Marvel 1943 Could Be Making Use of Indiana Jones’ Best Trick

Marvel 1943 Could Be Making Use of Indiana Jones’ Best Trick



Marvel Games is ending 2024 with a bang. Despite releasing in an already oversaturated market, Marvel Rivals has managed to amass over 20 million players in the last few weeks, already becoming one of the most successful Marvel video game launches of all time. And to close out the year with a final treat, Marvel 1943: Rise of Hydra has just released a few more details about its story.




Entertainment Weekly has just published an interview with Amy Hennig, creative director and writer for the first three Uncharted games, and producer on Marvel 1943: Rise of Hydra. During the interview, Hennig briefly touches on the game’s inspirations, teases its villains, and confirms that players will be heading to Wakanda, and that last little detail might suggest Marvel 1943 is borrowing one of Indiana Jones and the Great Circle‘s best qualities.

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Marvel 1943: Rise of Hydra Could Be Borrowing Indiana Jones’ Globe-Trotting Structure

Indiana Jones and the Great Circle’s Varied Settings Are a Huge Highlight

After an hour or so of more linear gameplay, Indiana Jones and the Great Circle drops players into a large open area. Players are then quickly let off-leash, being allowed to roam freely around the open-ended environment, completing side quests, exploring for upgrades and resources, and progressing the game’s story via main missions. When players complete the final dungeon/tomb of an area, Indiana Jones and the Great Circle then whisks them off to a new location, and the process begins all over again. This globe-trotting approach comes with three interweaving benefits.


The first benefit of this approach is that it helps to maintain Indiana Jones and the Great Circle‘s great pacing. Before players can even think about getting bored with an area’s layout, its environmental challenges, or its enemy placement, they’re taken to a brand-new location, with a new map to explore and memorize, and new missions and puzzles to complete.

A change of scenery also means that Indiana Jones and the Great Circle offers a great deal of variety in terms of visuals. Each setting has completely distinct architecture and foliage, and the expert use of sound design and lighting gives each area a unique atmosphere. Indiana Jones and the Great Circle‘s globe-trotting structure also goes a long way in fueling the player’s sense of adventure, which is a vital element to get right in an Indiana Jones video game.


Marvel 1943: Rise of Hydra Might Be Taking a Page Out of Indy’s Playbook

In Entertainment Weekly’s interview with Amy Hennig, the producer stated that Marvel 1943: Rise of Hydra will be a “globe-trotting story” that taps into the tropes of “classic men-on-a-mission movies.” WW2-era Paris was already confirmed to be a primary setting in Marvel 1943, and now Wakanda is confirmed too. But that’s only the beginning, as Hennig states in the recent interview that there are “yet-to-be-revealed locations in between” those two.

Based on these quotes, it seems as though Marvel 1943: Rise of Hydra could carry forward one of Indiana Jones and the Great Circle‘s greatest strengths. A globe-trotting structure will hopefully allow Marvel 1943 to maintain a natural pace throughout its story, and keep fans engaged at all times by offering stunning new locations to marvel at.

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