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Liberating hostile alien planets is not an easy job to do in Helldivers 2. You not only need to rely on your friends in co-op but also your ability to call in powerful stratagems that can (and will) leave the planet in ruins. Whether that requires summoning airstrikes to drop explosive payloads, directing orbital barrages, or deploying sentries, you will need every stratagem at your disposal to gain an upper hand while fighting the Terminids and Automatons.
Your stratagems, though, must be upgraded to improve their effectiveness at higher-difficulty missions. That can be done by upgrading your Ship Modules through the Ship Management terminal, located just before the Armory, where you change your titles in Helldivers 2. This is where you spend your hard-earned Samples—a ton of them!
Below is a list of all Ship Modules in Helldivers 2, what they do, and the number of Samples required to unlock them.
Related
Helldivers 2: How to Get Pink Samples (Super Uranium)
Unable to find a single pink sample even after farming high-level missions in Helldivers 2? Here’s where you need to go.
Updated on December 20, 2024, by Saqib Mansoor: The Omens of Tyranny update, followed by the release of Urban Legends and a crossover event with Killzone 2 have resulted in a massive player spike for Helldivers 2. These include returning players as well as new ones. To that end, the article has been restructured with a few beneficial tips aimed at helping players make the right call when choosing the best ship upgrades for their Superdestroyer.
How to Unlock All Ship Modules in Helldivers 2
You need a total of 3,830 common (green) Samples, 2,920 rare (orange) Samples, 305 very rare (pink) Samples, and 335,000 Requisition Slips to unlock all Ship Modules in Helldivers 2.
You are not going to do that anytime soon. Samples are hard to come by, and the chances of finding every sample on a mission are low. Make it a habit to explore all points of interest on the map to get hold of some Samples before extraction.
Samples are shared between all players in a squad, so stop killing your teammates to steal their Samples!
Patriotic Administration Center
Ship Module |
Description |
Common (Green) |
Rare (Orange) |
Very Rare (Pink) |
Req. Slips |
---|---|---|---|---|---|
Support Weapons are deployed with the maximum ammo possible. |
60 |
0 |
0 |
0 |
|
Support Weapon stratagems’ cooldowns are reduced by 10 percent. |
80 |
40 |
0 |
0 |
|
Backpack stratagems’ cooldowns are reduced by 10 percent. |
80 |
60 |
5 |
0 |
|
Support Weapons refill the maximum number of magazines with Resupply Boxes. |
150 |
150 |
15 |
20,000 |
|
Payroll Management System |
Support Weapons’ reload times are reduced by 10 percent. |
200 |
200 |
20 |
30,000 |
Orbital Cannons
Ship Module |
Description |
Common (Green) |
Rare (Orange) |
Very Rare (Pink) |
Req. Slips |
---|---|---|---|---|---|
Orbital stratagems do increased damage past the center of explosions. |
100 |
0 |
0 |
0 |
|
Orbital Barrage stratagems fire one additional time. |
80 |
60 |
0 |
0 |
|
Orbital stratagems’ cooldowns are reduced by 10 percent. |
80 |
80 |
10 |
0 |
|
Orbital HE Barrages reduce their spread by 15 percent to concentrate fire in a smaller area. |
200 |
150 |
15 |
25,000 |
|
High-Density Explosives |
Orbital stratagem’s explosion radius increases by 10 percent. |
250 |
200 |
20 |
35,000 |
Hangar
Ship Module |
Description |
Common (Green) |
Rare (Orange) |
Very Rare (Pink) |
Req. Slips |
---|---|---|---|---|---|
Eagle stratagems’ cooldowns are reduced by 10 percent. |
80 |
0 |
0 |
0 |
|
Eagle stratagems’ rearm times are reduced by 10 percent. |
80 |
40 |
0 |
0 |
|
Eagle stratagems can be used one additional time per rearm. |
80 |
80 |
10 |
0 |
|
Eagle stratagems drop one additional bomb. |
150 |
150 |
15 |
25,000 |
|
Advanced Crew Training |
Eagle stratagems’ rearm times are further reduced by 10 percent if Eagle uses remain. |
200 |
250 |
25 |
30,000 |
Bridge
Ship Module |
Description |
Common (Green) |
Rare (Orange) |
Very Rare (Pink) |
Req. Slips |
---|---|---|---|---|---|
Your mini-map vision range is increased by 50 meters. |
60 |
0 |
0 |
0 |
|
Eagle stratagems’ rearm times are reduced by 10 percent. |
80 |
40 |
0 |
0 |
|
You can steer better and further while dropping in a Hellpod. |
80 |
80 |
10 |
0 |
|
Fire-based stratagems do 25 percent increased fire damage. |
200 |
150 |
15 |
25,000 |
|
Morale Augmentation |
All stratagem cooldowns are reduced by 5 percent. |
250 |
200 |
20 |
35,000 |
Engineering Bay
Ship Module |
Description |
Common (Green) |
Rare (Orange) |
Very Rare (Pink) |
Req. Slips |
---|---|---|---|---|---|
Sentry, Emplacement, and Resupply stratagems’ cooldowns are reduced by 10 percent. |
60 |
10 |
0 |
0 |
|
Sentry stratagems’ health counts are increased by 50 percent. |
80 |
60 |
5 |
0 |
|
Emplacement stratagems are deployed instantly. |
80 |
80 |
10 |
0 |
|
Lightning Arcs from stratagems jump to one additional enemy. |
200 |
150 |
20 |
20,000 |
|
Streamlined Launch Process |
Support Weapon stratagems launch immediately with almost zero deployment time. |
250 |
200 |
20 |
30,000 |
Robotics Workshop
Ship Module |
Description |
Common (Green) |
Rare (Orange) |
Very Rare (Pink) |
Req. Slips |
---|---|---|---|---|---|
Sentry stratagems’ deployment times are reduced. |
60 |
20 |
0 |
0 |
|
Sentry stratagems’ ammo counts are increased by 50 percent. |
80 |
40 |
5 |
0 |
|
Sentries rotate faster to target new enemy targets. |
80 |
80 |
10 |
0 |
|
Sentries take 50 percent reduced damage from explosions. |
150 |
150 |
20 |
25,000 |
|
Cross-Platform Compatibility |
Mortar Sentries prioritize fire at marked targets. |
250 |
200 |
30 |
35,000 |
Depending on the stratagem type, you must fully upgrade two categories of Ship Modules in Helldivers 2 to net the most benefits. For example, the Engineering Bay and Robotics Workshop collectively upgrade your Sentries and Emplacements. The Bridge and Orbital Cannons work together to upgrade your Orbitals.
Which Ship Upgrades to Get First in Helldivers 2?
Ship Modules are split between six categories, all containing five levels of upgrades in Helldivers 2. While you can choose any ship module category to upgrade first, their individual upgrade levels must be unlocked sequentially.
That means you need to unlock the level 1 upgrade of Orbital Cannons, for example, before unlocking its level 2. You cannot jump directly to level 5. Since the cost of Samples increases with each level, and farming Samples is time-consuming, you need to be absolutely sure which ship module to unlock first in Helldivers 2.
While the long line of ship upgrades may seem overwhelming, follow the simple rules below to help decide what to unlock first. Yes, each Ship Module does a whole lot more after being maxed out, but this list is to curb confusion among new Helldivers 2 players.
- Patriotic Administration Center – mainly improves your support weapon stratagems by reducing their cooldowns and reload times.
- Orbital Cannons – mainly improves your Orbital stratagems by reducing their cooldowns and increasing their salvos and explosion damage radiuses.
- Hangar – mainly improves your Eagle stratagems, allowing you to rearm and call airstrikes and bombing runs quicker.
- Bridge – mainly increases fire damage and reduces cooldowns for all stratagems.
- Engineering Bay – mainly improves your sentry and emplacement stratagems by reducing their cooldowns and increasing their health
- Robotics Workshop – also mainly improves your sentry and emplacement stratagems by increasing their ammo capacity, turret rotation speeds, and resistance to explosive damage.
It’s probably a good idea to start upgrading the Hangar first. Eagle airstrikes and bombing runs are incredibly helpful in Helldivers 2. If you prefer the Orbital strikes and lasers instead, start with Orbital Cannons instead. But choose only one of them, and upgrade Patriotic Administration Center on the side. Everything else comes last.
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