How To Play As Goku (GT) In Dragon Ball: Sparking Zero

How To Play As Goku (GT) In Dragon Ball: Sparking Zero



The GT era Goku brings the charm and power of his adventurous self to Dragon Ball: Sparking Zero, offering a dynamic playstyle with multiple iconic transformations. Starting as a child, this Goku relies on his classic techniques and agility, but his transformations into Super Saiyan, Super Saiyan 3, and the formidable Super Saiyan 4 elevate his strength to new heights.

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Each transformation enhances his abilities, giving players the flexibility to adapt to any battle scenario. In this guide, we’ll break down Goku’s moveset, transformations, and strategies to help you unleash his full potential and dominate your opponents.

Goku (GT)

Dragon Ball Sparking Zero image showing Goku from GT rushing forward.

Move Name

Input

Cost

Effect

Solar Flare

R2/RT + Up on the D-Pad

2 Skill Count

Blind opponent.

Afterimage Strike

R2/RT + Left on the D-Pad

3 Skill Count

Dodge all attacks except for Ki blasts.

Kamehameha

R2/RT + Square/X

3 Ki Bars

Fires a Beam Super that does a bar of damage when fully charged up.

Dragon Fist

R2/RT + Triangle/Y

3 Ki Bars

Triggers a Rush Super that does nearly a bar of damage.

Spirit Bomb

R2/RT + Circle/B (when in Sparking Mode)

Full Ki Bar

Unblockable Beam Ultimate that does a bar and a half of damage.

Goku (GT) In Versus And Online Matches

Dragon Ball Sparking Zero image showing Goku from GT.

When picking the GT version of Goku, most players would go straight for his Super Saiyan 4 version, but there are a few benefits of using the base state. For starters, it only costs five DP, making it ideal for DP Battle mode, where you can transform into the highest damaging version later.

Still, while not the most damaging, this small Goku has a few tricks up his sleeve, like Solar Flare to set combos up and Afterimage Strike to negate your opponent’s aggression. The rest of his kit is fairly standard, but his Ultimate move is unblockable, something ideal for enemies that rely on blocking too much.

Goku (GT) Super Saiyan

Dragon Ball Sparking Zero image showing Goku from GT as a Super Saiyan.

Move Name

Input

Cost

Effect

Wild Sense

R2/RT + Up on the D-Pad

2 Skill Count

Dodge the next melee attack and counter it.

Full Power

R2/RT + Left on the D-Pad

4 Skill Count

Enter Sparking Mode.

Super Kamehameha

R2/RT + Square/X

3 Ki Bars

Fires a Beam Super that does over a bar of damage when fully charged up.

Full-Power Energy Blast Volley

R2/RT + Triangle/Y

3 Ki Bars

Fire several projectiles that can deal up to a bar of damage.

Super Explosive Wave

R2/RT + Circle/B (when in Sparking Mode)

Full Ki Bar

Huge area-of-effect explosive wave that deals two bars of damage.

Goku (GT) Super Saiyan In Versus And Online Matches

Dragon Ball Sparking Zero image showing Goku from GT as a Super Saiyan about to attack.

Like the many versions of Super Saiyan Goku before him, the GT version of the character comes with Wild Sense, a defensive downgrade compared to its base version. The real interesting feature is Full Power, a way to enter Sparking Mode instantly, although it costs four Skill Count to do so.

Entering Sparking Mode still has its uses, however, since you can take advantage of this being one of the least used Gokus. Enemies that rush you often will likely be caught off guard by Super Explosive Wave, since Goku tends to have a Rush or a Blast super as the final move.

Goku (GT) Super Saiyan 3

Dragon Ball Sparking Zero image showing Goku from GT as a Super Saiyan 3.

Move Name

Input

Cost

Effect

Saiyan Spirit

R2/RT + Up on the D-Pad

2 Skill Count

Gain Offensive Buffs.

High-Tension

R2/RT + Left on the D-Pad

2 Skill Count

Gain Offensive Buffs.

Super Kamehameha

R2/RT + Square/X

3 Ki Bars

Fires a Beam Super that does nearly a bar and a half of damage when fully charged up.

Full-Power Energy Blast Volley

R2/RT + Triangle/Y

3 Ki Bars

Fire several projectiles that can deal up to a bar of damage.

Dragon Fist

R2/RT + Circle/B (when in Sparking Mode)

Full Ki Bar

Rush Ultimate that does nearly two bars of damage.

Goku (GT) Super Saiyan 3 In Versus And Online Matches

Dragon Ball Sparking Zero image showing Goku from GT as a Super Saiyan 3 about to attack.

This used to be the least useful version of GT Goku, mostly due to the skills being only buffs. Now that they only cost two Skill Counts though, you can play as a constantly buffed-up Goku, particularly thanks to the fact that you can stack both effects up.

Beyond that, the moveset is similar to many other Gokus with the power to match them. The Ultimate move, Dragon Fist, does not work on giant characters (this is true for Super Saiyan 4 as well), so you’re better off using your regular Blast moves against them.

Goku (GT) Super Saiyan 4

Dragon Ball Sparking Zero image showing Goku from GT as a Super Saiyan 4.

Move Name

Input

Cost

Effect

Instant Transmission

R2/RT + Up on the D-Pad

2 Skill Count

Teleport behind your opponent.

All I Need Is 5 Seconds!

R2/RT + Left on the D-Pad

2 Skill Count

Gain Offensive Buffs.

x10 Kamehameha

R2/RT + Square/X

3 Ki Bars

Fires a Beam Super that does a bar of damage.

Meteor Crash

R2/RT + Triangle/Y

3 Ki Bars

Triggers a Rush Super that does a bar of damage.

Dragon Fist

R2/RT + Circle/B (when in Sparking Mode)

Full Ki Bar

Rush Ultimate that does two bars of damage.

Goku (GT) Super Saiyan 4 In Versus And Online Matches

Dragon Ball Sparking Zero image showing Goku as a super saiyan 4.

The final form of Goku comes with an interesting package in the form of its skills. The smaller versions of the character lacked the iconic Instant Transmission, something useful to get the drop on your opponent whenever they are far away or launching an attack.

The self-buffing skill ‘All I Need Is 5 Seconds!’ used to be a bit of an afterthought since it gave fairly regular buffs for a very short (literally five seconds) duration. Now, while the duration is the same, the buffs are the highest we’ve seen in the game so far, allowing you to actually finish your opponent off in the allotted time.

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