The BEst Fairy Cards In Disney Lorcana, Ranked

The BEst Fairy Cards In Disney Lorcana, Ranked



Every Disney Lorcana release brings excitement and wonder, with new cards and combinations in each set. The expansion of available cards can open the door to gameplay or deckbuilding, which was previously impossible. Meta shifts occur around actions, items, and characteristics as more become available.



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Character cards with certain characteristics, like Inventor or Floodborn, have gained a continual flow of fresh entries. One classification of character cards, fairy characters, is still building a notable selection. Most fairy cards that see play have been Tinker Bell, but you’ll see all the best fairy friends that are available for your decks.


8 Fairy Godmother, Pure Heart

While Fairy Godmother is a less-than-common sight at game stores, she offers a control effect on a Fairy. Those looking to build a deck full of fairies can include her to exert characters on either your or the opponent’s side of the board. Exerting a character with Bodyguard or following the ability with cards like Dolores Madrigal, Easy Listener can make a difference.


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Unfortunately, the requirement to play Cinderella really brings the card’s power down. On the upside, you can repeat it as many times as you can play Cinderella, but aside from some Princess decks or control lists, she will struggle to find a home. Despite the downside, this is an affordable choice for exerting characters, and it has a solid array of stats for the ink cost. However, you’ll often find better cards to take her place unless you specifically have a plan built around fairies or Cinderella.

7 Tinker Bell, Queen Of The Azurite Fairies

If you plan to construct a Fairy deck, then Tinker Bell, Queen of the Azurite Fairies, is a strong option in Amethyst. Evasive with a Willpower of six and the ability to quest for two lore is already a tempting offer, but she comes with another benefit. When Tinker Bell quests, your other fairies get a boost to the lore they retrieve. Adding ways to ready her to your deck can allow for multiple lore boosts, however, ready effects that don’t restrict questing are rare which makes it difficult to build. Instead, you can have many fairies to take advantage of the increase.


This seems strong, but she is limited by the number of fairies in each color. Although options for a deck full of fairy characters are few in type and color combo, Tinker Bell can still work well. Playing her with shift makes for a good deal in terms of cost and ability, but only if you can do so reliably. If you pay the full cost, you’ll struggle to get enough value to justify the ink expense.

6 Tinker Bell, Very Clever Fairy

This Tinker Bell is a great card that sadly is rare to show up in play. Control decks in Ruby/Sapphire and Sapphire/Steel love to get additional ink and Tinker Bell, Very Clever Fairy works well in either combination. Both Ruby and Steel variants will often play many items that seem like a perfect fit.


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Her few appearances are due to her ink cost; she quests for two lore, but better five-cost questers are plentiful. The benefit isn’t enough to secure a slot without getting a lot of extra ink every game. Tinker Bell remains a good choice for item-heavy decks, but you’ll rarely see her in highly optimized or meta decks.

5 Merryweather, Good Fairy

The value of a card is more than the power level of effects or stats, and Merryweather is a card that earns her place through alternative means. Her deckbuilding appeal is thanks to the flexibility of Merryweather, Good Fairy. Finding the right number of early-game cards versus late-game isn’t the only way to balance your cost curve. Turn-one plays that can be inked or played for alternate effects can stay useful when drawn mid-game.


In a deck with efficient challengers, this is like a two-cost action to boost strength, plus you get a character on the board. While not the most effective choice for the ink cost it can still find a lot of use. Although it is flexible, control-focused or aggressive decks are not likely to slot this in as their one-ink character. Her usual inclusion in decks is as a low-budget yet adaptable card, either ensuring a first-turn play or letting a challenging character trade against a bigger target.

4 Tinker Bell, Most Helpful

Tinker Bell flies in as a strong fairy card like she always does. Tinker Bell, Most Helpful, came in the first set yet still finds value in decks. With good stats and questing for two while evasive, she is great to have in play. Then, the real payoff arrives with the ability that is activated when played. Granting a character evasive likely brought one use to mind first, challenging an evasive character. This certainly is helpful, but there is a powerful play hidden here if you’re feeling tricky.


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Tinker Bell’s ability doesn’t specify that your choice must be one of your characters, which allows for a cunning use for her. Handing a benefit to one of your opponent’s characters seems odd, but this can negate the effect of pesky bodyguard characters. Bodyguard requires that the challenger is able to choose the character with the keyword; adding evasive suddenly makes them untouchable. Keep in mind your character needs to be lacking evasive, or the trick can’t get you around the blockage.

3 Tinker Bell, Generous Fairy

In many cases songs are powerful and cost-effective actions, Be Our Guest being a prime example. Tinker Bell, Generous Fairy, carries the song with her by having the same effect. Offering the same ability to search the top four cards for a character, albeit for a higher cost, provides more ways to find the cards you need. The inability to use the card as ink plus the cost of four rather than the two of Be Our Guest can be offputting.


Broken down in terms of expense though, this matches the value of a two-cost character plus Be Our Guest in one card. Condensing your deck through characters with abilities is great, or you can play both cards for extra search. Amber decks often have characters they need to draw during their games, with Tinker Bell and some actions you can reliably see those cards every game. However, a four-ink cost leaves her ill-fitted for aggressive decks. For example, Look At This Family costs seven, but sing-together allows playing it for free by having many characters.

2 Blue Fairy, Rewarding Good Deeds


Having more cards usually means more wins, a common refrain heard in any TCG. The effect card advantage has on games can’t be ignored, granting most options that draw cards a high value. Blue Fairy, Rewarding Good Deeds is that value if your deck has some Floodborn characters. Evasive lets her gain lore while staying safe, and even a small addition to her strength can win you challenges against many important evasive targets.

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With Blue Fairy being low cost and having evasive and card draw only one thing holds her back, possessing only one willpower. Without Ward and only a single point, almost every damage-based removal banishs her, safe only from cards requiring an already damaged character be chosen. Despite being fragile, it performs well in any deck running enough Floodborn, if you have very few in your deck you’ll find better value elsewhere.

1 Tinker Bell, Giant Fairy


Tinker Bell already had a high-value card from The First Chapter, but so far, no other Tink compares to Tinker Bell, Giant Fairy. Throughout set releases, she has remained a consistent staple of Steel decks. Offering a solid array of strength, willpower, and questing potential, additionally, she has board-wide and targeted damage. The entry damage is incredible at removing low-stat characters with ward or handling a board full of cheap cards from aggressive decks.

Getting to choose a character to receive two damage when she successfully banishes something is the icing on top. Even the arrival of cards like Robin Hood, Champion of Sherwood, and Beast, Tragic Hero, failed to scrub Tinker Bell from the meta. She will likely remain a Steel staple for a long time, finding her way into any deck with space for her.

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