Mass Effect’s Show Has a Huge Decision to Make Regarding Its Adaptation of the Games

Mass Effect's Show Has a Huge Decision to Make Regarding Its Adaptation of the Games



The widely lauded Mass Effect game franchise is set for a TV adaptation on Amazon, though most specifics of the show are still shrouded in mystery. Whether this will be more of a Fallout or Halo situation (that is, a critical darling or a flop) remains to be seen, but it’s hard to deny the sci-fi franchise’s cinematic potential.

For the uninitiated, the original Mass Effect trilogy follows Commander Shepard, a member of the Systems Alliance Navy, which represents the interests of Earth and all human space colonies. Shepard traverses the Milky Way, nurturing relationships with various human and non-human powers, in an effort to thwart the Reapers, an existential, seemingly unstoppable threat. It’s a thrilling and high-stakes narrative, but it’s just as defined by its small, intimate moments as by its bombastic battles and live-or-death decisions. Given the series’ emphasis on player choice, it’s been generally believed that the Mass Effect show will center on a new conflict within the broader world of the IP, but with a healthy dose of the games’ DNA, both in terms of narrative content and tone.

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The Mass Effect TV Show’s Tone Will Be One of Its Defining Factors

The Tone of Mass Effect, In a Nutshell

As previously mentioned, the Mass Effect trilogy, as well as Andromeda, balances between existential stakes and small character-building moments, but most players would agree that the latter is most vital to the series’ identity. Mass Effect‘s cast of NPCs is consistently likable, for the most part at least, and their individual arcs are a treat to watch unfold. From the shy but determined Tali to the jocular but damaged Garrus, the friends and foes that Mass Effect players make during their time with the series are central to its narrative meat. Without these lovable and complex companions, the life-or-death nature of the plot’s main conflict wouldn’t be nearly as impactful.

But it’s hard for a story to endear characters to audiences without moments of levity, which is why Mass Effect is never all doom and gloom, all the time. Indeed, from small-scale conversations, to charmingly awkward romantic interactions, to satirical plot beats like those of the Citadel DLC, the Mass Effect games excel at offering an even blend of sincere, dramatic, comedic, and intriguing. This is what makes the series work so well, and it will also be the toughest thing for the show to get right.

How the Mass Effect Show Might Handle Adapting the Series’ Tone

Whether the Mass Effect TV show follows Shepard’s story or is totally removed from the events of the games, the aforementioned tonal elements could make or break the experience. If the show is all about gunning down aliens or making heroic sacrifices, then it runs the risk of being just another sci-fi action show, but if it leans too far into comedy or lightheartedness, then it could lack a vital edge. Finding a way to recreate the lightning in a bottle nature of the original Mass Effect games could be an uphill battle, but one that could be extremely worthwhile if it’s won.

There’s also something to be said about the overall atmosphere and, for lack of a better term, vibe of Mass Effect. The synth-driven, almost psychedelic soundtrack of the games, for instance, goes a long way toward giving it a constant allure and sense of character, and the TV show may want to replicate this as well. Mass Effect has also never been afraid of exploring dark and difficult subject matter, so this same kind of fearlessness could benefit the show in myriad ways.

mass effect
Mass Effect

Created by

Casey Hudson

Creation Year

2007

Developer(s)

BioWare
, Edge of Reality
, Demiurge Studios
, Straight Right

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