The Best Stompy Commanders In MTG

The Best Stompy Commanders In MTG



Summary

  • Stompy decks aim to play many creatures quickly to win fast, primarily associated with green.
  • Legendary creatures like Halana and Alena make great Stompy decks in Commander.
  • Choose commanders like Gwenna for mana ramp, General Marhault Elsdragon for blocking, and Tovolar for draw power.

Stompy is one of the many deck archetypes that exist within Magic: The Gathering. A Stompy deck is one that wants to play as many creatures as possible as quickly as possible to win as soon as you can. This is done by curving into large creatures and ones that can ensure a lot of damage can be done before your opponent can mount a defence. It is most commonly associated with green, but exists in all colors.

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In Commander, there are plenty of legendary creatures that make for great Stompy decks. With how many powerful creatures have been released over the years, there are a ton of great creatures in Stompy decks to make it a powerful archetype in the format.

9

Halana And Alena, Partners

Haste It Out

MTG Halana and Alena, Partners card with the art in the background.

There are two things Gruul (red/green) is good at, and that’s giving creatures haste and casting big creatures. Halana and Alena, Partners help to not only enable haste, but grow creatures’ stats to a high number by giving them +1/+1 counters.

Halana and Alena decks often utilize cards that get extra counters on your creatures to increase Halana and Alena’s power so they can increase other creature’s power with its own effect. When mixed with cards that can grant trample, you can snowball your way to victory quickly.

General Marhault Elsdragon

Block If You Dare

MTG General Marhault Eldsradgon card with the art in the background.

A Stompy deck wants to deal a ton of damage, and dissuade your opponents from blocking to achieve that. That’s what makes General Marhault Elsdragon so good as a Stompy commander. If a creature gets blocked, its stats grow drastically to make it much easier to win in combat.

One of the best ways to build a General Marhault Elsdragon deck is by playing a ton of creatures with trample. This makes it so that if your opponents don’t block your attackers, they’ll take damage, but even if they block, they’ll still take damage since your creatures will trample over them.

8

Ruxa, Patient Professor

Vanilla Beatdown

MTG Ruxa, Patient Professor card with the art in the background.

Ruxa, Patient Professor is a unique way to play a Stompy deck, using creatures with no abilities. Since you can assign damage as if a creature wasn’t blocked, you can potentially take someone out of the game in just one turn if you attack with enough creatures, even if they get blocked.

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A benefit of Ruxa decks is that they are very low-cost. It’ll only cost you a very small amount of money since most vanilla creatures are only worth pennies. With support that increases the stats of creatures, you can become a massive threat in your games.

7

Gwenna, Eyes of Gaea

Ramp It Up

MTG Gwenna, Eyes of Gaea card with the art in the background.

A Stompy decks wants to ramp into powerful creatures to start running away with the game. Gwenna, Eyes of Gaea is a way to quickly accomplish that. It’s a mana dork that makes two mana instead of one, and can untap itself when you cast high mana value creatures. You can even make infinite mana with Gwenna with Umbra Mantle to untap it, and cards that make permanents tap for extra mana.

Gwenna isn’t like other mana dorks and grows in stats when you cast creature spells to make it both a powerful attacker and blocker. Having a mana dork in your command zone is very nice, letting you constantly have access to extra mana generation.

6

The Gitrog, Ravenous Ride

Saddle Up

MTG The Gitrog, Ravenous Ride card with the art in the background.

The Gitrog, Ravenous Ride is a unique Stompy deck where your powerful creatures can be sacrificed in favor of drawing cards and putting lands on the battlefield. This can help ramp you so that you can more easily cast your spells with a high mana value. Creatures with high stats with downsides that don’t cost much mana are the perfect target for Gitrog’s effect.

The Gitrog, Ravenous Ride is a great creature on its own, even if you never use its saddle ability. Trample and haste are the two best keywords when it comes to a Stompy deck, with the effect just being an added bonus to an already useful card in the strategy.

5

Tovolar, Dire Overlord

Werewolf King

MTG Tovolar, Dire Overlord front and back of the card with the art in the background.

If you like drawing cards and turning Werewolves sideways, Tovolar, Dire Overlord is the perfect Stompy commander for you. It’s focused on Wolves and Werewolves, all of which have useful effects with Tovolar drawing you cards when they deal damage.

Despite being narrow in how you can build it, Tovolar has everything you want out of a Stompy deck. There are a handful of useful mana dorks that Werewolves have to help ramp into your strongest Werewolves. It becomes trivial to make it night as well, which all your Werewolves will want to happen since the backside is always more powerful than the front.

4

Maelstrom Wanderer

Cascading Haste

MTG Maelstrom Wanderer card with the art in the background.

Maelstrom Wanderer is a great commander for Stompy, since it brings two other spells along with it. Stompy’s sweet spot for creatures is around six mana, so Maelstrom Wanderer can cascade into it since it has a mana value of eight. It also gives your creatures haste, letting the creatures you cascade into attack right away.

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One of the best ways to build your Maelstrom Wanderer deck is to utilize permanents that can bounce creatures back to the hand. This lets you keep casting Maelstrom Wanderer without worrying about the commander tax, and keep cascading to flood the battlefield with creatures.

3

Animar, Soul Of Elements

Creature Discount

MTG Animar, Soul of Elements card with the art in the background.

Animar, Soul of Elements wants you to cast a ton of creature spells, and the more you cast, the bigger Animar becomes, and the cheaper your ther creatures become. The protection from white and black is very relevant, as those are the two colors with the most frequently played removal spells.

Since Animar only costs three mana to cast, you can get it on the battlefield early so that you can make the most out of its effect as soon as you can. The mana value of the creature you cast doesn’t matter, so even a one-mana creature will give Animar a counter to make it easier to cast your larger ones.

2

Selvala, Heart Of The Wilds

Draw And Ramp

MTG Selvala, Heart of the Wilds card with the art in the background.

Selvala, Heart of the Wilds is a fantastic Stompy commander, as all of its effects play into the strategy. As you curve into your more powerful creatures, you keep drawing cards to replace them in your hand. The mana generation effect is also fantastic, and with cards like Umbra Mantle or anything that can untap, you can easily make infinite mana to play out your whole hand.

Thanks to how easy it is to generate infinite mana with Selvala, you can easily play your whole deck with the right combination of cards. The mana Selvala generates can be used for anything, not just creatures, allowing you to snowball with it.

1

Helga, Skittish Seer

Small Frog, Bigger Stomps

MTG Helga, Skittish Seer card with the art in the background.

Most Stompy decks have creatures with high mana values, and Helga, Skittish Seer is one of the best ways to take advantage of them. It’s a mana dork that can tap for a lot of one mana, but only for higher mana values. Since your deck primarily is going to have large creatures, Helga can often always tap to cast a creature.

It comes with the added bonus of giving you card draw to ensure your hand is always fresh with creatures.

The Bant (green/white/blue) colors help to give you extra creatures and protection in the way of counterspells, but most of your cards are still likely to be green. Helga can eventually tap for a ton of mana, and only gets better the more powerful creatures you cast.

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