While Fantasian Neo Dimension is a fairly linear affair for the first Act, after you reach the end of Act 1, you unlock a new mechanic – Growth Maps. These are Fantasian’s version of skill trees, allowing every character to be customised more freely.
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Each character unlocks their respective Growth Map once they are returned to the party, though they don’t have full access from the very beginning. There are some nodes that are locked. Well here’s how to unlock them all.
What Is The Growth Map?
The Growth Map is a relatively simple concept. It is a skill tree, unique to each character. It only unlocks in Act 2, and after each characters gains their respective Divine Artifact. This lets them gain a bunch more unique skills, passives, and stat boosts, letting you fine-tune a party of your own.
The Growth Map can also be completely refunded free-of-charge as many times as you want.
With each level up, characters gain SP used to purchase skills. This is initially three SP per level, though increases to six SP at later levels. If you’re just a few SP short of a skill you want, you can use SP Capsules to give characters a permanent two extra SP points. Keep in mind that these cannot be refunded, and SP Capsules are finite.
Every Skill In Each Character’s Growth Map
Leo
Leo is our jack-of-all-trades, having a little bit of everything going on. That said, the majority of his abilities are focused around his offensive skills, though you can build him more around evasive abilities and stealing, if you want. Here are all of his skills:
Skill |
Effect |
---|---|
Fight DMG Up |
Increases damage with Fight. |
Counter |
Gives a chance to attack an enemy after being hit. |
Fight and Steal |
A chance to Steal while using Fight. |
Jewel Slot + |
Adds a second jewel slot. |
Solar Flare |
Leo’s Tension skill. |
Tension Gauge Fill+ |
Tension gauge fills faster. |
Solar Flare and Concentrate |
Casts Concentrate after Solar Flare. |
Solar Flare and ATK Up |
Increases ATK after Solar Flare. |
Solar Flare+ |
Increases the damage of Solar Flare. |
Steal (Piercing) |
Steal can now pierce enemies. |
ATK Down Turns+ |
Attack Down effects last longer. |
DEF Down Turns+ |
Defence Dwon effects last longer. |
Rare Item Steal+ |
Higher chance of stealing rare items. |
HP Attack 1 |
Gains HP with each hit. |
HP Attack 2 |
Gains more HP with each hit. |
Phantom |
Increases your evasion. |
Phantom Turns+ |
Increases the turns Evasion is active. |
Focus EFF Up |
Increases the MP restored by Focus. |
Taunt |
Causes all enemies to attack Leo. |
Revenge |
Lets Leo deal more damage to the last enemy that attacked him. |
Heavy Counter |
Deal more damage with Counter. |
Guard |
Let’s Leo take a defensive stance to reduce damage. |
Safe Taunt |
Has Leo auto-use Guard after Taunting. |
Def Counter |
Lets Counter activate while Guarding. |
Taunt Turns+ |
Increases the turns Taunt is active. |
Taunt DMG Up |
Increases damage dealt to Taunted enemies. |
Desperation |
Increases attack power but lowers defense. |
Samidare is easily Leo’s most powerful move, and the one you want to invest your upgrades in first. Blade Break is another essential skill, as well as the associated boosts to increase attack and defense down turns.
Kina
Kina is the healer of the party, and is fairly limited in terms of attacks. That said, she can perform just about every healing and support ability in the game, making her essential in particularly difficult battles. Let’s take a look at her skills:
Skill |
Effect |
---|---|
Fight DMG Up |
Increases damage dealt with Fight. |
Jewel Slot+ |
Adds a second jewel slot. |
Miracle |
Kina’s Tension skill that revives all characters. |
Miracle and Regen |
Casts Regen on after Miracle. |
Miracle and Cure All |
Casts Cure after Miracle. |
Miracle and Super Heal |
Increases HP beyond limit after Miracle. |
Heal EFF 1 |
Increases HP restored with Heal. |
Ailment Recovery+ |
Recovers from status ailments faster. |
Heal EFF 2 |
Increases HP restored with Heal even more. |
Debuff Recovery+ |
Recovers from debuffs faster. |
Revive+ |
Revives characters with more HP. |
Heal All |
Heals all party members at once. |
Mega Heal |
Restores a massive amount of HP to a single character. |
Resurrection |
Revives a character with full HP. |
Cure and HP |
A chance of restoring some HP while using Cure |
Heal and Regen |
A chance of casting Regen while using Heal. |
Resist and HP |
A chance of restoring some HP when using Resist. |
Guard |
Takes a defensive stance to reduce damage taken. |
Barrier |
Casts a barrier on a single character. |
Barrier and Regen |
A chance of casting Regen with Barrier. |
Barrier All |
Casts a Barrier on everyone. |
Revive and Barrier |
A chance of casting Barrier with Revive. |
Taunt |
Makes all enemies attack Kina. |
Safe Taunt |
Auto-use Guard after Taunting. |
Taunt Turns + |
Taunt lasts longer. |
Counter Heal 1 |
Chance to restore HP after being attacked. |
Counter Heal 2 |
Chance to restore more HP after being attacked. |
DEF Counter Heal |
Can use Counter Heal while guarding. |
Money Up 1 |
Gain more money from battles. |
Money Up 2 |
Gain even more money form battles. |
MP Cost Down 1 |
Reduce MP cost of skills. |
MP Cost Down 2 |
Reduce MP cost of skills fruther. |
Earth |
Let’s Kina cast an arcing Earth-elemental attack. |
Gaia |
A more powerful version of Earth. |
Radiance |
A more powerful version of Holy. |
Resurrection is one of Kina’s most powerful skills, as being able to revive an ally to full HP, and possibly even give them a Barrier, is a massive help. And while many of her other skills are helpful as well, her Tension skill, Miracle, is one of the most powerful in the game. Make sure to invest in all of its upgrades.
Cheryl
Despite coming off as the self-assured princess, Cheryl has good reason to do so. She is far and away the most powerful party member in the game, and will be essential in taking down just about every late-game boss. Here are all her skills:
Skill |
Effect |
---|---|
Fight DMG Up |
Increases damage dealt with Fight. |
Jewel Slot+ |
Adds a second jewel slot. |
Absolute Zero |
Cheryl’s Tension Skill. |
AB. Zero and ATK Down |
Inflicts Attack Down after AB. Zero. |
AB. Zero and DEF Down |
Inflicts Defense Down after AB. Zero. |
ABsolute Zero+ |
Increases damage of Absolute Zero. |
Concentrate |
Increases critical hit chance. |
MP Every Turn 1 |
Gives a small amount of MP each turn. |
MP Every Turn 2 |
Gives MP each turn. |
Focus EFF Up |
Increases MP restored by Focus. |
Concentrate Turns+ |
Increases turns Concentrate is active. |
Charge |
Increases the damage of the next move used. |
Double Charge |
Allows Charge to be stacked twice. |
Support (Charge) |
Charge may activate from other non-attack moves. |
Fight and MP 1 |
Gain MP from using Fight. |
Fight and MP 2 |
Gain more Mp from using Fight. |
Dispel |
Remove all buff from an enemy. |
Dispel (Piercing) |
Allows Dispel to pierce. |
Slow (Piercing) |
Allows Slow to pierce. |
Mist Turns+ |
Mist lasts longer. |
Slow Turns+ |
Slow lasts longer. |
Cloud of Sleep |
Puts enemies to sleep in an area-of-effect. |
Poison Spores |
Poisons enemies in an area-of-effect. |
Sleep Turns+ |
Sleep lasts longer. |
Poison Turns+ |
Poison lasts longer. |
MP Cost Down 1 |
Reduces MP cost of skills. |
MP Cost Down 2 |
Further reduces MP cost of skills. |
Knight Break |
Knight Impact may inflict Attack Down. |
Knight Impact RNG+ |
Knight Impact has a wider hitbox. |
Dark |
Let’s Cheryl use an arcing Dark-elemental attack. |
Counter |
May attack the enemy that struck you. |
Dark Strike |
Dark attack that hits a single enemy for increased damage. |
DMG+ Under Fire |
Increases damage dealt when low on HP. |
Heavy Counter |
Deals more damage with Counter. |
Impact Wave |
Certain attacks damage enemies around them as well. |
Darkness |
A more powerful version of Dark. |
Darkness Strike |
A more powerful version of Dark Strike. |
Blizzard |
A more powerful version of Ice. |
Blizzard Strike |
A more powerful version of Ice Strike. |
Where we want to focus with Cheryl is on offense. Double Charge, Concentrate, Support Charge, Counter, Blizzard and Darkness Strike, her Tension skill. Everything is complimentary to that.
Zinikr
Zinikr is our foremost tank in the party. While both Leo and Kina can Guard and Taunt as well, Zinikr is the only one with the defense to back it up. Let’s check out his skills:
Skill |
Effect |
---|---|
Fight DMG Up |
Increases damage dealt by Fight. |
Jewel Slot + |
Adds a second jewel slot. |
Meteor |
Zinikr’s Tension SKill. |
Meteor and DEF Up |
Casts Defense Up after Meteor. |
Meteor and ATK Up |
Casts Attack Up after Meteor. |
Meteor+ |
Increases damage dealt by Meteor. |
Safe Taunt |
Auto-uses Guard after Taunting. |
Taunt Turns+ |
Increases turns Taunt is active. |
Payback |
Powerful single-target attack usable after taking enough damage. |
Faster Payback. |
Payback charges faster. |
Payback EFF Up |
Payback deals more damage. |
Ultra Punch |
A more powerful version of Punch. |
Helm Bash |
Damages an enemy and decreases their defense. |
Sweep |
Damages an enemy and delays their turn. |
Sweep EFF Up |
Higher chance of delaying an enemy’s turn. |
ATK Down Turns+ |
Attack Down lasts longer. |
DEF Down Turns+ |
Defense Down lasts longer. |
Concentrate |
Increases critical hit chance. |
Concentrate EX |
Increases critical hit chance when low on HP. |
Concentrate Turns+ |
Increases turns Concentrate is active. |
DMG+ Under Fire |
Increases damage when low on HP. |
Revenge |
Deals more damage to the last enemy that attacked Zinikr. |
Energize |
Increases Attack for party. |
Counter |
Chance of attacking the enemy that attacked you. |
Holy Strike |
A single-target Holy-elemental attack. |
DEF Counter |
Can use Counter while Guarding. |
Taunt DMG Up |
Increases damage dealt to Taunted enemies. |
Radiance Strike |
More powerful version of Holy Strike. |
Heavy Counter |
More powerful version of Counter. |
Impact Wave |
Adds an area-of-effect to certain skills. |
Gaia Strike |
More powerful version of Earth Strike. |
Safe Taunt is the most useful tool in Zinikr’s kit, and pairing it with DEF Counter and Heavy Counter, you can deal some heavy damage before it’s even his turn. Beyond that, Concentrate, Radiance and Gaia Strike, and Double Charge are very helpful to have to boost the damage he deals to those taunted enemies.
Ez
Ez is the most unique of all the party members, acting more like a Machinist than more traditional classes. He doesn’t use MP at all, making use of your crafting materials instead. That’s where all his skills fall as well, letting you use your crafting materials for even more uses.
Skill |
Effect |
---|---|
Fight DMG Up |
Increases damage dealt by Fight. |
Jewel Slot+ |
Adds a second jewel slot. |
Infinite Loop |
Ez’s Tension skill, which grants him multiple turns in a row. |
Infinite Loop 1+ |
Increases number of turns in Infinite Loop. |
Infinite Loop 2+ |
Increases number of turns in Infinite Loop. |
Infinite Loop 3+ |
Increases number of turns in Infinite Loop. |
Grenade Radius+ |
Grenades hit in a wider circle. |
Bounce Field |
Creates an area that makes piercing attacks rebound for multiple hits. |
Bounce Duration+ |
Bounce Fields lasts longer. |
Rare Drop Rate Up |
Higher chance for enemies to drop rare items. |
Hyper Grenade |
Non-elemental grenade that deals high damage. |
Charge Bomb DMG+ |
Increases damage dealt by Charge Bomb. |
Vacuum |
Drags lighter enemies together. |
Vacuum Suction+ |
Increases the area in which Vacuum sucks in enemies. |
Vacuum Effect+ |
Vacuum lasts longer. |
Master Scavenger 1 |
Randomly acquires an item for Ez’s skills each turn. |
All Potion L |
Uses a Potion L on all party members. |
All Potion+ |
Increases the healing effect of All Potion S and L. |
Defense Up Turns+ |
Increases turns Defense Up is active. |
Attack Up Turns+ |
Increases turns Attack Up is active. |
Item Drop Rate+ |
Increases the frequency of enemy item drops. |
Half MP |
Lets the chosen character use half the MP for all their moves. |
Quick All |
Casts Quick on every party member. |
Quick Turns+ |
Quick lasts longer. |
Magic Pass EFF Up |
Increases the MP transferred with Magic Pass. |
HP Every Turn 1 |
Ez gains HP each turn. |
Invisibility |
Makes enemies less likely to target Ez. |
Support (Fight) |
May use Fight after using a non-attack move. |
Invisibility+ |
Increases the turns Invisibility is active. |
HP Every Turn 2 |
Restores more HP each turn. |
Net Store |
Pay money to gain a random assortment or crafting materials. |
Net Store Stock+ |
Increase the chance of getting rare items from Net Store. |
Steal |
Lets Ez steal items from enemies. |
Fight and Steal |
A chance to steal when using Fight. |
Steal (Piercing) |
Steal now pierces. |
Rare Item Steal+ |
Increases the chance of stealing a rare item. |
For Ez, there are lots of essentials. Quick All, All Potion L, All Potion +, Attack and Defense Turns+. But more important than any of them is Infinite Loop. Ez’s Tension skill can have a party on the brink of defeat brought to full HP and buffed to infinity in just a few turns. Ez is a mainstay of the party once you get him.
Prickle
Prickle acts as a secondary support unit to Kina. While he doesn’t have quite as much support diversity as her, he can hold his own in a battle. Here are his skills:
Skill |
Effect |
---|---|
Fight DMG Up |
Increases damage dealt by Fight |
Jewel Slot+ |
Adds a second jewel slot |
Tempest |
Prickle’s Tension skill. |
Tempest+ |
Increases damage dealt by Tempest. |
Tempest and Quick |
Casts Quick after Tempest. |
Tempest and Barrier |
Casts Barrier after Tempest. |
Heal EFF 1 |
Increases HP restored by Heal. |
Counter Barrier |
A chance of casting Barrier after being attacked. |
Mega Barrier |
A barrier that absobrs a set amount of damage instead of number of hits. |
Counter Mega Barrier |
Casts Mega Barrier after being attacked. |
Heal All |
Heals the whole party. |
Mega Heal |
Restores a large amount of HP to a single character. |
Revive |
Revives a party member. |
Revive+ |
Revives a party member with more HP. |
Revive and Barrier |
A chance to cast Barrier on a revived party member. |
Heal EFF 2 |
Restores even more HP with Heal. |
Regen |
Restores HP over time for a few turns. |
Barrier and Regen |
A chance to cast Regen when using Barrier. |
Heal and Regen |
A chance to cast Regen when using Barrier. |
HP Attack 1 |
Restores HP with every hit. |
Cure and HP |
May restore HP when using Cure. |
HP Attack 2 |
Restores even more HP with every hit. |
Resist and HP |
May restore HP when using Resist. |
Hack 1 |
Has a chance to cast Death when using Hack. |
Hack 2 |
Has a greater chance to cast Death when using Hack. |
Hack EFF+ |
Hack has a higher chance of delaying an enemy’s turn. |
Charge |
Increases the damage of the next move. |
Double Charge |
Allows Charge to be stacked twice. |
Support (Charge) |
May use Charge when performing a non-attack move. |
MP Every Turn 1 |
Restores MP every turn. |
MP Every Turn 2 |
Restores even more MP every turn. |
MP Cost Down 1 |
Reduces the MP cost of skills. |
MP Cost Down 2 |
Further reduces the MP cost of skills. |
Frenzy Hit 1 |
Increases the number of hits in Frenzy. |
Frenzy Hit 2 |
Further increases the number of hits in Frenzy. |
Plasma |
A more powerful version of Lightning. |
Frenzy (Ltng) |
A Lightning version of Frenzy. |
Getting some extra support moves, such as Barrier All and Heal All are a massive help, but it’s worth getting Counter Barrier too to give Prickle some extra survivability. Frenzy is actually worth investing in though, as all those shots will all be directed at a single enemy if there’s only one. Give Prickle some extra accuracy and Frenzy can be a real powerhouse.
Valrika
Valrika is quite a diverse character, coming with quite a lot of offensive abilities but also lots to debuff enemies as well. She’s all about crowd control, whether you have her in an offensive or support role. Let’s check out her skills:
Skill |
Effect |
---|---|
Fight DMG Up |
Increases damage dealt by Fight. |
Jewel Slot+ |
Adds a second jewel slot. |
Dark Matter |
Valrika’s Tension skill. |
Dark Matter+ |
Increases damage of Dark Matter. |
Dark Matter and Curse |
Casts Curse after using Dark Matter. |
Dark Matter and Barrier Break |
Destroys barriers after using Dark Matter. |
Cloud of Sleep |
Puts enemies to sleep in a circle. |
Sleep Turns+ |
Makes Sleep last longer. |
Poison Spores |
Poisons enemies in a circle. |
Cursed Voice |
Casts Curse in a circle. |
Curse Turns+ |
Curse lasts longer. |
Dispel and Curse |
May cast Curse when using Dispel |
Slow (piercing) |
Slow now pierces. |
Slow Turns+ |
Slow lasts longer. |
Mist Turns+ |
Mist lasts longer. |
Dispel (piercing) |
Dispel now pierces. |
ATK Down Turns+ |
Attack Down lasts longer. |
Poison Turns+ |
Poison lasts longer. |
DEF Down Turns+ |
Defense Down lasts longer. |
MP Cost Down 1 |
Reduces MP cost of skills. |
MP Cost Down 2 |
Further reduces the MP cost of skills. |
MP Attack 1 |
Restores MP with each hit. |
MP Attack 2 |
Restores even more MP with each hit. |
Resist |
Removes debuffs from selected character. |
Revive |
Revives a fallen party member. |
Revive+ |
Revives party member with more HP. |
Resist and HP |
A chance to restore Hp when using Resist. |
Debuff Recovery+ |
Recover from debuffs faster. |
Heal EFF 1 |
Heal restores more HP. |
Cure |
Removes status ailments from selected character. |
Cure and Hp |
A chance to restore HP when using Cure. |
Ailment Recovery+ |
Recover from status ailments faster. |
Counter Crush |
Reduce enemy attack power after they attack Valrika. |
Blizzard |
A more powerful version of Ice. |
Darkness |
A more powerful version of Dark. |
Counter Break |
Reduce enemy defense after they attack Valrika. |
Arrow Rain Hit 1 |
Increases hits in Arrow Rain. |
Arrow Rain Hit 2 |
Further increases hits in Arrow Rain. |
First and Foremost, you want to get Arrow Rain Hit 1 and 2, as this is easily her most powerful move and can deal obscene damage. Pair this with MP Attack, and Valrika becomes entirely self-sufficent, regaining more MP than she uses. Counter Break and Crush are great as well to keep up debuffs on the enemy, while Cursed Voice lets a whole host of enemies be afflicted at once.
Tan
Tan is the definition of a glass cannon, dealing immense damage, but sapping it himself with the majority of his skills. He’s a careful act of managing HP, but can be obscenely powerful when built right. Let’s see the skills:
Skill |
Effect |
---|---|
Fight DMG Up |
Increases damage dealt by Fight. |
Jewel Slot+ |
Adds a second jewel slot. |
Jetstream |
Tan’s Tension skill. |
Jetstream and Poison |
Casts Poison after Jetstream. |
Jetstream+ |
Increases damage dealt by Jetstream. |
Jetstream and Slow. |
Casts Slow after Jetstream. |
Invisibility |
Makes enemies less likely to target Tan. |
Counter |
May attack after an enemy attacks Tan. |
Heavy Counter |
Increases damage dealt by Counter. |
Invisibility+ |
Increases the turns Invisibility is active. |
Phantom |
Increases Tan’s evasion for a few turns. |
Phantom Turns+ |
Increases turns Phantom is active. |
Desperation Evade |
Raises evasion while Desperation is active. |
Energy Drain |
Sap an enemy’s Hp and restore it to Tan. |
Defense Up (Solo) |
Increases Tan’s defense when he’s the only member in the party. |
Debuff Recovery+ |
Recover from debuffs faster. |
Ailment Recovery+ |
Recover from status ailments faster. |
Bad Sit DMG+ |
Increases Tan’s damage when he is the only member in the party. |
Concentrate EX |
Increases critical hit chance when low on HP. |
Energize |
Increases the party’s attack power. |
Attack Up Turns+ |
Increases the turns Attack Up is active. |
Concentrate |
Increases critical hit chance. |
Concentrate Turns+ |
Increases turns critical hit chance is active. |
Focus |
Restores a large amount of MP. |
Focus EFF Up |
Increases the MP restored by Focus. |
Energy Pass EFF Up |
Increases the HP given by Tan. |
Adolfo Impact |
Perform an attack in a circle in exchange for HP. |
DMG+ Under Fire |
Increases damage when low on HP. |
Cursed Needle |
Inflicts Curse on a single enemy. |
Mystery Potion |
Increases attack, defense, and speed, but inflicts Poison and Curse on Tan. |
Sweep EFF Up |
Increases the chance for Sweep to delay an enemy’s turn. |
Sleep Needle |
Inflicts Sleep on a single enemy. |
Revenge |
Deals more damage to the last enemy that attacked Tan. |
Adolfo Impact+ |
Increases the damage dealt by Adolfo Impact. |
Galf Slash+ |
Increases the damage dealt by Galf Slash. |
Break (Adolfo) |
A chance for Adolfo Impact to reduce the defense of struck enemies. |
Poison (Galf) |
A chance to inflict Poison on hit enemies. |
Rudy Strike |
Deals massive damage to a single enemy in exchange for HP. |
Rudy Strike+ |
Rudy Strike deals more damage. |
Slow (Rudy) |
Rudy Strike has a chance of casting Slow. |
We want to build Tan to be as evasive as possible, so Desperation Evade and Phantom are great here. Adolfo Impact and Rudy Strike are a given, as well as their respective upgrades. Mystery Potion is Tan’s more powerful skill, and pairing it with a Crystal Quartz removes every downside. Equip a Morganite L to get back HP with each kill, letting him survive that much longer.
How To Unlock Every Growth Map Node
Even once you unlock everyone’s Growth Maps, you don’t have full access to each of them. Rather, you have to find a series of items across the world that unlock various nodes for each character. Here’s where to find them all:
Item |
Found |
Who It Affects |
---|---|---|
Burglar’s Note |
Guild HQ Basement |
Leo and Ez |
Secret Of Healing |
Southern Forest |
Kina and Prickle |
Speed Mastery |
Frozen Tundra |
Ez |
Shipping Box |
Chaos Cavern |
Ez |
Hacker’s Bible |
Falcion Bypath |
Prickle |
Secret Arts Scroll |
Volcanic Cavern |
Zinikr and Leo |
Evil Negotiation 101 |
Nameless Island |
Ez |
Cursed Doll |
Hidden Valley |
Valrika |
Force Diffusion Plan |
Hidden Valley |
Cheryl and Zinikr |
Magic Crystal Powder |
Vibran Royal Palace |
Tan |
Barrier+ Schematics |
Heart of the Infestation |
Prickle |
Flame Codex |
Fire Elemental Trial |
Leo |
Frost Codex |
Ice Elemental Trial |
Cheryl and Valrika |
Loam Codex |
Earth Elemental Trial |
Kina and Zinikr |
Bolt Codex |
Lightning Elemental Trial |
Leo and Prickle |
Light Codex |
Holy Elemental Trial |
Kina and Zinikr |
Shadow Codex |
Dark Elemental Trial |
Cheryl and Valrika |
These items do not unlock the Tension skill upgrades. For those, you will need to complete each character’s respective quest. They are the following:
With those final quests, every character will be free to be fully upgraded as you see fit.
In New Game Plus, after fully upgrading each character’s Growth Map, you will unlock a second Growth Map that is primarily stat boosts.
Next
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