As a battle royale, Supervive stands out by letting you upgrade your gear solely by eliminating enemies in both PvE and PvP. You start with a fixed pair of boots and your choice of equipment — two blades, two helmets, or one of each — determining your initial AP and HP. As you progress, you can upgrade each piece of equipment up to six times into different variations, each with its own perks.
Related
The real challenge comes when choosing your variants and sub-variants for the first and third upgrades, respectively. When you include the different boots, blades, and helmets, you get 32 unique types of equipment in the game. As such, knowing the best ones can give you a blueprint for the ideal progression.
This list only includes the 24 evolutions after each equipment’s third upgrade and the exotic equipment found during a match.
8
Amplifier
Equipment Type: Blade
- Base Equipment: Tech Blade.
- Stats: +170 Ability Power | +17% Ability Haste.
- Passive Ability: Abilities refresh 5% faster, stacking max 10 until you cast a different ability.
If you’re someone who regularly uses Active Powers in Supervive, the Amplifier is a beastly piece of equipment. In several instances, you’ll likely find optimal Powers by the end of the mid-game phase, so you’ll stick with them until the end. This is where the Amplifier shines — using them repeatedly can reduce the cooldown by up to 50 percent.
This equipment works best with exotic Powers, like Fate Rewinder and Mega Cluster Nuke, where the faster refresh can be a dramatic windfall. For Power builds, the Amplifier is arguably better than most exotic equipment, and it’s certainly more efficient than other variants of the Tech Blade.
7
Vive Infusor
Equipment Type: Helmet
- Base Equipment: Tech Helmet.
- Stats: +124 Max Health | +17% Ability Haste.
- Passive Ability: Regenerate 50HP/s out of combat. When you Dash, heal for 3% Max HP instantly and 3% Max HP over time.
Retreating from a firefight to reinforce yourself is a common strategy, and the best equipment for this is the Vive Infusor. Whether you just got done from a firefight or withdrawing from one, it tremendously reduces your vulnerability window. You essentially receive a Vive Bean’s worth of HP in four seconds, excluding the bonus regeneration from dashing.
Although the Tech Helmet is clearly designed for tanks, the Vive Infusor pairs wonderfully with nimble agents, too, since most of them have an HP disadvantage in a 1v1. In a final encounter, this equipment excels when you periodically trade blows with the other team.
6
Soul Drain
Equipment Type: Boots
- Base Equipment: Boots.
- Stats: +17 Movespeed.
- Passive Ability: Stomping or executing wisps heals you for 150 per second.
Soul Drain is a fairly easy choice when picking the right upgradable boots for the late-game phase. Unless you’re frequently using mana-dependant hunters, like Elluna or Zeph, the key resource you need is HP, and these boots offer it at the time you need it most. Granted, you are vulnerable when stomping or executing wisps, but the healing afterward is usually enough to regain the HP you lost mid-animation.
This can be specifically good for characters with enough incentive to knock enemies or eliminate wisps, like Hudson or Shiv. However, because Soul Drain is so versatile, it’s easily compatible with any hunter and extremely powerful in Squad matches.
5
Overdrive
Equipment Type: Blade
- Base Equipment: Vampiric Blade.
- Stats: +170 Ability Power | +13% Omnivamp.
- Passive Ability: +3% omnivamp. At full health, your omnivamp generates a shield equal to 100% of the amount overhealed.
Omnivamp is already a powerful ability in Supervive — you receive heals for a certain percentage of damage dealt with any attack or ability. Overdrive not only gives you three percent more Omnivamp than other Vampiric Blade evolutions, but the extra shield you get adds another layer of reliable protection.
Myth has the lowest base HP of any hunter in the game — 932, to be exact — so killing her while you’re at full HP with Overdrive should give you a shield worth over 120. For reference, that is ten percent of a normal shield, which is quite substantial for shrugging off a few hits, especially as a low-HP hunter.
4
The Soulstealer
Equipment Type: Blade
- Base Equipment: None (Exotic Weapon.)
- Stats: +200 Ability Power | +11% Omnivamp.
- Passive Ability: Each time you get a kill or assist on a unique enemy hero, The Soulstealer gains 5 ability power. Loses 1 soul when you die.
If you manage to secure The Soulstealer in the early-game phase, you’ve arguably got the best offense-based weapon in the game. Although you need player kills to make it truly effective, the permanent AP boosts with each unique elimination mean you’ll objectively have higher damage output than any mirror hunter.
Unfortunately, there is an underlying caveat: The Soulstealer gets worse the longer it takes to find it. As hunters get eliminated and the total survivors drop, you’ll have fewer targets to trigger the equipment’s passive ability. You’re basically getting it for the stats alone if you find it towards the endgame, making the entire ordeal capricious.
3
Perseverance
Equipment Type: Helmet
- Base Equipment: Bladed Helmet.
- Stats: +85 Ability Power | +61 Max Health | +34 Movespeed.
- Passive Ability: After 3 seconds in combat, your next LMB on an enemy Hunter heals you for 2% Max HP, damages them for 2% Max HP and adds 3 Permanent Max HP.
If you’re using a helmet, there’s a good chance you’re using a tank hunter, like Hudson, Felix, or Oath, whose LMB attack has a quick fire rate. With Perseverance, you can use that attack to gain a boatload of excess damage, health regeneration, and max HP.
The additional damage output is notably useful since it essentially lets you regain the AP lost when picking the helmet over a blade in the first place. In the heat of battle, these stats stack up considerably well and can make tanks ultimately become an unbreakable wall thanks to the permanent HP buffs.
2
Glide Boots
Equipment Type: Boots
- Base Equipment: None (Exotic Weapon.)
- Stats: +35 Movespeed.
- Passive Ability: Gain a speed boost when you activate the glider with full gas.
Similar to any solid equipment, the Glide Boots’ passive ability works well with any hunter in Supervive. However, as the only exotic-tier boots, this equipment’s 35 Movespeed is more than double that of any other boots, making it the obvious top-tier pick.
The additional agility boost from the full-gas glider is roughly ten percent, so it’s still noticeable even after a massive base speed. For pure mobility, the Glide Boots certainly has no competition. Its premium stats outshine any variant of boots, but the only issue is finding them because of their incredibly low drop rate.
1
Endless Reaper
Equipment Type: Blade
- Base Equipment: None (Exotic Weapon.)
- Stats: +200 Ability Power | +11% Omnivamp.
- Passive Ability: Your knocks reset your non-ult abilities.
Of the two exotic-tier blades, the Endless Reaper feels significantly more consistent. With it equipped, you can comfortably spend all your abilities knowing their cooldown will reset after you knock an enemy. This can be a lifesaver against a team encounter, letting you spam your non-ult abilities and eliminating hunters individually.
Like Soul Drain, the Endless Reaper is a great addition for hunters already compensated for knocking enemies. However, when you also include the +200 Attack Power, there’s no denying this is a premium choice for any aggressive build.
Leave a Reply