CD Projekt Red has made quite a name for itself with The Witcher series, amd managed to even diversify the games it makes with Cyberpunk 2077. They’re known mostly for their AAA single-player RPGs, though it be be unfair not to note the other varied games it has made.
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While The Witcher series does make up the vast majority of the games CD Projekt Red creates, there are probably quite a few more games here than you might have expected. So without further ado, let’s look at each and every game that CD Projekt Red has made so far.
Updated December 18th, 2024 by Hilton Webster: Sure as the sun will rise and set, CD Projekt Red will make more Witcher games. It is a rich world after all, once that they pull heavily from their own and wider Slavic cultures to portray so beautifully. And it’s easy amidst all that to forget about some of the other, smaller games they’ve made. We’ve tidied this article up and added in some of their less-known titles.
11 Roach Race
Roach Race is a funny little one, because it almost exists more as a joke than a game that is meant to be deep and rewarding for players, or profitable for CD Projekt Red. As the name probably reveals, Roach Race is an endless runner-style game, with Roach dashing across the landscape away from vicious monsters.
The game was revealed as part of an update for Cyberpunk 2077 as a minigame, though it was released on mobile for free as well. It doesn’t exactly feel fair to compare the game to full-fledged releases, but there’s no denying it is an exceedingly simple, if very endearing, game
10 The Witcher Battle Arena
The black sheep of the entire series is The Witcher Battle Arena, which was a free-to-play MOBA for mobile devices and PC. Gameplay was familiar to other mobile MOBA games but suffered from a comparatively small pool of characters. In the end the game felt far more like a year long beta project than a full release, as the game formally launched, and shut down, within 2015.
While the game did not force players into a pay-to-win situation, the sudden cancelation of the game did irk much of the player base who did not expect a MOBA based on such a successful game series to up and vanish with so little warning.
9 The Witcher Adventure Game
There is absolutely nothing wrong with The Witcher Adventure Game when considered through the gaze of a board game enthusiast. However, it has always struggled to capture the feeling of The Witcher in a satisfactory way. Whether one is playing the board game or the digital version, gameplay suffers from pacing and combat is rather dull, neither of which are issues present in the other games in the series.
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If instead this game were released and rebranded without any mention to The Witcher, it would do quite well, but it simply does not capture the feelings of any of the games.
8 The Witcher: Monster Slayer
- Released
- July 21, 2021
- Developer(s)
- Spokko
- Publisher(s)
- Spokko
After Geo-location games became all the rage with Pokemon Go, there were endless games trying to catch in on the hype. While the most successful were still made by Niantic, Cd Projekt Red, alongside co-developer Spokko, decided to try their hand with The Witcher: Monster Slayer.
You would travel around your own world, collecting herbs, speaking with in-game characters and of course hunting monsters. Combat was managed using the touchscreen for sword strikes and casting signs. It was an interesting system, but not one that CD Projekt Red managed to monetise enticingly. As such, the game was shut down in June 2023.
7 Gwent: Rogue Mage
After the runaway success of the Gwent minigame in The Witcher 3, it spawned its own series in the dedicated Gwent card game. That then spawned its own spin-offs, with Rogue Mage being one of them. It’s a slightly awkward affair though, because it doesn’t quite have the same depth as Thronebreaker.
Rogue Mage is a rogue-lite deckbuilder with plenty of randomised elements to the game. Except it is very short, and relies very heavily on the style of the original Gwent multiplayer game. Had it existed as an extension of it, Rogue Mage would have been a truly impressive little experience. As a standalone, it feels oddly light on content even when it is good.
6 The Witcher
The Witcher
- Released
- October 30, 2007
The original Witcher game is an awkward thing. It is clunky, quite sexist, and packed with some very uneven voice-acting. At the same time, it houses the thematic core of the series wonderfully, and basically every game mechanic in the series was introduced here. For all its flaws, there is an undeniable charm to the game.
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Perhaps that is why it is getting a remake. The game has plenty of good merits to it, and did birth a massively successful series. Bringing it up to the standard of the other games in the series would really lets its world and gameplay systems shine. Yet even now, you can see glimmers of that truly special game.
5 Thronebreaker: The Witcher Tales
Thronebreaker: The Witcher Tales
Thronebreaker: The Witcher Tales is one of the most interesting spin-off titles in the game series. Players control Queen Meve in a campaign to build alliances and take back the North. The game play is a mix of old school exploration with an isometric perspective like Baldur’s Gate, but most of the conflict and battles are resolved through matches that feel similar to Gwent: The Witcher Card Game.
With a well-written story and innovative gameplay, Thronebreaker was an unexpected addition to the series and is worth a playthrough.
4 Gwent: The Witcher Card Game
- Released
- October 23, 2018
After its success in The Witcher 3, players begged for a standalone Gwent game, and that is exactly what it got. Continuing the legacy of card games like Final Fantasy 8’s Triple Triad, Gwent has taken on a life fully its own.
That is exactly what happened however, and the engrossing minigame became a fully-fledged title that offers players a similar experience as Hearthstone or Magic: The Gathering. With a thriving competitive scene and evolving strategy, Gwent has made a major impact for players and looks to remain a promising game for years to come.
3 The Witcher 2: Assassins of Kings
The sequel to the first game hit the ground running in 2011 and improved on virtually every aspect of the first title. Combat was far more complex, forms were able to be used in more interesting and strategic ways, and both weapons and armor felt more properly implemented into the world.
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The game was also a new point for the development team, featuring the use of their own REDengine rather than BioWare’s Aurora Engine used in the first game. There was also branching dialogue with full voice acting, and overall expanded on the world, paving the way for the third game in the series.
2 Cyberpunk 2077
source: https://gamerant.com/cyberpunk-2077-kids-playing-with-weapons-video-clip/
- Released
- December 10, 2020
After some very extended marketing, an incredibly rough launch and some odd company behaviour, there is no denying that Cyberpunk 2077 made an incredibler comeback. It was CD Projekt Red’s first game outside of The Witcher series, and even for all of its pitfalls, managed to be a game that was incredibly different.
It had a combat system that was much more enticing, offering more variety in how you chose to approach situations. The density of the city and the first person perspective felt like a welcome addition to cope with the tight city streets and copious interiors. Even if it isn’t always the most interesting interpretation of Cyberpunk, it’s undeniably a game with a big heart.
1 The Witcher 3: Wild Hunt
There was no doubt that the latest installment in The Witcher series would take the top spot, and it should be no surprise to fans of the game either. On its own, the third in the main series boasted a strong narrative and improved upon the previous games in terms of combat and an overall sense of progression.
That in itself would have been enough to make the third game a great end in its own right, however, CD Projekt Red surpassed all expectations in the release of both expansion packs Hearts of Stone and Blood and Wine. There is a reason The Witcher 3 has solidified itself as a cultural touchstone, from the integration of real-world cultures, to the fantastic world-building and writing it employs.
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