Cyberpunk 2077 2.2 Update Could Be Good for One Project Orion Feature

Cyberpunk 2077 2.2 Update Could Be Good for One Project Orion Feature



Cyberpunk 2077 plunges gamers into a high-tech dystopian city of diverse characters and a fast-paced life or death situation. No matter what path they choose, morality is hard to come by, and the story becomes this: anything can happen in Night City.




Indeed, Cyberpunk 2077’s 2.2 update is reflective of this chaos, introducing more customization in several areas. But beyond fresh mechanics, CDPR appears to be cracking its knuckles ahead of the franchise’s next phase, deemed Project Orion, and may be teasing players about the future of its gameplay as a whole.

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Cyberpunk 2077 Releases Big 2.2 Update

CD Projekt Red drops its big 2.2 update for Cyberpunk 2077 just minutes after going over its contents during a live broadcast.

Project Orion Looks at a Future of More Player Freedom

Cyberpunk 2077 Introduces More Customization Across the Board

One major feature of update 2.2. is character customization, a beloved feature of many RPGs as players seek to make their avatars look as good as they desire. The update gives V more options for eye color, makeup, tattoos, cosmetic cyberware, and more. This is also true for cars, as several Cyberpunk vehicle types now support new paint jobs, which were previously only available on Rayfield cars. Players can also scan cars around Night City to acquire new designs.


In addition, there was a complete overhaul to photo mode, but a particularly interesting facet of this is that photos can be displayed in V’s apartments with SmartFrames by Kiroshi. This seems indicative of customizable living spaces. After all, developers went all out allowing for numerous apartments for V to purchase across Night City, and each is an interesting reflection of its location, from the cozy chic of Japantown to the rundown den of Northside.

This isn’t the first time CDPR has tried its hand at a customizable space. In the Blood and Wine DLC for The Witcher 3: Wild Hunt, CDPR’s other behemoth, players also get access to a home. It includes fixed upgrades before they can display armor, weapons, and art in it. It feels like the developer is trying to flex its options for a customizable game, which could add to its particular approach to game creation, clearly ever-changing.


CD Projekt Red’s Strength is in Uniqueness

CDPR has a recognizable style, from its games’ dialogue trees to winding storylines. But at its heart, players get their fill of complex systems that allow for some kind of customization or individual build.

The Witcher succeeded with this across its franchise, alchemy taking center stage in the first one and then an impressive mutation tree and armor/weapon combinations getting more complicated in later installments. Of course, the world of gaming is constantly changing, so developers need to find new things that work and scrap what doesn’t. But there seems to be a pattern.

In Cyberpunk 2077, CDPR went further. Cyberpunk‘s character attributes and perk system allow V to hone in on both weapon preference and general combat approach, be it stealth or netrunning, and that’s not including the vast amount of cyberware to choose from. The combinations seem endless, essentially creating a different gameplay experience each time. It’s not unrealistic to say devs had fun with customization after having less with the fixed protagonist of The Witcher.


All of this is to say that CD Projekt Red has a history of experimentation that’s landed rather well with its audience. It’s reasonable to assume Project Orion, as Cyberpunk’s next brainchild, is what takes these elements to greater heights. Since customization is a standout feature of many modern RPGs, it’s possible that what CDPR does going forward could cement its legacy in this genre entirely.

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