Divinity: Original Sin 2 – How To Escape Fort Joy

Divinity: Original Sin 2 - How To Escape Fort Joy



One of the earliest challenges you’ll face in your adventures in Divinity: Original Sin 2 is to find a way to escape Fort Joy. There are multiple ways to escape the fort-turned prison, and knowing all the ways will set you up for success in navigating the dungeon, saving time, and ultimately escaping the fort.

There are several NPCs imprisoned in Fort Joy, and speaking to them will often provide you with alternate ways of escaping the fort, such as picking locks, access to secret hatches, or simply sneaking past enemies. If you’ve been stuck in Fort Joy and unable to progress further, the following guide should prove valuable.

Related


Divinity: Original Sin 2 – How to Get More AP

Action Points, or AP, are the most important resource to have for combat in Divinity: Original Sin 2. Here’s how to get more of it.

All Ways Of Escaping Fort Joy In Divinity: Original Sin 2

Characters standing before an iron gate blocking entry into the dungeons of Fort Joy

You can pick up a total of five sub-quests, all promising a way out of Fort Joy by speaking to various NPCs in the fort. Here are all the quests that you can acquire while trying to figure your way out of Fort Joy:

  • Follow Your Own Path: This is your default objective that’s already added to your journal. The quest encourages you to escape Fort Joy on your own.
  • Leaving Hand In Hand: You’ll acquire this quest by speaking to a mage named Gawin who promises to help you escape Fort Joy on the condition that you find the Gloves of Teleportation.
  • The Path Of The Soul: This quest requires helping Lord Withermoore, a cursed Source Hunter. Withermoore promises you a way out of Fort Joy if you help lift his curse.
  • The Path Of Common Knowledge: You’ll pick up this quest by either speaking to either Griff or Saheila and helping release Amyro from a prison. Helping Amyro will let you discover an additional way to reach the dungeons below Fort Joy — and consequently escape the fort.
  • The Path Of Greatest Resistance: This is a complex quest that involves speaking to several NPCs who could potentially help you find your way into the underground prison blocks and eventually out of the fort.

Follow Your Own Path Quest

Characters approaching to lower the bridge in Divinity 2

If you decide to escape Fort Joy on your own, you’ll need to prepare for extended exploration and potentially challenging fights while trying to look for a way out. Ideally, you’ll need to discover your way into the underground holding cells and lockpick your way through the many doors and eventually lower a bridge to escape from the fort.

This approach will involve taking on challenging enemies and fighting your way through the fort. It’s recommended that you’re well-armed and have a full crew of diverse characters to assist you against challenging odds.

Related


Divinity: Original Sin 2 – How to Remove Source Collar

The source collar is a pesky device that stops players from using the source in Divinity: Original Sin 2. Here’s how to remove it.

Leaving Hand In Hand Quest

Character talking to Gawin in Divinity: Original Sin 2

The Leaving Hand in Hand quest can be acquired by finding an NPC named Gawin in the western section of Fort Joy, near the camps. Speaking to Gawin, you learn that he could help you escape Fort Joy if you kill the Saltwater Crocodiles near the beach before retrieving the Gloves of Teleportation.

Once you acquire the Gloves of Teleportation, return to Gawin, and he’ll take you to an alcove before betraying you. However, now that the Gloves of Teleportation are in your possession, you can use them to teleport your party across the chasm and reach the bridge leading you out of Fort Joy.

The Path Of The Soul Quest

The Red Prince talking to Lord Withermoore in Divinity 2

To obtain this quest, you must first speak to a child, Mody, in the cavern south of Fort Joy Square. Mody asks you to play hide and seek with her, and once she’s done with the game, she’ll point you to a hatch leading to an underground area.

Take the hatch to find yet another child, who seems to be speaking to an undead guard pinned to a wall with a spear through his chest. Speaking to this undead guard, he introduces himself as Lord Withermoore, who’s been cursed by Braccus Rex for the past 700 years. Withermoore requests you to find a soul jar and destroy it and promises to help you escape the fort in return. What you’re really looking to gain when pursuing this quest is access to the dungeon below Fort Joy.

Withermoore doesn’t provide any additional help in your effort to escape the fort itself.

Related


Divinity: Original Sin 2 – How to Make Money Fast

In Divinity: Original Sin 2, players need gold to purchase the best armor and weapons for their characters. Here are the best ways to get it.

The Path Of Common Knowledge Quest

Ifan talking to Camp Boss Griff in Divinity Original Sin 2

If you decide to pursue the Path of Common Knowledge, you’ll need to help Saheila with getting Amyro out of prison. Amyro is being held captive by camp master Griff, who accuses the former of theft. You can speak to Amyro to hear his side of the story and that his imprisonment is unjust as he is innocent.

You can now choose to either find the actual thief or fight Griff to rescue Amyro. Whatever approach you take to rescue Amyro, he’ll help you by marking your map with a location to yet another hatch that leads to the underground dungeon. Again, you’ll need to traverse the dungeon on your own, pick locks, and find a viable escape route.

The Path Of Greatest Resistance Quest

Player finding deviant Magister, Delorus in Divinity 2

The Path of Greatest Resistance is perhaps the most convoluted quest among the five quests that you can pursue to escape Fort Joy. This quest is automatically acquired when you witness the execution of Atusa upon landing on the beach.

However, to progress this quest, you must find the deviant magister, Delorus. He can be found in the dungeon below Fort Joy, but getting to him requires fighting off a few challenging magisters.

Once you rescue Delorus from the magisters, he’ll provide you with a password, which can be used to trick two other magisters who can be found interrogating a small child, Han. Helping Han lets you follow him to a boat, which eventually takes you out of Fort Joy.

Related


Divinity: Original Sin 2 – All Difficulty Setting Differences

Choosing a difficulty mode at the start of a new playthrough is the very first decision players are asked to make in Divinity: Original Sin 2.

The Quickest Way To Escape Fort Joy

If your concern is to leave Fort Joy as quickly as possible without caring for associated quests and rewards, you can follow these outlined steps:

  • As soon as you land at Fort Joy beach, make your way to Fort Joy Square, which is in the middle of the map. Then, interact with the statue of Lucian to locate a secret button that grants you access to the underground hatch. Ensure that your character has at least 11 Wits to locate the button.
  • Next, interact with the hatch to enter the holding cells, and head north until you find a few magisters interrogating a deviant magister, Delorus. You should also locate a stool with a prison key nearby. Quick save and sneak your way up to the stool and collect the key.
  • Now, head back the way you came, but instead of going all the way to the end, stop midway and head west to unlock a door with the prison key.
  • You’re just a few steps away from exiting the fort at this point. The next room consists of a few more magisters and High Judge Orivand. You can completely avoid this fight if you manage to sneak past these higher-level enemies.
    • If you decide to sneak past these enemies, split your party up, and one-by-one sneak along the western balcony that leads you to the outer wall and a ladder. As soon as you reach the ladder, the quest log will update, indicating that you successfully made it out of the fort.

The entire process takes about five minutes, but the trade-off is that you’ll be losing out on additional side quests, potential companions, gear, and XP. So, attempt this strategy at your discretion.

Source link