bringing in her dog companion to help. |
|
Kureji Ollie |
Ollie is a character based around risk, mainly because she is a zombie and her abilities focus on improving after taking damage or stopping movement. These abilities are strong, but the downsides of how to trigger those abilities make them very specific and tough to trigger without risking your run. |
|
Moona Hoshinova |
Moona focuses on summons, specifically bringing in different projectiles to help her survive. Both of those projectiles do significant damage but are relatively infrequent or reliant on chance. |
|
Nakiri Ayame |
Ayame has two key focuses, and those are speed and haste. While getting the right weapons and improving her attack is key, attack speed builds have their own element of fun even if the damage of it is low. |
|
Oozara Subaru |
Subaru focuses on versions of stuns and invincibility, with two of her abilities offering versions of that to help her survive. However, outside improving her attack to its max, she requires amazing weapons to survive some of the harder levels. |
|
Nekomata Okayu |
Okayu is built around item drops, or to be more specific, food drops. Not only can she heal more often with these drops, but she gains added buffs with one of her abilities every time she eats something. This can revolve around chance, but when more enemies appear, that means more drops are likely. |
|
Kaela Kovalskia |
Kaela’s theme is that she is a blacksmith, so her unique abilities revolve around shaping materials and getting Upgrade Anvils more often. While this can lead to lots of powerful items quicker than other characters, it also revolves around the chance of said anvils appearing and having the strong items the player wants. |
|
Ouro Kronii |
Kronii has a very unique build focused around being perfect: meaning that one of her abilities offers buffs when her HP is full. Add onto that a way to freeze enemies in time, and you have a character that focuses on a perfectionist playstyle and is very high risk, high reward. |
|
Himemori Luna |
Luna has two different abilities that lower enemy speed, which combines well with her other abilities to increase her damage output while remaining relatively still. Though, like Ollie, the risk of stopping movement to do damage is tough to manage. |
These characters are the definition of good not great. While the unique effects of each character are interesting to learn, especially ones like Luna and Ollie, the abilities and attacks are just worse than S-tier and A-tier characters.
This doesn’t mean they aren’t useable though, as specific builds with Kronii and Kaela can lead to some satisfying runs. For example, getting a true perfect run with a full Perfection bonus from Kronii is as fun as it is stressful.
C Tier HoloCure Characters
Tier |
Character |
Explanation |
---|---|---|
C |
Shirikami Fubuki |
Where Fubuki is another speed and dodge-focused character, the amount of damage she gets from her abilities alone isn’t nearly as high as even B-tier characters in this list. |
Roboco-san |
Roboco focuses on buffs that scale based on the players’ level, and while fun in theory, it revolves around the late game so much that it makes the early game very tough. |
|
Shiranui Flare |
Flare’s build focuses on improving her skill damage to a high extent, while also increasing her haste so her attacks happen more frequently. Her build has the potential to do a lot of damage but requires a lot of setup with highly upgraded abilities to be viable to complete runs. |
|
Tokoyami Towa |
Towa’s kit revolves around frequently improving her basic attack, while also dealing a special attack to close-range enemies at specific times. It also can debuff enemies by slowing them down, but other characters simply offer more potential damage with their abilities than Towa does. |
|
Yozora Mel |
Not many of Mel’s abilities improve her damage output, instead focusing on Life Steal options alongside slowing enemies down. While there are some buffs to attack and speed offered, damage is needed to get far in runs no matter how survivable characters are. |
|
Akai Haato |
Haato is unique in that there are two different forms of the character: Haato and Haachama, where the benefits from her abilities change based on which form she is displaying. This can be fun to work around, as one of the forms is more tank-focused while the other is more damage-focused, but the form only changes when she uses her Special attack or when Coexistence works and both forms are considered active, which means that there is a limited time and chance to plan around swapping forms. |
|
Aki Rosenthal |
Aki not only focuses on debuffs, but one of her abilities does more damage to foes based on how many debuffs they have active at once. This can synergize well with other items in the game, but as the late game goes on, hitting large crowds with multiple debuffs becomes harder. |
|
Minato Aqua |
Aqua offers a unique playstyle that revolves around keeping distance from foes and increasing the projectiles of Multi-Shot weapons. This means that with the right build, Aqua can be a menace, but until that build is obtained, it can be tough to survive. |
|
Sakura Miko |
Miko adds an extra damage and speed buff to forms of healing, while also confusing opponents while debuffing them. Effectively, Miko needs a form of consistent healing via Life Steal to make a deep run on any level, since that is how she can deal damage with her abilities. |
|
Tsunomaki Watame |
Watame is a pure healing build, similar to Fauna, but instead tries to heal opponents. When the healing given is higher than their health, they are eliminated (or in the game’s case, saved). This is another unique playstyle, but a lot of the items and weapons don’t help the build that Watame focuses on. |
|
Usada Pekora |
Pekora is a build that almost exclusively revolves around chance, from rolling slots to added explosions for enemies when they are defeated. Just like most elements of chance in HoloCure, it is a high-risk high-reward option for players to attempt to win runs with. |
|
Vestia Zeta |
Zeta has the ability to go invisible and avoid the tracking of enemies in hoards towards her, along with an added critical bonus and free EXP when attacking non-boss foes. Zeta needs a fully improved attack to be viable in the late game alongside some strong weapon combinations. |
This tier revolves around characters that are tough to get working for consistent runs, either due to their heavy focus on one of the early or late game. However, some of these characters also offer some of the most fun challenges in the game if you are confident with your skills and want to try something new.
For example, the stealth options of Zeta turn the game into something new, with more escape options, while Watame’s heal-focused build can allow for one of the more pacifist-focused builds possible in the game.
D Tier HoloCure Characters
Tier |
Character |
Explanation |
---|---|---|
D |
Pavolia Reine |
Reine is a build focused on two elements: critical hits and haste. While potentially strong in theory, one of her buffs triggers when collecting HoloCoins, which is relatively rare in the game, making high-damage moments scarce. |
Yuzuki Choco |
Choco is a unique build that focuses on healing similar to Fauna and Watame, but also focuses on critical hits. That means that Choco can critically heal, which can eliminate enemies, but with inconsistency similar to other chance-related abilities across the game. |
|
Airani Iofifteen |
Iofi has a build that offers plenty of different benefits, from healing after getting hit to buffs after collecting items dropped from enemies, but her build is a testament to when something is okay at everything but great at nothing in particular. Her brainwashing effect is one of the best things about her kit, but even then it has a maximum amount of targets it can hit at once. |
|
Anya Melfissa |
Anya is a character that does her best at close range, specifically within her Pick Up Range. She also has a good healing ability, but it debuffs her when used, which is another forced-stop effect that can be tough to play around. |
|
AZki |
AZki is a movement-based character that has increased benefits when she doesn’t take damage over time, but those buffs are relatively limited, while only one of her abilities increases the damage her character can do. |
|
Hoshimachi Suisei |
Suisei is a critical-hit-focused character, with a chance to heal on her axe attacks and a Tetris-themed ability and Special Attack alongside it. While nothing about her kit screams D-tier on its own, her overall damage output pales in comparison to other characters above. |
|
Kobo Kanaeru |
Kobo is a build that is focused around two different stacking abilities, which when completed at a specific amount, offer attack benefits and a chance to heal herself. However, losing stacks is relatively easy, making these abilities tough to manage at the late stages of the game. |
|
Natsuiro Matsuri |
Matsuri has plenty of high-damage abilities, as well as a get-out-of-jail-free-card ability that allows for some hits to be negated. However, her highest scaling ability, GOD, revolves around chance, and though you can improve it as the run gets longer, it maxes out at a 50/50 chance. |
|
Tokino Sora |
Sora’s abilities are all similar to other characters, though mismatched and rethemed to fit her. Ankimo is similar to Watson’s Bubba, but doesn’t do damage. Her healing ability that can defeat foes is similar but slightly weaker than Watame’s. Her final ability is alright, but it doesn’t match too well with her other two abilities. |
|
Ookami Mio |
Mio has two good non-damaging abilities, but her key ability outside her attack is her Tarot cards, which have a chance to deal massive damage to foes and recharge her Special bar. However, that chance maxes out at a measly 20 percent, making her key damage-dealing ability revolve entirely around chance. |
Now, these characters are very hard to win runs with, for a multitude of reasons. From abilities that are similar to stronger characters but just weaker and/or different (like Sora) to builds that rely so heavily on chance that it can become a bit frustrating (like Mio and Choco).
Playing with these characters can be their sort of fun, but trying to beat runs with them can be a lot more annoying than characters in every other above tier.
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