Summary
- The 1.7.19 update for Lords of the Fallen makes more adjustments to the dash and roll mechanic, making it more responsive.
- The developers have also improved the blood animation shown in the cutscene after players defeat Pieta.
- A Lords of the Fallen sequel is currently in the works, with the studio aiming for a 2026 release.
The 1.7.19 update for Lords of the Fallen has been released, tweaking the game’s dash and roll mechanic and introducing other improvements and bug fixes. This smaller update follows the hefty 1.7 update for Lords of the Fallen released earlier in December, which added several fan-requested quality-of-life features and balance adjustments.
Despite the impressive sales of Lords of the Fallen immediately following its release in October 2023, the title has seen its fair share of criticism, with some frustrated by its high difficulty and poor performance on PC. The development team at Hexworks has released a steady stream of patches and updates to tweak the game, with November’s 1.6 update adding PlayStation 5 Pro support and a more helpful tutorial for newcomers to the title. Bug fixes and performance improvements continue to trickle in, and a new update is addressing some issues players have noted with the fantasy action RPG.
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Released on December 18, the 1.7.19 update for Lords of the Fallen is on the smaller side, targeting some very specific problems plaguing the player experience. Those exploring Mournstead can now interact with both Vestiges and Umbral exit points, even when enemies are nearby. Additionally, the team has made further adjustments to the dash and roll mechanic, increasing player control and responsiveness to make evading enemy attacks easier. According to the patch notes, the developers have also improved the blood animation shown in the cutscene after players defeat Pieta, noting that this was implemented “by popular demand.”
In the more hefty 1.7 update for Lords of the Fallen released on December 12, some often requested quality-of-life features were introduced to the open-world dark fantasy game, including an option to control whether consumables picked up while exploring are added to the Quick Access bar or not. The range of enemy attacks was also tweaked, with the development team explaining that they were committed to making combat in Lords of the Fallen feel fair, while also maintaining a certain level of difficulty and challenge. Many players were also happy to see that stamina depletion had been recalibrated, allowing for more fluid character control both while exploring and in combat.
In October, CI Games announced that a sequel to Lords of the Fallen was in full production, with a release date planned for 2026. According to the publisher, the sequel, known internally as “Project III,” will include shared-progression co-op, and will feature “a more commercial narrative and art style” with higher production values. Details about the sequel remain under wraps, but fans are expecting a full reveal sometime in 2025.
Lords of the Fallen Update 1.7.19 Patch Notes
Vestiges & Umbral Exit Points
Players are now able to interact with both Vestiges and Umbral exit points when enemies are close by.
Pieta Blood Improvements
By popular demand, we’ve made improvements to the blood animation in the cutscene following the defeat of Pieta.
Roll Refinements
Last week, we introduced a first wave of enhancements to the dash and roll for greater player control and responsiveness. Based on your feedback, we’ve made further improvements this week to ensure the evasion mechanic feels as satisfying and effective as ever.
Vigor Descriptor Fix
Small bug fix to ensure vigor auto pickup descriptor shows in the settings menu.
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