What I got from this are how when misused AI can produce an inferior product and destroy the livelihoods of creators.
I am not all in about video games being Art because video games have been 100% made by humans in the last 40 years and the experiences like what the author described in RDR2 are few and far between with even fewer titles breaking out of the predefined mold for that genre to play it safe. When it boils down to it, not all games would fall into this art category.
I have recently started reading plenty of fantasy-based books in the last couple of years and I believe many of those stories could become hugely popular if they get a chance to transition into film or video games. The issue with them is the cost.
The way I see AI being used correctly, is if each AI can be personally trained by each individual creator. For example, if I am an artist and have my own style of art and music, the AI can be personally trained on my work and only serve myself or others I delegate to use the tool. This can lead to more work being done in less time. I would just need to review what the AI created and make minor adjustments where I see fit, and the AI continues to learn as my style evolves.
With AI we can start to see more fully flesh out worlds in Video games where an entire town can be simulated with NPCs with unique personalities and daily routines that can change based on the impact the player decisions have on the world as they progress through the story. For the past 30 years, we have been restricted to towns with NPCs that are static or generated with soulless one lines.
If AI tools are created to assist creators instead of replacing them then AAA game development time can drop from 6 years to 2-3 years thus cutting the budget for each project by 1-2 thirds.
Like it or not, AI assistance is needed for the Video game and film industry to continue to improve without taking on too much risk.
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