How To Build A Gornog, The Red Reaper Commander Deck In MTG

How To Build A Gornog, The Red Reaper Commander Deck In MTG

Gornog, the Red Reaper is one of the many legendary creatures introduced in Magic: the Gathering’s Foundations Jumpstart set. This mono red commander is the perfect choice if you want to play a deck primarily consisting of Warrior creatures (called either Kindred or Typal).

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A Gornog, the Red Reaper deck is one heavily built around combat. If you’re newer to the game or want to play a deck with a more straightforward strategy, this is the perfect commander choice for you. For those who like to turn cards sideways and swing, you’ll want Gornog leading that charge.

Decklist

MTG Kargan Intimidator card with the art in the background.

Commander: Gornog, the Red Reaper

Adaptive Automaton

Archetype of Aggression

Arni Brokenbrow

Arni Metalbrow

Bloodmark Mentor

Boldwyr Intimidator

Brighthearth Banneret

Combat Celebrant

Flamerush Rider

Frenzied Saddlebrute

Goblin Wardriver

Karagan Intimidator

Karlach, Fury of Avernus

Kazuul, Tyrant of the Cliffs

Laelia, the Blade Reforged

Lovisa Coldeyes

Markov Blademaster

Moraug, Fury of Akoum

Neheb, Dreadhorde Champion

Neheb, the Eternal

Ogre Battledriver

Paragon of Fierce Defiance

Professional Face-Breaker

Radha’s Firebrand

Roaming Throne

Taurean Mauler

Tiamat’s Fanatics

Torbran, Thane of Red Fell

Warchief Giant

Blasphemous Act

Coward // Killer

Disrupt Decorum

Fury of the Horde

Overpowering Attack

Relentless Assault

Seismic Stomp

Sundering Eruption // Volcanic Fissure

World at War

Chaos Warp

Great Train Heist

Return the Favor

Savage Beating

Arcane Signet

Banner of Kinship

Coat of Arms

Dolmen Gate

Door of Destinies

Fellwar Stone

Hazoret’s Monument

Helm of the Host

Herald’s Host

Patchwork Banner

Ruby Medallion

Sol Ring

Vanquisher’s Banner

Wayfarer’s Bauble

Aggravated Assault

Berserkers’ Onslaught

City on Fire

Descent into Avernus

Goblin War Drums

Gratuitous Violence

Molten Echoes

Rage Reflection

Shared Animosity

Castle Embereth

x31 Mountain

Rogue’s Passage

War Room

The decklist consists of 29 creatures, nine sorceries, four instants, 14 artifacts, nine enchantments, and 34 lands. Most of the creatures are Warriors, and the rest of the cards either support the creature type, or provide extra combat steps to have extra combat triggers.

Key Cards

Gornog, The Red Reaper

MTG Gornog, the Red Reaper card with the art in the background.

The commander of the deck, Gornog, the Red Reaper is one of the main ways you’ll turn off your opponents’ ability to block. Every attack of a Warrior turns a creature into a Coward. This is a permanent effect, meaning once a creature becomes a Coward, it will remain one until it leaves the battlefield.

While this is permanent, being a Coward has no actual effect by itself. You need a card that applies a consequent effect, such as Gornog preventing any Coward card from blocking Warriors while it’s on the battlefield.

You want your opponents to have as many Cowards as possible, as each one will give attacking Warriors a stat boost. It does not matter how many Cowards the defending player controls, and the stat boost applies to all Cowards on the battlefield.

Neheb, The Eternal

MTG Neheb, the Eternal card with the art in the background.

Neheb, the Eternal is one of the ways to ramp in a Gornog deck. Outside of ritual cards, mono red decks can struggle to generate a lot of mana. This is where Neheb comes in. It turns all damage opponents lost that turn into red mana you can use.

Neheb’s afflict ability helps to guarantee you’ll get at least three mana out of it. However, when combined with turning creatures into Cowards that can’t block, you can get in for even more damage and thus, more mana.

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Molten Echoes

MTG Molten Echoes card with the art in the background.

For Gornog’s ability, Gornog itself doesn’t need to attack, you just need any Warrior to turn a creature into a Coward. Molten Echoes is a way to guarantee Gornog triggers without putting one of your permanent creatures in danger.

The token is exiled at the end step, so if it dies in combat it doesn’t matter since it was going to be removed from the game anyway. The token copies of Warriors also count for other permanents that care about the number of certain creature types on the battlefield to make them even more impactful.

Coat Of Arms

MTG Coat of Arms card with the art in the background.

The majority of the creatures in the deck are Warriors. This makes Coat of Arms massively boost their stats, as each Warrior will give the others +1/+1. This effect stacks, so if you have three Warriors on the battlefield they will all give a +2/+2 stat boost to each other.

Coat of Arms is a must-answer permanent​​​​​​. If your opponents don’t get rid of it, you will almost always win whatever combat your creatures enter. Coat of Arms combined with unblockable creatures make for a devastating combo that deals giant outbursts of damage.

Aggravated Assault

MTG Aggravated Assault card with the art in the background.

A Gornog deck is heavily combat-focused, so Aggravated Assault is especially good as a way to get multiple combats in one turn. So long as you have five mana to spend, you can keep taking extra combat steps that untap all your creatures.

You can go infinite with Aggravated Assault and Neheb, the Eternal. Deal at least five damage in combat so Neheb adds that as mana, and then activate Aggravated Assault. After the extra combat, you’ll go into another postcombat main phase and Neheb will trigger his effect again to add mana. Keep looping this to have an infinite number of combat phases.

Unlike other extra combat cards, Aggravated Assault is an enchantment, which lets you re-use it constantly rather than casting it once and being done with it. With how important combat is to the deck, Aggravated Assault is one of the cards you want on the battlefield as quickly as possible.

How To Play The Deck

MTG Herald's Horn card with the art in the background.

A Gornog, the Read Reaper Commander deck is all about combat. You want to be swinging your creatures at your opponents constantly, all while turning your opponents’ strongest creatures into Cowards so they can’t block your Warriors.

The only cards that can turn creatures into Cowards in mono red are Gornog, the Red Reaper, Coward // Killer, Boldwyr Intimidator, and Kargan Intimidator. However, Gornog is the only one that permanently makes a creature into a Coward (the rest are only until the end of the turn).

Permanents that give stat boosts are especially strong to make sure you don’t have to worry about your creatures dying in combat. Coat of Arms, Banner of Kinship, Patchwork Banner, and Adaptive Automaton all help to give your Warrior big stats boosts, and all can stack on each other.

Taking extra combat steps is important as well. World at War, Aggravated Assault, Relentless Assault, and Great Train Heist all help to gain extra combats and push your advantage.

The primary win condition of the deck is winning through combat. You want to flood the battlefield with creatures, and constantly swing them at your opponents. This win condition is helped by stat-boosting permanents and making creatures in Cowards to make it easier to deal damage.

The biggest flaw of the deck is mono red’s natural slowness in setting up. The color struggles to ramp on its own, so a higher-than-average number of mana rocks is used to generate mana quicker. It takes a while to get going, which leaves you defenseless in the early game.

Also, Mono red doesn’t have ways to gain life back, so the damage taken is damage you’ll have to live with.

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