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Control has a wide range of achievements/trophies for players to collect. Some will come by naturally progressing through the game’s main story. This includes completing the main story missions, obtaining certain powers, and players getting their service weapon. Other achievements/trophies will require more effort.
Players should start on Alerts and Countermeasures early so that they do not turn into a large grind. Players will also want to mark where all the game’s hidden locations are so that they do not need to traverse the entirety of the map after completing the game. For anyone asking, “Do accessibility features block achievements/trophies?” take comfort in knowing they do not.
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All Achievements/Trophies in Control
Here is a guide on how to get all the achievements/trophies in the Control core game experience.
Director of the FBC
Unlock all other trophies
This is the Platinum trophy for PlayStation players. It will unlock automatically once all other trophies have been obtained.
Welcome to the Oldest House
Complete Mission 1
This trophy/achievement will be unlocked by progressing the main story.
Unknown Caller
Complete Mission 2
This trophy/achievement will be unlocked by progressing the main story.
Directorial Override
Complete Mission 3
This trophy/achievement will be unlocked by progressing the main story.
Old Boys’ Club
Complete Mission 4
This trophy/achievement will be unlocked by progressing the main story.
Threshold
Complete Mission 5
This trophy/achievement will be unlocked by progressing the main story.
My Brother’s Keeper
Complete Mission 6
This trophy/achievement will be unlocked by progressing the main story.
The Face of the Enemy
Complete Mission 7
This trophy/achievement will be unlocked by progressing the main story.
Finnish Tango
Complete Mission 8
This trophy/achievement will be unlocked by progressing the main story.
Polaris
Complete Mission 9
This trophy/achievement will be unlocked by progressing the main story.
Take Control
Complete Mission 10
This trophy/achievement will be unlocked by progressing the main story.
Choose to be Chosen
Obtain the Service Weapon
This trophy/achievement will be unlocked by progressing the main story.
Paranatural Powerhouse
Obtain the Launch Ability
This trophy/achievement will be unlocked by progressing the main story.
Rising Thought
Obtain the Levitate Ability
This trophy/achievement will be unlocked by progressing the main story.
Astral Construction
Construct a Weapon Form or Mod
As players progress through the game, they will find numerous control points. Players can use these control points to craft. Players will need sufficient materials to craft, but once they have enough, they can unlock this by crafting either a new weapon form or a mod.
Non-Standard Issue
Upgrade any Weapon Form to Level 3
Players will collect various kinds of resources throughout the game. These can be used to get their weapons to higher levels. Collect these resources and then use Control Points to upgrade any of the game’s weapons to level 3.
Career Development
Unlock all 3 Personal Mod slots
As players progress through the game by completing missions, they will accrue ability points. Players will be able to spend these ability points at Control Points. Once they have invested enough, their 3rd person mod slot will become available — unlocking this achievement/trophy.
The Importance of Synergy
Complete 5 Side Missions
There are 18 side missions in the core game experience. Players will need to complete 5 of these missions for this to unlock.
Inter-Departmental Cooperation
Complete 10 Side Missions
There are 18 side missions in the core game experience. Players will need to complete 10 of these missions for this to unlock.
FBC Crisis Solution Task Force
Complete 15 Side Missions
There are 18 side missions in the core game experience. Players will need to complete 15 of these missions for this to unlock.
Paranatural Collection
Collect more than 100,000 Source
Source is a resource that will be dropped by defeated enemies. Players will unlock this by simply defeating enemies and collecting Source. Players can speed this up by deconstructing mods they do not want for additional Source.
Interdimensional Defender
Killed 1000 Hiss
Every time a player kills a Hiss, they will progress this. Players will encounter Hiss by moving around the game’s world. So traveling on foot instead of fast traveling will mean more enemies encountered.
Parautilitarian
Unlock 1 Ability Upgrade
Players will obtain ability points as they complete missions and discover hidden locations throughout the game. Spend any ability point for this to unlock.
Expert Parautilitarian
Unlock 50% of the Ability Upgrades
This will unlock by progressing through the game and spending the obtained ability points. There are numerous different abilities, and players will become far more powerful as they invest their ability points.
Master Parautilitarian
Unlock 100% of the Ability Upgrades
Players with just the core version of the game will need to discover every hidden location and complete every mission in order to have enough ability points. However, the game’s DLC packs offer additional ability points, allowing players to get enough of these points without needing to find all the core game’s hidden locations or completing every side mission.
Insular Telekinesis
Obtain the Shield Ability
This power is obtained by completing the side mission called A Good Defence. Jess will acquire new abilities by interacting with the mysterious Objects of Power.
Shifting Positions
Obtain the Evade Ability
This power is obtained by completing the side mission called A Merry Chase. One of the things players might not know about Control, is that some of the abilities can be overlooked entirely. Evade is extremely useful and players will want to add it sooner rather than later.
Psychic Occupation
Obtain the Seize Ability
This power is obtained by completing the side mission called A Captive Audience.
Ritualistic Thinking
Cleanse 5 Control Points
As players discover new areas, they will discover new Control Points. These are where players will spend their resources and fast travel between. Cleanse 5 of these for this to unlock.
Ritual Intuition
Cleanse 10 Control Points
Cleanse 10 Control Points for this to unlock.
Discerning the Pattern
Cleanse 25 Control Points
Cleanse 25 Control Points for this to unlock.
Strange Collection
Collect 40 Collectibles
There are a staggering 250 collectibles to find. This includes Case Files, Multimedia, and more. Players will find these scattered throughout the game. Collect 40 of these collectibles for this to unlock.
Record Keeper
Collect 80 Collectibles
Collect 80 collectibles for this to unlock.
Bureau Archivist
Collect 120 Collectibles
Collect 120 collectibles for this to unlock. As stated before, there are 250 collectibles, and most players will get this simply by playing through the game and checking around corners.
Altered Manifestations May Occur
Defeat esseJ
This will unlock after completing the side mission, Self-Reflection.
Aggressive Growth
Defeat Mold-1
This will unlock after completing the side mission, Old Growth.
Head of Communications
Defeat Mr. Tomassi
This will unlock after completing the side mission, Mr. Tommasi.
Living Archetypes
Defeat the Anchor
This will unlock after completing the side mission, The Enemy Within.
Astral Phenomena
Defeat Former
This will unlock after completing the side mission, Fridge Duty.
Cognitive Intruder
Compel 10 enemies with the Seize Ability
Successfully use the Seize ability on 10 enemies that are low on health.
Unstable Matter
Kill 50 enemies with the Launch Ability
Use the Launch ability to kill 50 enemies for this to unlock.
Volatile Debris
Kill 10 enemies with the Shield Burst Ability
Use ability points to unlock the “Shield Barrage” upgrade. This will let Jess throw gathered debris at enemies to damage and kill them. Kill 10 enemies with this upgrade.
Proper Handling Procedures
Use Launch to throw a grenade or rocket
Players will need to unlock the “Launch Explosives” upgrade to send explosives back at enemies. When you see an enemy capable of using grenades or rockets, wait for them to do so, then use Launch to grab it and send it right back at them.
War Games
Complete 5 Board Countermeasures
You can have 3 Countermeasures active at any given time. Players can acquire them at control points. Complete their conditions and pick up new ones until you have completed 5 of them.
Astral Tactician
Complete 25 Board Countermeasures
Complete a total of 25 Countermeasures from Control Points. Control can be a lengthy game as it is. Putting off doing Countermeasures till the end will make things a real grind.
First On the Scene
Complete 1 Bureau Alert
Players will get alerts that appear randomly on the screen. Head to the area the alert comes from and complete it for this to unlock. There is a limited time to respond and complete each Alert.
Crisis Management
Complete 5 Bureau Alerts
Complete a total of 5 Alerts.
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