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Call of Duty: Black Ops 6 has introduced a powerful .50 Caliber sniper in its Season 1: Reloaded update. By completing a short event or Armory Challenges, you’ll be able to wield arguably the strongest sniper rifle in the game, at least in Multiplayer.
The AMR Mod 4 packs a serious punch, capable of eliminating a player from the upper legs and above. It also has solid handling stats once you get attachments for it, making this a powerhouse in the hands of a skilled marksman. Today, we’ll showcase two builds that make the AMR an S-tier pick, one tailored for MP and another for Zombies.
Multiplayer AMR Mod 4 Build
AMR Mod 4 Build |
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Attachment |
Pros And Cons |
Advanced Stats |
Blandwell 7x Scope (Optic) |
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Muzzle Brake (Muzzle) |
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Extended Mag I (Magazine) |
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Quickdraw Grip (Rear Grip) |
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Heavy Riser (Comb) |
The AMR Mod 4 is a one-hit kill anywhere but the legs, making this one of the easiest snipers to use effectively in Multiplayer. With that said, you’ll still need a few attachments to make this weapon a consistent sniper. A Quickdraw Grip is practically required to make the ADS on this weapon reasonable. This does lower your flinch resistance, so you’ll want to throw on a Heavy Riser to counter this penalty.
A Muzzle Brake also makes a huge difference in back-to-back gunfights—the initial recoil reduction is invaluable for 1v2 and 1v3 gunfights. Your last two attachments are entirely up to you. We recommend your favorite optic for a clean reticle while sniping. Pair that with an Extended Mag to reduce reload frequency, and you have a great sniper for most game types.
Loadout Recommendations
Perks | |
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Specialty | Strategist |
Column One | Flak Jacket, Tac mask |
Column Two | Fast Hands |
Column Three | Guardian |
Equipment | |
Wildcard | Perk Greed |
Lethal | Preference |
Tactical | Stim |
Field Upgrade | Trophy Systems |
Green perks tend to work best with a loadout like this, so we recommend you run the Strategist specialty. Fast Hands is a hard requirement, greatly reducing the swap times between your AMR and preferred secondary. Flak Jacket is downright mandatory to survive lethal grenade spam. For your third green perk, we recommend either Tac Mask via Perk Greed or Guardian for faster HP regeneration while playing the objective.
As for equipment, your typical meta picks work here. Stims are amazing for healing right after a gunfight, and Trophy Systems are an S-tier pick if you play the objective or generally hate enemy equipment. Thanks to Strategist, you’ll be able to throw out your Trophy Systems in less than a second.
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Zombies AMR Mod 4 Build
AMR Mod 4 Build |
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Attachment |
Pros And Cons |
Advanced Stats |
Kepler Microflex (Optic) |
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Suppressor (Muzzle) |
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Short Barrel (Barrel) |
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Ranger Pad (Stock Pad) |
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Extended Mag I (Magazine) |
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Quickdraw Grip (Rear Grip) |
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Infiltrator Riser (Comb) |
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Recoil Springs (Fire Mod) |
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The AMR is similar to the Frostline in Zombies, turning into a fast-firing DMR when Pack-A-Punched. For this build, we’ve opted to buff the handling of the AMR as much as possible. We run a Quickdraw Grip and any x1 optic for fast ADS speed, a basic Extended Mag to make reloads less frequent, and a Short Barrel to mitigate ADS penalties while jumping.
All remaining attachment slots are up to preference. We’ve opted for movement speed here, using the Infiltrator Riser for increased ADS strafe speed and a Recon Pad for faster sprint speed. Finish the build with Recoil Springs to reduce the weapon’s recoil.
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