Final Fantasy 14 Reveals 7.15 Patch Notes

Final Fantasy 14 Reveals 7.15 Patch Notes



Summary

  • Final Fantasy 14 Patch 7.15 is the last update of 2024, concluding a busy year for players.
  • PVP Job changes in Patch 7.15 include nerfs for some jobs like Astrologian, Samurai, and Paladin.
  • The new content update introduces the Cloud of Darkness raid and resolves various issues in the game.



On December 17, Final Fantasy 14 released Patch 7.15, introducing the next chapter of the Hildibrand quest series and some PVP Job changes to the critically acclaimed MMORPG. The new Final Fantasy 14 content update also brought new content for crafters and gatherers to participate in, and fixed some outstanding bugs and issues.

Patch 7.15 is the game’s last update of the year, as it caps off a busy, change-filled 2024 for Final Fantasy 14. Between the launch of the Dawntrail expansion and the game’s first major graphical overhaul since A Realm Reborn, Final Fantasy 14 players have had no shortage of content to participate in throughout 2024. Patch 7.15 is the game’s third patch since November, which saw the release of the 7.1 Crossroads update. Patch 7.1 introduced the Echoes of Vana’diel alliance raid series, continued the main story of Dawntrail, and made improvements to the glamour and interior housing systems.


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Final Fantasy 14 Patch 7.15 is now available to download on all platforms and requires approximately 484 MB of free storage space on Windows PCs. Final Fantasy 14 players who have been diligent with completing quests will notice three new quests have been added throughout Tuliyollal. Two of Patch 7.15’s new quests, called “Appreciated Value” and “Laying New Tracks,” are respectively the final quests for the Wachumeqimeqi story arc, and the start of the first Custom Delivery client quest for Dawntrail. The third new quest introduced in Patch 7.15 is the latest chapter of the fan-favorite Hildibrand quest series, which will lead players on an adventure to find the missing inspector, Hildibrand Manderville, following his escapades in Thavnair during Endwalker. Players must complete all prior Hildibrand quests to experience the newest chapter.


Final Fantasy 14‘s 7.15 update picked up where Patch 7.11 left off and made some PVP Job balance changes. The Astrologian, Samurai, and Paladin received some nerfs to specific abilities in PVP, and Jobs like Bard, Viper, and Black Mage saw some buffs to their PVP kits. No PVE Job changes were made in Patch 7.15. One of the update’s major features, the Cloud of Darkness (Chaotic) alliance raid, will go live on Tuesday, December 24. However, Final Fantasy 14 players can now preview the new rewards associated with the Chaotic alliance raid by speaking to Uah’shepya in Solution Nine.

Issues with PVP actions and the Futures Rewritten (Ultimate) raid were also addressed in the 7.15 update. Between the launch of Patch 7.15 and the return of the Starlight Celebration, Final Fantasy 14 players have plenty of content to look forward to.


Final Fantasy 14 Patch 7.15 Notes (December 17, 2024)

Playable Content

Quests

  • New class quests have been added.
    • Wachumeqimeqi: Appreciated Value
  • New side story quests have been added.
    • Inconceivably Further Hildibrand Adventures: The Case of the Displaced Inspector
    • Custom Deliveries: Laying New Tracks


Housing

  • Furnishings from the 2022 FFXIV Furnishing Design Contest have been added.
  • New indoor and outdoor furnishings have been added.

Miscellaneous

  • A new hairstyle inspired by the 2023 FFXIV Hairstyle Design Contest entry is now available.

Battle System

  • A new alliance raid, Cloud of Darkness (Chaotic) has been added.
  • Please be advised that Cloud of Darkness (Chaotic) will not be accessible until Tuesday, December 24 at approximately 2:00 a.m. (PST), one week after Patch 7.15 releases.
  • Players can only register to enter Cloud of Darkness (Chaotic) via the Raid Finder.
  • After completing the main scenario quest “Dawntrail,” speak to the Wandering Minstrel in Tuliyollal (X:11.1 Y:14.6) as a level 100 Disciple of War or Magic.
    • The role requirements for this duty are 2 tanks, 2 healers, and 4 DPS. Preformed parties registering via the Raid Finder must fulfill these role requirements.
    • Furthermore, preformed alliances (12 to 24 players) may challenge this duty without role restrictions or being matched with other players. Challenging this duty with fewer players will not result in decreased rewards. * Difficulty for this duty has been set for a 24-player alliance and will not scale depending on party size.
    • By speaking with Uah’shepya in Solution Nine (X:8.7 Y: 13.5), players can exchange obtained items for rewards.
    • When completing Cloud of Darkness (Chaotic) during designated times, the number and drop rate of rewards from treasure coffers may be increased. An icon in the Raid Finder will indicate when the limited-time bonus is activated.
    • When completing Cloud of Darkness (Chaotic) with one or more players who have yet to complete the duty, certain rewards will be added in proportion to the number of first-time players.


PVP Job Adjustments

  • Following changes made in Patch 7.11, we have made further adjustments to ensure balance between jobs.
  • Furthermore, feedback regarding adjustments made to the timing of action effects in Patch 7.1 has brought to our attention discomfort felt by players particularly when executing character-centered area of effect attacks.
  • We will continue to consider timing and area of effect adjustments for future patches.

Paladin

  • Due to adjustments made to its timing in Patch 7.1, opportunities to effectively use Guardian have increased, making it a much stronger action in paladin’s repertoire.
  • When paired with jobs that excel in both recovery and durability, it has contributed to unforseen overtime extensions, which is why we have lengthened its cooldown timer to limit how often it may be used.
  • Additionally, we have adjusted the potencies of Sword Oath and Shield Oath, granted by Holy Sheltron, to temper defensive abilities and enhance offensive abilities.

Monk


  • We have increased the damage potency of Pressure Point, granted by Wind’s Reply, in order to address a dearth of KOs in the wake of Patch 7.1.
  • We also increased both the damage and cure potencies of Earth’s Reply to both enhance monk’s unique job characteristics and help them contribute more to matches.

Dragoon

  • For a job that excels at the offensive, dragoon was struggling with both damage output and KOs, particularly in higher tiers, which is why we increased the potency of both High Jump and Starcross.

Samurai

  • Compared to other melee DPS, samurai boasts high usage and win rates.
  • We have adjusted abilities to better temper their strengths while retaining the job’s character as much as possible, such as the potency of Iaijutsu actions, the defensive capabilities of Hissatsu: Chiten, and Zantetsuken’s ability to change the course of battle with a single strike.

Viper

  • We strengthened viper in Patch 7.11, but still find win rates lacking when compared to other jobs.
  • This time, we have shortened the recast timers for some actions and made adjustments to help them be more active on the battlefield, so as to better showcase viper’s unique strengths.


Bard

  • With the goal of increasing poor win rates, we have strengthened Pitch Perfect and Repelling Shot to shore up bard’s offense while keeping in mind not to give extreme advantage to burst damage abilities.

Machinist

  • Win rates have improved in the wake of Patch 7.11’s adjustments, but after determining there is still room for improvement, we increased the potency of Drill, reduced in Patch 7.1, to increase KO capabilities.

Black Mage

  • Adjustments made in Patch 7.11 have improved the usage of fire-aspected magic attacks and increased damage output, but we still found black mage’s contribution during matches to be lacking.
  • This time, we increased the potency of Paradox and ensured minimal loss when switching between elemental aspects, thereby showcasing this job’s unique usage of fire- and ice-aspected actions as one of its merits.
  • Furthermore, to improve playability, we adjusted Xenoglossy so that HP is still absorbed even when a player’s HP is above 50% when the action is executed.


Summoner

  • In light of enhancements being made to other magical ranged DPS like black mage and pictomancer, we decided to improve summoner’s somewhat lacking defense by increasing the amount of damage absorbed by Radiant Aegis.

Pictomancer

  • The defensive actions Tempera Coat and Tempera Grassa have an effect wherein recast timers are shortened when their barriers are absorbed, but this can result in great loss if used ineffectively.
  • Therefore, to achieve a good balance, we have shortened the recast timers for the actions themselves and reduced the amount of time deducted from recast timers upon barrier absorption.
  • In addition, to increase Advent of Chocobastion’s impact on matches, we have increased the duration of Star Prism’s damage enhancing effect.

Scholar

  • Scholar excels in providing support to their party, but compared to other jobs they feel lacking when it comes to independent firepower and KOs.
  • While we understand this is part of scholar’s unique charm, we also decided to strengthen some attacks so their offensive contributions are better felt in battle.


Astrologian

  • Since astrologian still maintains extremely high win rates even after Patch 7.11’s adjustments, we have made generalized changes to help keep them in line with other jobs.
  • Letting Gravity II apply Heavy to surrounding targets was unduly impactful not only in Crystalline Conflict but Frontline and Rival Wings as well, so the action has been reverted to apply Heavy to the first target only, as it did previously in Patch 7.1.
  • Additionally, the time players may use Lord of Crowns and Lady of Crowns, drawn with Minor Arcana, has been shortened, tempering astrologian’s influence within a party.

Sage

  • Compared to other healers, sage has low win rates, which is why we have increased both their offensive and defensive abilities.
  • The damage and cure potencies of Psyche and Pneuma have been increased and recast timers adjusted accordingly.
  • Furthermore, we shortened Eukrasia’s recast timer to allow for more action on the battlefield and options for this job.


Crystalline Conflict

Items

  • New Items have been added.
  • New recipes have been added.
  • Players can now speak with Nitowikwe in Shaaloani to complete custom deliveries.
    • By completing these custom deliveries, players can receive gil, experience points, crafters’ scrips, or gatherers’ scrips. * A total of 12 custom deliveries can be made each week.
    • Players can gain the ability to cast glamours on Nitowikwe by raising her satisfaction level to the maximum. * The player must have glamours unlocked to acquire this ability. * Glamour prisms are required as catalysts for the glamouring process. * Items used to cast glamours will be bound to you, and can no longer be traded or sold on the market.
  • New items have been added to gathering points.
  • New varieties of fish have been added.
  • New mounts have been added.
  • New minions have been added.


System

  • The division of Kozama’uka, Shaaloani, Heritage Found, and Solution Nine into multiple instances, added to alleviate congestion in Patch 7.0, will be removed.
  • New achievements have been added.
  • New trophies and achievements have been added for PlayStation 5 and Xbox Series X/S.
  • New music and sound effects have been added.

Resolved Issues

  • The following issues have been addressed.
    • An issue with the trial the Minstrel’s Ballad: Sphene’s Burden wherein a Triple Triad card would not drop as a reward.
    • An issue with the Ultimate raid Futures Rewritten wherein the display of enemy attacks would lag for some players under certain circumstances.
    • An issue with the Ultimate raid Futures Rewritten wherein the display of certain enemy attacks was difficult to see.
    • An issue when playing warrior in PvP wherein using Primal Wrath would affect obstructed targets.
    • An issue with the dark knight PvP action Eventide, wherein players would KO under the effect of Undead Redemption under certain circumstances.
    • An issue when playing gunbreaker in PvP wherein failing to land a hit with Fated Brand would cause the additional barrier effect not to trigger.
    • An issue when playing monk in PvP wherein multiple players using Wind’s Reply on the same target would only result in one application of Pressure Point.
    • An issue when playing dragoon in PvP wherein having Down for the Count inflicted at the same moment Sky High is executed would result in temporary invulnerability even after returning to battle.
    • An issue when playing reaper in PvP wherein using Perfectio to achieve a KO would not count towards the player’s KO score if their target was also being attacked by a different player.
    • An issue when playing viper in PvP wherein multiple players using World-swallower on the same target would result in only one application of the additional effect Noxious Gnash.
    • An issue when playing dancer in PvP wherein the additional effects of Starfall Dance, Fan Dance, Sword Dance, and Dance of the Dawn would not trigger if the target was KOed and the hit wasn’t landed.
    • An issue when playing pictomancer in PvP wherein multiple players using Fanged Muse on the same target would result in only one application of the damage over time additional effect.
    • An issue when playing white mage in PvP wherein the additional effect of Seraph Strike that reduces damage taken by self and nearby party members by 10% would not activate.
    • An issue with PvP scholar actions Expedient and Seraphism wherein the icons for Adloquium and Biolysis would not be highlighted even when the status Recitation was applied.
    • An issue when playing astrologian in PvP wherein Lady of Crowns and Lord of Crowns would affect obstructed targets.
    • An issue when playing sage in PvP wherein using Icarus or Toxikon would trigger both recast timers, preventing the consecutive use of these actions.
    • An issue when playing PvP wherein the status Guard was displayed as a debuff icon.
    • An issue when playing Crystalline Conflict custom matches wherein a target’s informational HUD would be displayed on the battle screen under certain circumstances.
    • An issue with character creation, re-editing character appearance, and choosing retainer appearance wherein viewing the character in the forest of the Black Shroud in daytime would cause interference from shadows under certain circumstances.
    • An issue wherein certain gear graphics were displayed incorrectly.
    • An issue with the journal and duty list wherein opening the map would not favor the aetheryte icons over the quest markers.
    • An issue with Party and Alliance Chat Name Display Settings wherein settings would apply only to the player themself when joining cross-world parties.
    • An issue with the Novice Network wherein the icons for new adventurer, returner, and mentor would not be displayed in the chat log.
    • An issue with the opening movie and logo corresponding to main scenario progress, wherein logging in with a different character would revert it to a previous patch, despite having cleared Patch 7.1 main scenario with at least one character.
    • An issue wherein certain text was incorrect.
  • Other various issues have also been addressed.


Known Issues

  • An issue with certain cutscenes introduced in Patch 7.15 wherein graphics are incorrectly displayed.
  • An issue with the alliance raid Cloud of Darkness (Chaotic) wherein the tether markers of certain actions are temporarily displayed as separated from the player.
  • An issue with the reward from the final quest of Nitowikwe’s custom deliveries wherein it cannot be redeemed from a Calamity salvager.

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