All Unique Perks For Sable Ward In Dead By Daylight

All Unique Perks For Sable Ward In Dead By Daylight



The iconic asymmetrical horror game Dead by Daylight dips into goth culture for Sable Ward, a Survivor who took her interests in the occult and horror and laid them out for discussion on her own radio show. She then found her way into the Entity’s realm while investigating disappearances in her town of Greenville.

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Sable Ward was also best friends with Mikaela Reid, and the two worked together at the Moonstone Cafe. After Mikaela’s sudden disappearance into a strange black fog while telling a story during a Halloween festival, Sable felt driven to find out what happened to her friend.

Updated by Allyson Cochran on December 24, 2024: We’ve added a few more perk combos so that you can make the most out of your Sable build.

Sable Ward’s Unique Perks

Sable Ward stands in the Greenvile Square.

Sable Ward has three Unique Perks that she brings to Dead by Daylight, including the introduction of a new perk type. Each of her perks revolve around the Basement, and add some gameplay elements with both risk and rewards.

Here are the three Unique Perks for Sable Ward:

Perk

In-Game Description

Guide

Invocation: Weaving Spiders

The place where fear festers and terror treads is also where those with the gift can reach across the veil.

An Invocation circle will appear in the Basement that you can interact with. Invocations take 120 seconds to complete.

  • Other Survivors will see your aura and can join an ongoing Invocation, increasing the speed by 50 percent each.
  • If they also have an Invocation perk equipped, the speed is increased 100 percent.

Once the Invocation is completed:

  • You become Injured and gain the Broken status effect for the rest of the Trial.
  • Reduce the maximum required generator charge for all remaining generators by 8/9/10.

Completing an Invocation disables that perk type for all Survivors.

Strength In Shadows

A chance for renewed power down where danger calls home.

When you are in the Basement, Strength in Shadows activates:

  • You can self-heal without needing a Med-kit at 70 percent normal healing speed.
  • When you finish a heal in the Basement, you see the Killer’s aura for 6/8/10 seconds.

Wicked

They can try to hurt you. But you’re not going down so easily.

  • Your self-unhook attempts in the Basement always succeed.
  • When you are unhooked or unhook yourself, you see the Killer’s aura for 16/18/20 seconds.

Since Sable’s Unique Perks all revolve around entering the Basement, be careful of a possible increase in Killers using the perk Territorial Imperative, which reveals Survivors auras when they enter the Basement.

Best Builds And Perk Combos For Sable Ward

Sable Ward looks at the Greenville movie theater.

As you progress through Sable’s Bloodweb, you’ll start to gain access to new and stronger perks. You can always run any combination of perks that you’d like, whether they are meta or more of a meme build.

There are plenty of viable perks in Dead by Daylight, but here are a few that tend to always be useful in your load-out:

  • Dead Hard: After being unhooked, and when you are injured, you can activate a temporary Endurance status for yourself to help you survive an attack from a Killer.
  • Déjà Vu: Highlights three of the remaining Generators, and your repair speed on those Generators is increased.
  • Distortion: Consume tokens to hide your aura when the Killer would normally see it.
  • Lithe: An Exhaustion perk that lets you break into a sprint after a fast vault.

To unlock the Adept Sable achievement, you will need to escape a trial using only Sable’s three Unique Perks.

The three Unique Perks for Sable Ward are actually a strong combo in and of themselves. You could throw whichever fourth perk you like and call it a day. However, there are some other perks that will have decent synergy with Sable’s Unique Perks.

Invocation: Weaving Spiders Perk Combos

Sable Ward sits at an Invocation Circle in the basement.

Invocation: Weaving Spiders is a unique perk that involves a risk versus reward trade-off. It’ll help you repair Generators quicker (and can help out with unfortunate three-Generator scenarios), but the Survivor who started the Invocation will remain Broken for the rest of the Trial.

A potential build using Sable’s Invocation perk revolves around the fact that it will leave you Broken after it’s completed. Typically, you would want to use your Invocation perk later in a Trial, or after a few Generators are already completed. Enter No Mither.

When using No Mither, you start the Trial with the Broken status effect. The trade-off here is that your pools of blood are suppressed, your grunts of pain are reduced, your recovery speed increases, and then you can also recover from the Dying State.

You can still use the Invocation perk even when using No Mither, which means that with this combo, you can immediately go to start the Invocation at the beginning of the Trial. Then, the benefits of Invocation: Weaving Spiders will apply to all Generators.

For your other two perks, you will likely want to run Resilience, which increases your interaction speeds on numerous tasks when you are injured; and then, either Déjà Vu, which increases your repair speed on three highlighted Generators; or Prove Thyself, which increases your repair speed on Generators while repairing with other Survivors.

Obviously, being Broken for an entire Trial is a risky move. This No Mither and Invocation: Weaving Spiders combo could be a good build only for Survivors that are skilled at avoiding Killers, and looping and escaping chases.

Strength In Shadows Perk Combos

A screenshot of the Iron Will perk in Dead by Daylight.

Strength in Shadows is a useful way to heal yourself without a Med-kit, and has the added benefit of revealing the Killer’s aura to you. This perk could work well with other perks that reveal the Killer’s aura, so you can stay in the loop with the Killer’s location often. Additionally, perks that help you finish healing to get the aura ability work well here.

Here are some of the best perks you can combo with Strength in Shadows:

Perk

Description

Fogwise

  • Succeeding with a Great Skill Check while repairing a Generator will reveal the Killer’s aura to you.

Wiretap

  • After repairing a Generator enough, you can install a temporary trap that will reveal the Killer’s aura if they come within range of the Generator.

Iron Will

  • Suppresses grunts of pain while injured. Keeps you hidden while healing yourself, ensuring the Killer can’t track you by sound.

Desperate Measures

  • Increases healing and unhooking speeds for each injured, hooked, or dying survivor. Gives you a significant boost when healing yourself, especially in high-pressure situations, to enable the aura-reading effect faster.

Wicked Perk Combos

Sable Ward prepares to heal another Survivor.

The first part of Wicked allows you to always unhook yourself on your first hook in the Basement. While this is definitely useful, it’s incredibly situational. The other (and better) use of Wicked is to reveal the Killer’s aura when you get unhooked. This is a great perk by itself to help counter potential tunneling or camping Killers.

You could combo Wicked with other perks that will help you escape a tunneling Killer once you get unhooked:

Perk

Description

Aftercare

  • Auras of Survivors are revealed to you after you have unhooked them, they have unhooked you, you have completely healed them, or they have completely healed you. Your aura is also revealed to these Survivors.

Deception

  • While running past a locker, you can fake out the Killer by making it seem like you entered the locker. Doing this also suppresses your scratch marks and pools of blood.

Lightweight

  • Reduces the duration and consistency of your scratch marks.

Additionally, this is useful for other perks that synergize well with being able to see the killer’s aura.

Perk

Description

Windows of Opportunity

  • Reveals the locations of nearby pallets and windows. Lets you plan an escape route from the basement as soon as you see the Killer’s aura.

Kindred

  • Reveals all survivors’ auras when you’re hooked and shows the Killer’s aura if they’re nearby. Doubles down on aura-reading, giving teammates the information needed to counter camping Killers.

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