Arena shooters are all about fast-paced, frenetic combat, so naturally, weapons play a vital role in their gameplay loop. Gaining access to a new weapon in a good arena shooter isn’t just unlocking a shiny new way to dispatch foes, it’s unlocking something that can drastically change the flow of moment-to-moment gameplay moving forward. If it’s anything like its predecessors, Doom: The Dark Ages is sure to have plenty of weapons that do just that.
Announced back in June, Doom: The Dark Ages‘ reveal trailer already confirmed a handful of weapons for the medieval-themed spinoff. Along with the iconic Super Shotgun, Doom: The Dark Ages will give players a big iron shield that can be used as a boomerang, a plasma rifle, a stake gun that can attach enemies to walls, and some kind of weapon that grinds up skulls and spews out the bone fragments as projectiles. That’s already a strong arsenal, but there are a handful of classic Doom weapons that would be great to see in Doom: The Dark Ages‘ dark fantasy aesthetic.
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Weapons That Should Return in Doom: The Dark Ages (And How They Could Be Reworked to Fit The Medieval Aesthetic)
Gauss Cannon
Introduced in the 2016 Doom reboot, the Gauss Cannon is an incredibly powerful plasma-based weapon that fires precise bolts of energy. The Gauss Cannon can also enter a “Siege” mode when modified. This mode forces players to stand still with the Cannon while it charges, but it unleashes a much more powerful beam that can penetrate several foes.
While Doom: The Dark Ages seemingly already has a precision bolt-thrower with its stake gun, a reworked version of the Gauss Cannon could still hold a valuable spot in the game’s arsenal, perhaps if it honed in on the 2016 version’s penetrative abilities.
Ballista
Introduced in Doom Eternal as the replacement for the Gauss Cannon, the Ballista is an obvious pick for Doom: The Dark Ages, with it already resembling medieval weaponry, and with it having lore ties to Doom‘s ancient Sentinel warriors. Doom: The Dark Ages wouldn’t need to do much to make the Ballista fit its dark fantasy theming, it’d just need to swap its Argent Energy bolts for more conventional projectiles.
Rocket Launcher
A staple of the franchise since the very first Doom in 1993, some variation of the rocket launcher is needed in Doom: The Dark Ages. To make it fit with the game’s aesthetic, Doom: The Dark Ages could make its rocket launcher act more like a grenade launcher, with its design resembling a handheld trebuchet or catapult that fires the projectile in an arc.
Soul Cube
Introduced in Doom 3 and then never seen again, the Soul Cube is a unique weapon that absorbs the life-force of defeated enemies to recharge. Once fully charged, the Soul Cube extends a myriad of blades and soars through the air, latching onto a target, draining its energy, and returning to the player to restore some health.
Though Doom 3‘s lore suggests that the Soul Cube was an ancient Martian weapon and thus probably wouldn’t be present in Doom: The Dark Ages‘ prequel setting, Doom 3 isn’t really considered canon in the current timeline, so The Dark Ages is free to put its own spin on the weapon.
BFG
Probably the most iconic Doom weapon of all time, the BFG needs to be in Doom: The Dark Ages. While the BFG’s high-tech design might not fit with The Dark Ages‘ ancient aesthetic, the game could explain it by stating it’s an earlier model of the weapon.
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