Summary
- Elden Ring: Nightreign & Monster Hunter Wilds both focus on environmental hazards to keep players engaged.
- Monster Hunter Wilds features an Inclemency system altering weather & monster behavior.
- Elden Ring: Nightreign may introduce a similar environmental threat system, enhancing cooperative play.
According to what has been revealed so far, the worlds of Elden Ring: Nightreign and Monster Hunter Wilds are aiming to redefine the gameplay of their associated franchises with mechanics that make their environments just as threatening as the enemies who inhabit them. At this point, much more has been disclosed about Monster Hunter Wilds‘ environmental gameplay than Elden Ring: Nightreign‘s, but it seems as though the latter may be following in the footsteps of the former for an unlikely parallel.
While not too much has been unveiled yet about Elden Ring: Nightreign‘s contribution to this arena, the little that has been revealed bears a striking similarity to how Monster Hunter Wilds approaches environmental hazards that attempt to interrupt players’ focus as they pursue other, more grounded threats. Whether it’s the cyclical weather patterns of Monster Hunter Wilds or the looming environmental threats that help shape Elden Ring: Nightreign’s co-op sessions, both of these systems look poised to keep players on their toes for a dynamic and unprecedented experience.
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Elden Ring: Nightreign and Path of Exile 2 Could Be Two Sides of the Same Coin with One Mechanic
Despite the Elden Ring name, the upcoming Elden Ring: Nightreign could feel very similar to a game like Path of Exile 2 due to one included mechanic.
Elden Ring: Nightreign Might Have a Mechanic Similar to Monster Hunter Wilds
One of Monster Hunter Wilds’ Defining Features Is Its Weather System
While Monster Hunter Wilds appears to be offering a host of new features that are tradition-breaking for a Monster Hunter game, one of its most defining features is its Inclemency system. Monster Hunter Wilds‘ Inclemency system is a major part of the game’s dynamic weather system, which cycles through three distinct weather conditions: Fallow, Inclemency, and Plenty. Each of these unique weather states changes the behavior of the monsters in a particular region, as well as the availability of resources.
As its name suggests, the Plenty phase includes abundant flora and fauna, with clear, worriless skies and calmer, less aggressive monsters coming out to graze on the plentiful fields. During the Fallow period, resources are scarce, which naturally results in monsters acting more aggressively as they compete for food. The Inclemency phase, however, is where the true potential of Monster Hunter Wilds‘ weather system is realized, as dangerous and intense weather events like thunderstorms or heavy rain can occur. During these events, players not only need to worry about dodging environmental hazards like lightning strikes, but they also might witness the appearance of powerful apex monsters.
While the Inclemency phase of Monster Hunter Wilds‘ weather system certainly presents challenges, players will nonetheless be required to endure it if they hope to encounter the game’s rarest monsters and obtain the crafting materials they drop.
Elden Ring: Nightreign May Have a Similar System Built Into Its Gameplay
While not many specifics have been revealed about it just yet, it appears Elden Ring: Nightreign might have a dynamic weather system of its own similar to that of Monster Hunter Wilds. According to the game’s official description on Bandai Namco’s website, Elden Ring: Nightreign introduces a “relentless environmental threat” that will make each game session a unique experience. While it isn’t explicitly referred to as a “weather system” per se, Elden Ring: Nightreign‘s environmental threats are central to the game’s design, much like Monster Hunter Wilds‘ Inclemency system is to its own.
To ensure each game session provides players with a unique and unpredictable experience, Elden Ring: Nightreign‘s environmental threats pose a persistent hazard for players to navigate, and it’s possible this threat will go so far as to alter the landscape of each session and influence the behavior of enemies, much like with Monster Hunter Wilds‘ Inclemency phase. Since Elden Ring: Nightreign is already going in a different direction, being an experience designed around cooperative play, features like its environmental threats are a good sign of what else the game may be holding in store, even for fans who feel they are already overly familiar with the world of Elden Ring.
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