The Best Feats For Jedi Guardians

The Best Feats For Jedi Guardians

Summary

  • Dueling feat provides Attack and Defense bonuses, becoming overpowered at the Master level.
  • Toughness feat for Jedi Guardians grants Vitality and damage reduction, enhancing durability.
  • Two-Weapon Fighting feat maximizes damage output, ideal for Jedi Guardians in combat.



Star Wars: Knights of the Old Republic is, according to most fans of both the Star Wars cinematic and video game universe, one of the best titles the franchise has ever released. While its graphics are clearly outdated, the game mechanics can be a bit clunky, and every enemy makes the same sound when dying, this title is still a masterpiece in every sense of the word.

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After escaping Taris, players will head to Dantooine to meet with the Jedi Council in the Academy there. After completing their trials, they will be asked which type of Jedi they want to be. Those who prefer lightsaber combat above all else will choose Jedi Guardian, a class that pairs very well with a few elements in the game. Here are the best feats for Jedi Guardians in Star Wars: Knights of the Old Republic.


8 Dueling

A Superb Attack And Defense Bonus

The Shadowlands in Kashyyyk in Star Wars Knights of the Old Republic


Feat Name

Dueling

Improved Dueling

Master Dueling

Requirements

None

Level 4

Level 8

ATK and DEF Bonus

+1

+2

+3

The Dueling feat is one of the most important that Jedi Guardians can unlock, as it not only provides a formidable Attack and Defense bonus from the base version, but when upgraded to the Master alternative, it’s absolutely overpowered.

Since Jedi Guardians are constantly in close combat, it’s important that they have the right Defense bonus and that they can deal as much damage as possible to dispose of their enemies quickly. The Dueling feat, along with a good lightsaber crystal, can be the difference between succeeding or having to restart from the last autosave.

7 Toughness

More Vitality, Less Damage Taken

Fighting a battle in Star Wars Knights Of The Old Republic


Feat Name

Toughness

Improved Toughness

Master Toughness

Requirements

None

Level 4

Level 8

Vitality Bonus per level up

+1

+2

+3

Damage Taken

-2

-2

Star Wars: Knights of the Old Republic not only introduced new planets like Manaan to players, but also various Feats that they can combine with the different Jedi classes available. The Toughness Feat, for example, is ideal for Jedi Guardians as it not only allows them to take less damage, but also gain more Vitality every time they level up.

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Since Jedi Guardians don’t have as many Force Points to heal themselves, it’s important to have as much Vitality as possible and not rely on other party members or healing supplies.

6 Two-Weapon Fighting

A Considerable Reduction In Two-Weapon Fighting Penalties

Three characters holding lightsabers from Star Wars: Knights Of The Old Republic.


Feat Name

Two-Weapon Fighting

Improved Two-Weapon Fighting

Master Two-Weapon Fighting

Requirements

None

Level 4

Level 8

Dual Wielding Penalty

-6 (main hand)/ -6 (offhand)

-4 (main hand)/ -4 (offhand)

-2 (main hand)/ -2 (offhand)

Throughout the various main and side quests that players can encounter in the story of Star Wars: Knights of the Old Republic, they will be constantly challenged by formidable enemies that will not go down without a fight. A great way to create an overpowered build and make quick work of such enemies is to focus on two-weapon fighting to maximize players’ damage output through Force powers like Burst of Speed (or better yet, Master Speed).

Two-weapon fighting has a default penalty that players can reduce by leveling up the Two-weapon Fighting Feat, which comes in handy, especially for Jedi Guardians.

5 Weapon Focus

An Attack Bonus That’s Ideal For Jedi Guardians

Star Wars Knights Of The Old Republic Fight with Vibrosword


Feat Name

Lightsaber

Requirements

Jedi

ATK Bonus

+1

While the Weapon Focus Feat does not grant players as many bonuses as other Feats on this list, it’s still great to pair with Jedi Guardians, as it grants a + 1 Attack bonus. That might not seem like much, but when combined with other Feats that already boost the efficiency and damage of players’ attacks, it becomes a great advantage to have.

Jedi Guardians should focus on unlocking the lightsaber Weapon Focus specifically, as it can be the difference between slaying the forces of evil or succumbing to the raw power of a Dark Jedi’s lightsaber strikes.

4 Force Jump

An Excellent Way To Complement Jedi Guardians’ Aggressive Combat Approach

Darth Malak in Star Wars: Knights of the Old Republic


Feat Name

Force Jump

Improved Force Jump

Master Force Jump

Requirements

Jedi Guardian/Lightsaber

Level 6 Jedi Guardian/Lightsaber

Level 12 Jedi Guardian/Lightsaber

ATK and Damage Bonus

+2

+4

The Force Jump power has been a big part of both the cinematic and gaming universe of Star Wars. Not only does it allow Jedi to reach extreme heights, but also cut major distances and get to their objectives a lot quicker.

For some reason, this isn’t an actual Force Power in Star Wars: Knights of the Old Republic, but rather a Feat. By unlocking it, players can jump towards their enemies, even if they’re several feet away, which is ideal for the lightsaber combat-focused individuals that are Jedi Guardians.

3 Jedi Defense

Blaster Bolt Deflection Is Significantly Increased

Star Wars: Knights Of The Old Republic - Steam Screenshot (Using A Lightsaber)


Feat Name

Jedi Defense

Improved Jedi Defense

Master Jedi Defense

Blaster Bolt Deflection Bonus

+3

+6

Throughout the story, players will not always be facing Dark Jedi with lightsabers, but also powerful foes with blasters that can deal a lot of damage. By unlocking the Jedi Defense Feat, players will be able to deflect a considerable number of blaster bolts, reducing the damage they take.

This is extremely important and useful for Jedi Guardians who don’t have enough Force Powers to heal themselves and don’t want to rely on Medpacs and other healing supplies. The base version of this Feat does not grant any bonuses, but if players spend enough points on it, they’ll be reaping the rewards of their efforts soon enough.

2 Power Attack

A Strong Attack That Can One-shot Enemies

Uthar Wynn fighting Yuthura Ban in Sith academy


Feat Name

Power Attack

Improved Power Attack

Master Power Attack

Requirements

None

Level 4

Level 8

Attack Penalty

-3

-3

-3

Damage Bonus

+5

+8

+10

The Power Attack Feat is one of the most useful and deadly in any Jedi Guardian’s repertoire. While it has an important Attack penalty, it also offers a massive Damage bonus, which ranges from +5 to +10 depending on the version players have already unlocked.

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With the base and Improved version, players will hardly see any differences in terms of visual aspects. However, once they unlock the Master alternative, they will notice that their weapon becomes engulfed in this strange yellow energy field that looks amazing and hits like a truck.

1 Flurry

A Deadly And Reliable Attack

Ranged and two melee fighters


Feat Name

Flurry

Improved Flurry

Master Flurry

Requirements

None

Level 4

Level 8

Attacks Per Round

+1

+1

+1

ATK/DEF Penalty

-4

-2

-1

When combined with the Master Speed Force Power, Battle Meditation, and the highest version of the Two-Weapon Fighting Feat, Flurry is absolutely deadly and can deal with most enemies in a single attack. This Feat grants players an extra attack per round, regardless of the version they have unlocked.

However, it should be noted that there are Attack and Defense penalties involved that players will have to take into account. At the beginning of the game, players will be able to use the base version of Flurry through Bastila.

Star Wars: Knights of the Old Republic Tag Page Cover Art

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