All Monster Wrangler Spells & Abilities in Dragon Quest 3 Remake

All Monster Wrangler Spells & Abilities in Dragon Quest 3 Remake



Of all the new additions in Dragon Quest III HD-2D Remake, the Monster Wrangler vocation is the most interesting. Aside from the fact that the Monster Wrangler can single-handedly capture every Friendly Monster in Dragon Quest 3 Remake, it also features some of the game’s best tools for combat. Best of all, new players can enjoy the Monster Wrangler’s perks from the start of the game, as they are immediately available at Patty’s Party Planning Place. This guide will explain how to use the Monster Wrangler in Dragon Quest 3 Remake, and provide a complete list of all spells & abilities.



Related
All Mini Medals in Dragon Quest 3 Remake (& Where to Find Them)

Where to find every Mini Medal in Dragon Quest III HD-2D Remake.

Monster Wrangler Best Build – Dragon Quest 3 Remake

Dq3-Monster-Wrangler-Build

Creating the best Monster Wrangler build in DQIII Remake is not too difficult, but it may take a bit of time. However, the wrangler has one of the best ability and spell progressions in the game, so they will be useful long before they reach their peak.

How to Hire a Monster Wrangler:

There are two ways to add a Monster Wrangler to your party in Dragon Quest 3 Remake. They are as follows:

  • New Hire: At any point in the game, you can visit Patty’s Party Planning Place in Aliahan and hire a Monster Wrangler. This is possible the first time you visit to create your first party, and at any point after. Simply head upstairs and speak to the NPC at PALS. You can create your Monster Wrangler, and either allow the game to assign the various Seeds, or do it yourself.
  • Change Vocation: Not too far into the game, you will unlock the ability to change vocations at Alltrades Abbey. Once any character other than the Hero reaches level 20, they can change vocations. Those players that have already started the game without a Monster Wrangler may want to consider this option, as the character will retain any abilities and spells they have learned from their previous vocation. This will allow you to create some extremely powerful Monster Wranglers.


Monster Wrangler Best Personality:

For the Monster Wrangler, there are two personalities that seem to work the best: Vamp and Lone Wolf. While this is the current consensus, any personality that improves Resilience and Luck should work well with the Monster Wrangler. For now, we’ll focus on the two most popular personalities.

Only female (

Appearance B
“)
characters

can have the Vamp personality. Male characters will change to the
Charmer
personality when they read
Guns N Buns
.

  • Vamp: There are two ways to change a character’s personality to Vamp. To change temporarily, you can use the Garter accessory, which can be acquired by turning in five Mini Medals to Manny at the bottom of the well in Aliahan. To permanently change to the Vamp personality, you must read the Guns n’ Buns book. This book can be acquired by defeating the Rank 7 Monster Arena in Manoza. You can get a second copy by wishing for it after defeating Xenlon in the Temple of Trials. There does not appear to be a reliable way to get the Vamp personality from PALS.
  • Lone Wolf: To temporarily change your personality to Lone Wolf, you’ll need a Skull Ring accessory. You can get one early from one of the chests on the top floor of Skyfell Tower. There are no books for Lone Wolf. It seems that you can get the Lone WOlf personality when creating a new Monster Wrangler at PALS if you use three Seeds of Agility, then two Seeds of Wisdom.


All Monster Wrangler Spells & Abilities – Dragon Quest 3 Remake

DQ3-Monster-Wrnagler-Lashing

First, it is important to note that the Monster Wrangler vocation does not feature any spells. Everything you unlock as the Monster Wrangler will be found under Abilities. The Monster Wrangler features two types of Abilities. First, they have the normal abilities that unlock, like all vocations, as you progress through each level. Wranglers will also unlock special abilities as you catch Friendly Monsters. There are several milestones you much reach, each of which unlock a new ability. They will be split into two separate sections below.

Monster Wrangler Ability Progression:

Remember that unlocks aren’t an exact science in

Dragon Quest 3 Remake.

There is a small range of levels that spells and abilities will be unlocked at. If you don’t unlock an ability at the same level we did, don’t worry, as they usually only differ by 1 or 2 levels at the most.


Ability Name

Description

MP Use

Level Unlocked

Tongue Lashing

Gives the enemy a little lick, sometimes leaving them too stunned to move.

2

1

Soothing Song

A nice, calm number that restores at least 20HP to all party members.

5

6

Animal Instinct

Searches for any friendly monsters lurking nearby.

0

10

Emergency Groom

Makes an ally look a bit more presentable, restoring at least 50 HP

5

12

Attack Attacker

`A heavy hit that reduces an enemy’s attack.

6

14

War Cry

A mighty bellow that gives all enemies a fright.

4

18

Tongue Bashing

Gives an enemy a large lick, leaving them trembling with fear.

7

21

Flame Breath

Unleashes a flaming breath attack on all enemies.

5

23

Boulder Toss

Lobs a big boulder that hits the heads of all enemies.

14

29

Burning Breath

A sizzling breath attack that paralyses all enemies.

9

36

C-C-Cold Breath

A frightfully frigid breath attack that freezes all enemies caught in its path.

22

44


All Monster Wrangler Friendly Monster Abilities:

Ability Name

Description

MP Use

Monsters Caught

Call of the Wild

Summons a wolf warrior that unleashes four strikes on all enemies.

3

1

Monster Pile-On

Sics the monsters you’ve rescued on all enemies. (Scales as you collect more monsters)

8

10

Lashings of Love

An attack on a group of enemies that can deal heavy damage to humanoid-family foes

5

30

Wild Side

Allows you to act twice per turn for a wee while. (2 turns)

9

50

Focus Pocus

Restores the caster’s MP after each turn for a while.

3

80

Fog of War

Neutralizes all magical effects affecting allies and enemies alike, as well as preventing everyone from casting spells. (3 turns)

12

100


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