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A key element of the Dragon Age: Inquisition story is improving the Inquisition and making it more influential. There is even a progress bar that tracks that influence. When it fills, you go up an influence level and gain a new perk point. You can also gain some of them by recruiting agents.
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With these points, you can wander over to the War Table and spend them on new perks that can improve you and your party in various ways. There are four categories, each containing various perks to unlock. They aren’t all available from the start of the game, but there are still several to choose from when you go to spend your first perk points. You could and should get the following perks early in the game.
Knowledge Perks (Underworld Knowledge, Arcane Knowledge, Nobility Knowledge, And History Knowledge)
Each perk category has its own knowledge perk. All of these are very valuable since they boost how much XP you get from reading the various books, scrolls, and notes you find while roaming the world. So, they help you go up levels more quickly.
Plus, they also give you additional dialogue options, which can be useful in certain moments. For instance, you may be able to talk your way out of a dangerous situation or get more information on a certain topic.
You don’t have to get all four of the knowledge perks straight away, but you may want to get one or two fairly early into the game so that you can get their benefits straight away.
Sterling Reputation
As Inquisition is an RPG that contains plenty of exploration, you are likely to pick up all sorts of things you have no use for. So, naturally, you will sell them to any merchant that you come across.
With the Sterling Reputation perk, they will pay 10 percent more for whatever you’re disposing of. Getting more money for things you don’t need is undoubtedly a good thing and can help build up your funds for the items you actually want.
Massache’s Method
With Massache’s Method, you get five percent more XP from killing enemies. Five percent isn’t a huge increase, but every little helps.
Plus, you almost always get into fights with full groups of enemies, and the extra percentage is per enemy. Therefore, if, for example, you fight and defeat five foes in one fight, then you’re gaining 25 percent more XP than you would without the perk. So, the extra XP quickly adds up.
Antivan Tailoring
Completely filling your inventory and not being able to pick new things up in any game is really annoying. Antivan Tailoring lessens this issue in Inquisition, as it increases your inventory capacity by 15. That is a decent amount of extra slots to carry things in.
How much you need the additional space depends on what sort of player you are. If you like to pick up almost everything, then this is certainly the perk for you.
Tempered Glass Flasks
In Inquisition, every member of the party has a potion slot dedicated to healing potions and an additional spare one. Yet, not only do traditional potions fit into these slots, but so do tonics and even grenades. Therefore, one additional slot isn’t that much.
This is where The Tempered Glass Flasks perk comes in because it adds an extra slot to each member of the party. So, for instance, you could have the healing potions alongside a mana potion and a grenade. It adds some extra flexibility to your potion, tonic, and grenade usage.
True Grit
True Grit isn’t a perk that you can get straight away, as you must capture a keep before you can unlock it. That said, you should get True Grit as soon as it becomes available. This is because it increases all defenses for every party member.
Anything that makes the entire team tougher is worth investing in. The increase is 10 percent, which isn’t a bad boost, considering all it costs is one perk point.
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