All Abilities in Control & How to Get Them

All Abilities in Control & How to Get Them



Control has very satisfying combat and movement, which are greatly enhanced through the use of psychic abilities. Players will obtain many powers as they accomplish objectives surrounding the mysterious objects of power featured in the game.

The players will control Jess as she makes her way through the compound. They will only get 2 powers from the game’s main missions, but there are other powers they can obtain through completing side objectives and by playing the game’s DLC. Powers obtained through side missions can help immensely and should be sought out as early as possible.

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All Powers In Control Base Game

Control Shield Power

There are many different powers that players can obtain and make use of throughout the game. These powers can be enhanced further by spending points they amass through various means. Players can respec these points to change up how they play at any of the Control Points they have cleansed. These are not the only abilities in the game, with 2 more being added for The Foundation DLC.

Power

Description

How to unlock

Launch

The power players will use most frequently is Launch. This power lets players lift and manipulate objects and even fire them as projectiles to damage their foes — making it a great addition to the player’s arsenal of weapons. This power will also be used to traverse the world to reach otherwise unattainable areas, as well as solve puzzles.

Obtained through the mission, Unknown Caller.

Levitate

With this power, the player is able to move up into the air and drift about. This can be used to reach otherwise unattainable areas and gain a tactical advantage in combat. Players cannot levitate indefinitely and will start to lose altitude after a set amount of time. This power can be activated while Jess is falling. Players will want to pick up the Ground Slam feature for this ability, as it can both damage and interrupt groups of enemies. Players will want to explore upgrades for their weapons as well, to ensure they can keep up with the game’s difficulty.

Obtained through the mission, My Brother’s Keeper.

Evade

With this power, players can move from one space to another. This will mostly be implemented for combat purposes to avoid incoming damage. However, players can also use this to close the distance on a ledge they would otherwise miss.

Obtained through the mission, A Merry Chase.

Seize

This power can turn enemies against one another. The catch is that their health needs to be low enough for the power to work on them. This can help deal more damage against other enemies, but it also prevents the amount of potential damage coming the player’s way. Just be sure to finish off the seized enemy before they break free from its control.

Obtained through the mission, A Captive Audience.

Shield

This is the primary defensive ability in the game. When used, the player will create a mass of debris that will absorb all incoming damage. Players can use this to tactically relocate or press the advantage towards enemies. This power can be upgraded so that this debris is thrust forward to damage enemies.

Obtained through the mission, A Good Defense.

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All Powers in Control The Foundation DLC

Control The Foundry Shape power

Players will be able to obtain 2 additional abilities through the DLC, The Foundation. This DLC will continue the story of the game after the players have completed the core experience. These abilities are circumstantial and will not be of use for the base game’s story, requiring specific crystal formations for Jess to manipulate.

Power

Description

How to unlock

Shape

Players will find patches of small crystals gripping onto walls and other surfaces. Using Shape will cause Jess to pull structures from these patches that can be used to traverse areas, solve puzzles, and attack enemies.

Players will choose between Shape and Fracture as they progress through the DLC. They will obtain the power they select and later will also obtain the remaining power.

Fracture

This is the opposite of the Shape power, in that it lets players destroy crystal structures that impede their progress. Both of these powers will be required to complete the DLC.

Players will choose between Fracture and Shape as they progress through the DLC. They will obtain the power they select and later will also obtain the remaining power.

Control Tag Page Cover Art




Control

Action

Third-Person Shooter

Supernatural

Released

August 27, 2019

OpenCritic Rating

Mighty

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