How To Play The Glarb, Calamity’s Augur Commander Deck In Magic: The Gathering

How To Play The Glarb, Calamity's Augur Commander Deck In Magic: The Gathering



Glarb, Calamity’s Augur is a very versatile commander in Magic: the Gathering’s Commander format. There are multiple ways to play Glarb, including spells with high mana values, as a Frog commander, or as one that cares about lands. Its effect gives you a lot of options, and this build specifically will be taking advantage of lands.



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A Glarb, Calamity’s Augur deck is all about using Glarb’s effect to make the most of the abilities of your other creatures. If you enjoy having an open-ended commander and one with a ton of different options and utility, Glarb is the commander for you.


Decklist

MTG Disinformation Campaign card with the art in the background.

Commander: Glarb, Calamity’s Augur

Aesi, Tyrant of Gyre Strait

Ancient Greenwarden

Avenger of Zendikar

Azusa, Lost but Seeking

Birds of Paradise

Bonny Pall, Clearcutter

Dimir Spybug

Doom Whisperer

Dryad of the Ilysian Grove

Eye of Muskmantle

Greensleeves, Maro-Sorcerer

Grolnok, the Omnivore

Iridescent Vinelasher

Koma, World-Eater

Loot, Exuberant Explorer

Lotus Cobra

Lumra, Bellow of the Woods

Mirko, Obsessive Theorist

Muldrotha, the Gravetide

Mulldrifter

Oracle of Mul Daya

Rampaging Baloths

Ramunap Excavator

Savvy Trader

Scutre Swarm

Seedborn Muse

Shriekmaw

Six

Springheart Nantuko

Tatyova, Benthic Druid

The Gitrog Monster

Tireless Provisioner

Tireless Tracker

Uro, Titan of Nature’s Wrath

Wayward Swordtooth

Wonder

Yarok, the Desecrated

Farseek

Nature’s Lore

Rampant Growth

Three Visits

Treasure Cruise

Assassin’s Trophy

Beast Within

Brainstorm

Dig Through Time

Growth Spiral

Noxious Revival

Otherworldly Gaze

Arcane Signet

Chromatic Lantern

Hedge Shredder

Sol Ring

Talisman of Curiosity

Talisman of Dominance

Talisman of Resillence

Case of the Locked Hothouse

Case of the Shifting Visage

Disinformation Campaign

Enhanced Surveillance

Exploration

Fisher’s Talent

Fortune Teller’s Talent

Walk-In Closet // Forgotten Cellar

Zendikar’s Roil

Alchemist’s Refuge

Command Tower

Dimir Aqueduct

Dreamroot Cascade

Drowned Catacombs

Exotic Orchard

Field of the Dead

Flooded Grove

x4 Forest

Golgari Rot Farm

Hinterland Harbor

x3 Island

Llanowar Wastes

Mystic Sanctuary

Opulent Palace

Rejuvenating Springs

Reliquary Tower

Shipwreck Marsh

Simic Growth Chamber

Sunken Hollow

x3 Swamp

Thespian’s Stage

Underground River

Vesuva

Watterlogged Grove

Woodland Cemetery

Yavimaya Coast



The decklist contains 37 creatures, five sorceries, seven instants, seven artifacts, nine enchantments, and 34 lands. Most of the cards in the deck either care about lands entering the battlefield, you surveilling, or enabling you to play multiple lands in one turn.

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Key Cards

Glarb, Calamity’s Augur

Image of Glarb, Calamity's Augur card.

The commander of the deck, Glarb, Calamity’s Augur is one of the most important pieces of the deck. The ability to play lands from the top of your library is the main attraction, especially when combined with cards that let you play multiple lands a turn.

If you do get stuck on a card you can’t play at the top of your library, you can use Glarb’s ability to surveil and control the topdeck and make it something you can cast. In addition to all of that, Glarb’s deathtouch makes it a great blocker in combat as well.


You can use Glarb’s surveil ability at any point so long as it isn’t tapped. It is best to use it during the end step before you start your turn to make sure there are cards you want to draw on the top.

Mirko, Obsessive Theorist

MTG Mirko, Obsessive Theorist card with the art in the background.

Mirko, Obsessive Theorist is one of your payoffs for using your surveil abilities. It slowly grows in stats with +1/+1 counters when you do, making it a threatening attacker and blocker. Since Mirko has vigilance, you can attack with it without needing to tap it to hold it up as a blocker.

Mirko also acts as a reanimator for creatures in your graveyard. In some situations, you’ll need to surveil creatures in the graveyard that you’d rather put on your battlefield. Mirko is the best way to get those back, albeit with a finality counter that’ll exile the creature if it ever leaves the battlefield.


Eye Of Duskmantle

MTG Eye of Muskmantle card with the art in the background.

Eye of Duskmantle is one of the most synergetic cards with Glarb’s surveil ability. The Eye lets you use your life total to cast spells you surveilled into the graveyard. This allows you to use life to pay for your expensive spells if you don’t have the mana to cast them normally.

So long as the cards were surveilled into the graveyard, you could cast them the turn they were. The payment of life is also optional, or you can pay mana to cast them if your life totals are on the lower side.

Eye of Duskmantle lets you play more spells in one turn. Life is a resource in Magic, especially for Commander with high starting life totals. Glarb can only cast spells with four or more mana from the top of your library, so by surveilling them into the graveyard you can cast them with Eye of Duskmantle instead.


Aesi, Tyrant Of Gyre Strait

MTG Aesi, Tyrant of Gyre Strait card with the art in the background.

With how many lands you play in the deck, Aesi, Tyrant of Gyre Strait gives you a ton of value. Not only does it let you play an extra land each turn, but draws you a card each time a land enters. This stack with other cards that play multiple lands can lead to a ton of cards being drawn in just one turn.

Aesi, Tyrant of Gyre Strait helps to prevent Glarb from getting stuck on a card you can’t play from the top of your library. You can play cards from the top of your library with Glarb until you get stuck, then play a land to draw the one that stops you in your tracks.

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How To Play The Deck

MTG Grolnok, the Omnivore card with the art in the background.


A Glarb, Calamity Augur Commander deck is all about playing lands and surveilling and taking advantage of all the effects that benefit from that. You aren’t going to be short on cards to play with how much mana generation you can get down on the battlefield quickly.

Multiple cards let you play multiple lands in one turn. These include Aesi, Tyrant of Gyre Strait, Dryad of the Illysian Grove, and Loot, Exuberant Explorer to name a few, the last of which also helps you shift around cards on the top of your deck with its ability to put a creature from the top six cards of your library onto the battlefield.

If you have multiple cards that grant an extra land drop on the battlefield, these effects stack. So if there are three of them, you can play an additional three lands a turn on top of your normal land drop.

On the surveil side of things, Mirko, Obsessive Theorist, and Dimir Spybug help to make solid attackers by growing each surveil, Eye of Duskmantle lets you cast extra spells, and Enhanced Surveillance lets you surveil an extra two cards each time you surveil.


The primary win condition of the deck is winning through combat. Multiple cards create creatures when lands enter, such as Rampaging Baloths and Scute Swarm. With how many lands you’re going to be playing, this token generation can very quickly run away with the game. In addition, you have Iridescent Vinelasher to deal burn damage with landfall goes off.

The biggest downside of the deck is its weak early game. It does take a while to set up, but once you have creatures that enable your primary land-based strategies, things quickly start to snowball in your favor. Glarb’s surveil ability helps you get to your key cards quicker, controlling the top deck and putting useless cards for the given game state into the graveyard.

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