Sleep has struggled to climb the metagame in Pokemon TCG Pocket, despite its potential for disruptive lineups. However, the addition of Promo-A Jigglypuff during the Venusaur ex Drop Event gave this archetype another shot at PvP success. The good news is that the win rates for the sleep archetype are improving. The bad news is that these numbers still aren’t enough to convince more players to embrace sleep decks.
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Pokemon TCG Pocket: Sleep, Explained (& All Cards with ‘Asleep’ Ability)
Asleep is one of the most devastating Special Conditions in Pokemon TCG Pocket; here’s how you can master it.
For those of you tired of the same repetitive metagame decks and looking for something new, here are four sleep decks in Pokemon TCG Pocket worth trying. While most won’t fare well against the Pikachu ex and Mewtwo ex META, they’re fun to play, can create clever synergies, and are sure to annoy your opponents.
Best for Toxicity: Wigglytuff ex & Arbok
Wigglytuff ex Puts the Enemy to Sleep while Arbok Chips Its HP Away
Card |
Quantity |
Effect |
---|---|---|
Ekans |
2 |
Evolves into Arbok |
Arbok |
2 |
Traps the enemy’s Active Pokemon |
Koffin |
2 |
Evolves into Weezing |
Weezing |
2 |
Can Poison the enemy |
Jigglypuff (PA) |
1 |
Applies Asleep |
Wigglytuff ex |
1 |
Deals 80 DMG and applies Asleep |
Sabrina |
2 |
Sends enemy’s Active Pokemon to Bench |
Professor’s Research |
2 |
Draws two cards |
Koga |
2 |
Puts Active Weezing back in hand |
X Speed |
2 |
Discounts Retreat Cost |
Poke Ball |
2 |
Draws a Basic card |
One of the few sleep decks with a chance against META decks in Pokemon Pocket is the Wigglytuff ex & Arbok lineup. This flexible setup allows you to apply both Poison and Asleep effects, slowly draining your opponent’s HP without using too much Energy. The strategy is to lock your opponent in the Active Spot while they’re Poisoned and Asleep, causing passive damage. Meanwhile, you can use Koga to swap out Weezing without consuming Energy, adding flexibility to the deck.
The downside of this sleep deck is that it’s not as lethal as some of the top-tier META decks. While it deals impressive damage, it often struggles to take out enemy Pokemon quickly enough.
Best for Extended Sleep: Jigglypuff (PA) & Hypno
Promo-A Jigglypuff Guarantees Sleep and Hypno Extends It
Card |
Quantity |
Effect |
---|---|---|
Clefairy |
2 |
Evolves into Clefable |
Clefable |
2 |
Serves as a tank |
Drowzee |
2 |
Evolves into Hypno |
Hypno |
2 |
50 DMG, can apply Asleep from Bench (requires coin flip) |
Jigglypuff (PA) |
2 |
Applies Asleep |
Wigglytuff ex |
2 |
Deals 80 DMG and applies Asleep |
X Speed |
2 |
Discounts Retreat Cost |
Poke Ball |
2 |
Draws a Basic card |
Sabrina |
2 |
Sends enemy’s Active Pokemon to Bench |
Professor’s Research |
2 |
Draws two cards |
Before the release of Promo-A Jigglypuff, Hypno was the main card in most sleep decks. He remains a staple in the archetype, though his power is now enhanced by the Jigglypuff-Wigglytuff Evolution line.
In the Jigglypuff-Hypno deck, you can extend the Asleep effect—or, more accurately, increase your chances of applying it—by combining Jigglypuff’s Sing attack with Hypno’s Sleep Pendulum ability. Sleep Pendulum is unique because it allows you to apply Asleep from the Bench, a utility that can turn the game’s tide.
The downside of this deck is that it can extend the match in favor of the opponent. If your enemy runs a slow-build setup, they can feed a tanky card to your Asleep appliers while preparing a high-DMG card in the back. This is because the Jigglypuff-Hypno deck struggles to deal satisfying damage in the early game.
Best for Sleep and Damage: Vileplume & Lilligant
Vileplume Disrupts the Enemy’s Strategy while Lilligant Deals Damage
Card |
Quantity |
Effect |
---|---|---|
Oddish |
2 |
Evolves into Gloom |
Gloom |
2 |
Evolves into Vileplume |
Vileplume |
2 |
Deals 80 DMG and applies Asleep |
Petilil |
1 |
Evolves into Lilligant |
Lilligant |
1 |
50 DMG, 100 HP |
Wigglytuff ex |
2 |
Deals 80 DMG and applies Asleep |
Jigglypuff (PA) |
2 |
Applies Asleep |
X Speed |
2 |
Discounts Retreat Cost |
Poke Ball |
2 |
Draws a Basic card |
Professor’s Research |
2 |
Draws two cards |
Sabrina |
2 |
Sends enemy’s Active Pokemon to Bench |
The advantage of this deck is its ability to deal considerable damage throughout the game. If you manage to play Lilligant early, you’ll have a tanky unit with 50 DMG, which isn’t bad. Then, you can prepare Wigglytuff ex and Vileplume in the background, both capable of applying the Asleep effect while dealing 80 to 100 DMG.
The main drawback of this deck is Vileplume being a Stage 2 Pokemon. Its two-step Evolution slows down the deck’s aggressiveness and makes it overly reliant on Promo-A Jigglypuff’s luck. If that card can buy you more time, however, you’ll be able to unleash the deck’s full potential.
Best for Late-Game Attacks: Frosmoth & Articuno
Articuno and Frosmoth Absorbs DMG, while Wigglytuff ex Is Building Up
Card |
Quantity |
Effect |
---|---|---|
Articuno |
2 |
Deals 60 DMG and applies Palayzed (requires a coil flip) |
Snom |
2 |
Evolves into Frosmoth |
Frosmoth |
2 |
Deals 40 DMG and applies Asleep |
Wigglytuff ex |
2 |
Deals 80 DMG and applies Asleep |
Jigglypuff (PA) |
2 |
Applies Asleep |
Misty |
2 |
Can give extra Water Energy to one Pokemon |
Sabrina |
2 |
Sends enemy’s Active Pokemon to Bench |
X Speed |
2 |
Discounts Retreat Cost |
Professor’s Research |
2 |
Draws two cards |
Poke Ball |
2 |
Draws a Basic card |
Playing this sleep deck is a bit risky because it’s slow to build. You have Articuno, which requires three Energy to start attacking, and Frosmoth, a Stage 1 Pokemon that needs an Evolution plus two Energies. Then, there’s Wigglytuff ex, your primary damage dealer, but it takes time to build up.
Despite this deck’s slow speed, the addition of Promo-A Jigglypuff can help balance the build-up. If the RNG is in your favor with Jigglypuff early on, you’ll have enough time to prepare at least two attack lines (preferably with Articuno and Wigglytuff ex) to steal some points in the late game.
The release of Promo-A Jigglypuff did indeed elevate sleep decks’ position in the metagame, but it’s still insufficient for this archetype to become a staple. Currently, most sleep lineups focus on toxicity and disruption, while top-tier META decks are built for speed and damage. As a result, it’s difficult to see the sleep archetype making it into the higher tiers of the metagame—at least in the near future.
One reason many sleep decks struggle is their lack of damage. This could change with the release of high-damage cards that synergize well with the archetype’s current pillars—Promo-A Jigglypuff, Wigglytuff, and Hypno.
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