You have traversed the many realms of Fantasian Neo Dimension, and have finally found your way to the God Realm. This is the final area of the game, and is not exceptionally long as a result. It’s by no means easy though.
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The God Realm is filled with many oddities, including simulations of the other realms. These make up the bulk of the God Realm and its challenges. This is the last stop before Jas, so let’s get started.
Navigating The Simulated Realms
Shortly after entering the God Realm, you are blocked, needing to defeat the bosses that lie at the end of each simulation first. The party gets split here as well between three realms. Here is the order:
- Human Realm – Kina, Cheryl, and Leo.
- Machine Realm – Prickle and Ez.
- Chaos Realm – Valrika, Zinikr, and Tan.
The Dimengeon is also deactivated here, meaning you have to battle every foe you come across. As such, you’ll probably want to get through this place pretty quickly. That requires constantly jumping between all three simulated realms though, gathering items in each to help traverse the next. We start in the Human Realm, so let’s go from there.
Walking ahead, you’ll find an item between two cliffs. Head up the hill, and you’ll find some cables resting between another set of cliffs. Head to the post and go to the Chaos Realm.
Head forward to find a slab resting between two hills. Then cross the ravine with the newly-placed cables to find even more cables. Now head to the Machine Realm.
Walk ahead on the slab to find a wooden plank. That’s all here for now, so return to the Human Realm.
Cross over the log and find two Whetstones in a chest. Proceed ahead from this hill to find another slab lying between two cliffs ahead. Now head back to the Machine Realm.
Climb up all the ladder and then cross the slab to the right to find a set of cables beside the new realm-swapping post. Head further left and climb down the last ladder to find some more cables. Climb back up and travel south, then left again to find a log.
Now go back to the Chaos Realm.
Head up the hill and cross to the left to find a wooden log, and Deus Augite in a chest. proceed left of that to find a new realm-swapping post and a slab. Now return to the Human Realm.
Here we’re going back up the original hill and crossing left to find another slab. Now jump back to the Machine Realm.
Head back to the beginning of the area and cross over the slab to pick up a wooden log, and two Order Motes in a chest. Back to the Human Realm.
Travel to the left to find a slab by the new realm-swapping post, and then cross the placed log to find Deus Augite in a chest. Now back to the Machine Realm.
Head down to the lowest level and cross to the right to find another item. Now head on back to the Chaos Realm. Mostly there now.
Cross over from the post to find a wooden log in a chaos lake. Travel south to find two pieces of Chaos Clay in a chest, and further south to find a new post, and a slab south of it. Back to the Human Realm again.
Head across the hill with the newly-placed log, and go further south until you find a slab on a hill. Head further down now to find another post and a set of cables. Now to the Machine Realm for a treasure, or the Chaos Realm for the next item.
Cross over from where you picked up the last item you picked up to find a chest with Deus Augite inside.
Cross the gap from the post to find a wooden log around the corner. Back to the Human Realm again.
Head to the space between the two hills with a newly-placed log to find another set of cables. Final steps now. Back to the Chaos Realm.
Cross over the new set of cables to find a slab, then head to the Machine Realm. Head left of the Save Point to find a wooden log, then go to the Human Realm. This allows us to reach a final slab. Now everyone can reach their respective bosses.
You can do them in any order you see fit, but we challenged the Human, Machine, and Chaos Realm bosses in that order.
If you want to change everyone’s equipment, you will have to unequip them in their respective realms since the party is separated.
Beating The Bosses Of The Simulated Realms
How To Beat God’s Compass
The first of the bosses is God’s Compass. Thankfully, all three bosses are mechanically simpler and don’t deal absurd amounts of damage since you can’t alter your party composition at all. That also means you have to use more specific strategies.
To start, equip status ailment nullification items here, like Crystal Quartz, Holy Belt and so on. This boss loves casting Berserk and other status ailments on the party, so it’s great to have that worry removed right off the bat.
The gimmick for this boss are their many faces, which they will rotate each turn. They all have a unique effect, dealing fire, dark, and holy damage, with the green and yellow masks healing the boss and casting berserk respectively. All of them can be countered with their weaknesses.
At first, the boss will take only a single point of damage, though each time you destroy all of its masks, it will start taking more damage. By time you’ve destroyed all of its masks twice, it will be taking the normal amount of damage, letting you finish it off in no time.
A solid tactic to follow is to destroy every mask but the yellow one. It can only deal Berserk, stopping the boss from attacking almost entirely. They cannot restore the masks until all of them are destroyed. It will still be able to perform its powerful Judgment of God ability, though this can be easily mitigated with a Barrier and some healing.
How To Beat God’s Hand
This boss is the simplest of the lot here, likely because you only have two party members. Though as usual, Ez will be acting as support while Prickle picks up the mantle of primary attacker this time around.
God’s Hand, who looks delightful, is pretty simple. They attack with a physical strike, or use Holy. And that’s it. They swap between different modes, such as defensive and offensive, which alters their base attack and defense. Sometimes they’ll summon some pretty weak enemies.
If the Holy damage the boss deals is a bit much, you can equip some Diamonds to reduce it.
It’s genuinely quite simple. Bounce Field is pretty helpful to get the most damage out of Plasma, while Plasma should also be your go-to skill for the summoned enemies too. Ez’s damage is pretty weak, and his grenade damage is too low to really have much impact here.
How To Beat God’s Weapon
This is easily the hardest of the bunch, though mostly because there are no dedicated support characters for it. Everyone has a small degree of healing they can use, though it’s hard to justify using up the turn. As such, designate one character, such as Zinikr, as the healer for this fight as he will mostly be a tank rather than a damage-dealer anyway.
This fight is split into two phases, though the first is exceptionally fast. The boss casts a 20-hit barrier on each of their weapons, while its centre is undefended. After the centre is destroyed, they no longer cast barriers, though they also restore the centre to full HP again.
At this point, you can start attacking the weapons. Both use different attacks, though you’ll want to focus on the left one first. It has a move called Rock Breaker that hits all three party members at once, and it deals pretty severe damage, too. Make sure to Crush it with Valrika the first chance you get, then focus all your damage on it.
The right weapon has an ability called Break Shot and Random Shot, though these can both be focused on Zinikr (mostly) with the use of Taunt. You want to attract all the damage towards Zinikr so Valrika and Tan have as much time as possible to attack.
The only other major move they have is Glare of Petrification, so make sure to equip items to prevent this as it is devastating to lose even a single member during this fight. That’s all there is to it otherwise. Once all three parts are destroyed, the boss is defeated.
Defeating God’s Predator
Finally free from the Simulated Realms, you can explore the Sanctum proper. It’s a pretty linear area, though it is packed with God Chests. These require God Keys, which are only found on Orblings in Shangri-La, so come back for them later if you want them.
These chests contain:
- Five Elixirs.
- Two SP Capsules.
- Another two SP Capsules.
- Three Deus Augite.
- Another three Deus Augite.
- Five more Deus Augite.
Now save and heal up, because we’re about the face the penultimate boss of the game – God’s Predator.
This is a challenging boss, though one that is pretty manageable if you set yourself up right. They like to inflict both Elemental Resist Down and Petrification, so giving yourself an immunity to these is essential to making this fight easier.
As always, Ez will be providing support while Cheryl uses her Concentrate-Double Charge-Darkness Strike combo to win. She can deal an absurd amount of damage to this boss very quickly, so make sure she’s healed up so she doesn’t have to waste any turns setting up her combo again.
God’s Predator has a few moves to look out for. The first is Draw Forth, where they summon a bunch of enemies. Prioritise defeating them, as the boss takes a bit of a break after this, giving you time to damage them. The other is Consume, where they steal a massive portion of your HP, and restore that exact amount to themselves.
The real move to look out for is Insert, when they shove a party member underground. There is no defense against this, and that party member is out-of-commission for the next few turns. Once they return, they won’t have taken any damage, but they will be petrified if they don’t have an immunity.
Outside of their Radiance attack, they’ll just repeat this pattern. With a high weakness to Darkness, Cheryl can have them defeated in no time. After this, you’re free to go no to challenge Jas, the final boss of the game.
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