Founded in 2006, Bluepoint Games has slowly gained a reputation for being one of the best in the industry when it comes to remasters and remakes. From the Uncharted: Nathan Drake Collection, to Gravity Rush Remastered, to the much more impressive Shadow of the Colossus and Demon’s Souls remakes, Bluepoint has proven it has the stuff, and there’s a lot that upcoming remakes and remasters could learn from the studio’s past work. That includes the rumored Batman: Arkham Asylum remake.
Back in November, YouTuber Vara Dark took to Twitter to claim that a Batman: Arkham Asylum remake had been greenlit at Rocksteady. The notion of Arkham Asylum getting a remake has been met with skepticism from some fans, but anything can be good, especially if the developers follow Bluepoint’s approach in a few key ways.
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The Rumored Batman: Arkham Asylum Remake Should Follow Bluepoint’s Model Closely
Batman: Arkham Asylum Remake Should Keep Things Largely Unchanged
With a background in remasters, developer Bluepoint Games is used to taking the original game’s structure, mechanics, setting, story, and characters, and souping them all up with modern bells and whistles without compromising the game’s original vision or feel. Bluepoint’s remakes have followed a similar approach.
Although Bluepoint remade Shadow of the Colossus and Demon’s Souls from the ground-up, they retain essentially all the gameplay and narrative content present in the original games. This means that while Shadow of the Colossus and Demon’s Souls have completely new visuals, sound design, and modern technical features like updated physics systems, they still feel incredibly faithful to the original product.
If a Batman: Arkham Asylum remake is in the works, it needs to follow this approach. 2009’s Batman: Arkham Asylum is widely considered to be one of the best superhero games ever made, and it’s often praised for being the tightest entry in the series. Arkham Asylum features virtually no filler content, everything that’s there is in service to the game’s story and pacing, and a potential remake can’t mess with that.
While it might be tempting to add more open-world content or drastically change the game’s combat and stealth systems, a Batman: Arkham Asylum remake should simply focus on giving the original game’s content a modern technical overhaul.
But Bluepoint Games hasn’t been afraid to sneak one or two elements of its own into its remakes. In both of its remakes, Bluepoint has added a brand-new secret that’s been a little tricky to solve. The complexity of these secrets has often brought the community together, getting thousands of players to search for the solution and share notes as one big team.
In 2018’s Shadow of the Colossus, this secret was tied to the mysterious new set of incredibly hard-to-find golden coins scattered across the game’s map. Finding all 79 coins will cause a secret door to appear, with the powerful Sword of Dormin being hidden behind it. Demon’s Souls carried forward this concept of coins and doors, hiding a full set of Penetrator gear behind a secret door that could only be opened after trading 26 Ceramic Coins with Sparkly the Crow.
This would be an acceptable type of new addition in a Batman: Arkham Asylum remake, with it not affecting the original game’s content at all. This hypothetical new puzzle could be a great way to bring the community together, and even reward fans with a new Batsuit or a tease for a future Arkham entry, just like Asylum‘s Arkham City Easter egg in the original game.
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