While Control received critical acclaim for its narrative and environment, the game excels in its gameplay as well. Jesse Faden has access to a variety of telekinetic abilities, such as Shield, Melee, and Seize.
Choosing which abilities to upgrade can be overwhelming for some players. That’s why the guide below is here to do the heavy lifting (pun intended) for you. Unlock these skills first to enhance your starting experience in Control.
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Which Skill To Get First in Control?
Which skill to prioritize first often depends on the abilities you have unlocked. Your initial focus should be on unlocking the Launch ability, as it will be one of the most frequently used skills throughout the game. You can unlock Launch by progressing through the Unknown Caller mission, which is the second main mission.
To make the most of this ability, consider investing in the Energy skill, as it complements Launch and ensures you have enough energy to use it effectively.
Launch Skills in Control
Skill Name |
Description |
Skill Point Required |
---|---|---|
Launch 1 |
+25% Damage Increase |
1 |
Launch 2 |
+50% Damage Increase |
2 |
Launch 3 |
+50% Damage Increase |
2 |
Launch 4 |
+50% Damage Increase |
2 |
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Energy Skills in Control
Skill Name |
Description |
Skill Point Required |
---|---|---|
Energy 1 |
+10 Increase to total Energy Capacity |
1 |
Energy 2 |
+20 Increase to total Energy Capacity |
3 |
Energy 3 |
+20 Increase to total Energy Capacity |
3 |
Health Skills in Control
If you have an extra Skill Point available, consider purchasing the first skill in the Health section. Your starting health is quite low, and this skill provides a 10% health increase for just one Skill Point. However, avoid prioritizing Health over Energy or Launch. Both maximum health and health pickup regeneration can be improved through Personal Mods, making skill investments in these areas less critical early on. Focus on Launch and Energy, as the Launch ability is highly effective at destroying both enemy armor and health.
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