Summary
- Streets of Rogue 2 early access is delayed to 2025.
- The game is being enriched with new features and improvements.
- Game blends roguelike formula, RPG elements, and immersive sim creativity.
Streets of Rogue 2 developer Matt Dabrowski has put out a new video explainer and game design wiki detailing t”he roadmap for the game’s development and best-guess window for an early access release. The developer released a Streets of Rogue 2 demo in October 2024, while at the same time pushing back the intended launch of the early access version to an unspecified date in the “near future.
Described by Dabrowski in a previous Game Rant interview as “a roguelike with immersive sim features that goes completely insane,” the original Streets of Rogue was released in full in 2019 and has since garnered a near-universally positive reputation. The game plays like a violent but cozy merger of Stardew Valley and Hotline Miami, granting players an impressively wide array of side-quests, Easter eggs, and random encounters to discover.
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Streets of Rogue’s Matt Dabrowski Teases Sequel Changes and Open-World Challenges
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In his latest statement to fans, Dabrowski confirmed that the early access version of Streets of Rogue 2 will not be available in 2024. Not wanting to promise a date without absolute certainty of its feasibility, he goes on to say that while the early access release will happen in 2025, that’s as much specificity as he’s able to give. Aside from his video confession as to the state of the game, the developer also offers up the beginnings of a robust Streets of Rogue 2 roadmap and dev log in the form of a Notion site.
Streets of Rogue 2 Development Adds More Promising Features
First announced in late 2022 with an anticipated 2023 early access, the development process has elaborated significantly in the interim. In the last year alone, a litany of improvements and refinements have been implemented, including quest generation, crafting material placement, time advancement, player sleep, elite NPC functionality, tutorials, skill trees, a new guns and ammo system, and much more. Integrating gamepad support has also contributed to the delay, taking “twice as long” as originally estimated, alongside the need to address a “seemingly never-ending series of edge cases” degrading player experience. With everything being added, Streets of Rogue 2 is looking more and more like an enduring open-world treat.
While the delays have so far amounted to years of waiting for expectant players, the game appears to be advancing steadily, with Dabrowski hard at work on bringing the game fully to fruition. As the game develops into what might be one of the more replayable roguelike RPGs in recent memory, consumers can probably expect to be rewarded for their patience when the early access releases sometime next year.
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