No More Room in Hell 2 Gets New Update

No More Room in Hell 2 Gets New Update



Key Takeaways

  • No More Room in Hell 2 reintroduces infection mechanics for added challenge and strategy.
  • Players risk turning into zombies if infected.
  • The update includes self-sacrifice option and private servers for improved gameplay.



No More Room in Hell 2 now has the much-requested infection mechanic from the first game. Developer Torn Banner Studios released a massive update on December 10, introducing several gameplay tweaks and bug fixes to the early access sequel. While there’s a lot for No More Room in Hell 2 players to enjoy in the patch, the biggest news is undoubtedly the return of one of the original game’s most iconic features.

It’s been more than 10 years since the release of No More Room in Hell, so fans have had a long time to build expectations for the sequel. While it’s still in early access, the newest addition to the series has gotten off to a solid start, as No More Room in Hell 2 brings several big improvements over the original. Still, its earliest versions left many wanting more — more specifically, it left them wanting some of the first entry’s biggest gameplay features. Now fans finally have an answer to those demands.


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No More Room in Hell 2‘s 0.2.1 update brings back infection — the mechanic that allows players to contract the zombie virus after interacting with the undead. The chance of turning into a zombie adds another layer of tension and difficulty to the co-op shooter, and it’s been one of the most requested features for Torn Banner to bring back. Even if fans didn’t demand it, it’s a natural fit for the sequel in light of how the game’s director said No More Room in Hell 2 should be extremely challenging, and now that extra challenge is finally here.


Infection in No More Room in Hell 2 works a lot like it did in the first. Any time players grapple with a zombie, there’s a chance they could get infected, and the likelihood rises the lower the player’s health is. At first, the infection will be unnoticeable, but player characters will slowly show worsening symptoms until they die and come back as a zombie. Like the first game, players can delay the infection with Phalanx pills or cure it with gene therapy, but finding these options will be a challenge. The new update also brings back the Self-Sacrifice option, where players can kill their own character as a last resort, which can be important because teamwork is essential in No More Room in Hell 2 and this is sometimes the only way to protect team members.

A handful of bug fixes and quality-of-life improvements are also included in the update. More notably, players can now hold matches on private servers. Private games can support No More Room in Hell 2‘s noteworthy 8-player multiplayer or host as few as two players, but regardless of the case, it just got easier to find and play with friends.



No More Room in Hell 2 December Update Patch Notes

Infection

Our early integration of Infection introduces a new level of difficulty, strategy, & cinematic horror into No More Room in Hell 2. Now, when grappled by a zombie, there’s always a chance that you will be infected. That percentage chance goes up as your health goes down. However, if you fail the grapple mini-game, or get grappled without stamina, you will be automatically infected.

Infection plays out in 2 stages:

  • Incubation – For a short period of time the virus incubates in our player and there will be no signs that the player is in fact infected.
  • Onset – After incubation, signs will start showing that you are infected with the virus. Coughing is one of the first signs, and your fellow responders will be able to hear it. Early on you’ll notice “migraine aura” like visual sensitivity symptoms, and over time the visual and auditory distortion will grow as the virus encroaches deeper into your body.

In the later stages of infection your symptoms will grow more severe, and indicate that without treatment your time is running out.

Once infected, your main focus in the game shifts from completing the map objectives to survival. Infection features two treatments:


  • Phalanx Pills – Phalanx Pills completely reset your infection without curing it. You can take the pill even in the latest stages of infection, but be careful with your choice, as the consequences are deadly.
  • Gene Therapy – The gene therapy can be found on the map, but it’s extremely rare, and can only be used once! The medical device draws a sample of your blood, and 30 seconds later creates an antivirus that completely cures you of the virus.

Our first iteration of Infection comes with very limited UI and HUD, as we want the experience to feel as cinematic and realistic as possible. We’re excited to get feedback from the community on Infection and flesh out the final version of the feature together.

Self-Sacrifice

A major request from the community, Self-Sacrifice elevates the immersive experience and gives players the ultimate agency in the way they chose to tackle (or not) the difficult realities of our active apocalypse.


Nicknamed the “K” or “suicide” button, Self Sacrifice allows players to choose when and where their round ends. Making the ultimate choice to Self Sacrifice has a positive effect for your fellow responders, as it eliminates the possibility of you turning into a zombie. The feature also acts as one more potential treatment to Infection.

Private Servers

Starting today players can queue into No More Room in Hell 2 privately with as little as two players. Squad Leaders in parties of 2-8 players will notice the choice to queue into either private or public matches.

Stamina Update

With the launch of 0.2.1, sprinting will now require a small amount of stamina, and draw from the same pool as other stamina draining actions like melee combat. This means you cannot constantly sprint, and also makes it risky to use your stamina pool for sprinting, instead of defending yourself against zombies.

Quality of Life Improvements

  • Repeated jumping has been slowed down.
  • Players will no longer be able to ‘bunny hop’ across the map


Bug Fixes

  • Responders will no longer see the death screen if they have been spectating after death and their zombified self gets killed
  • Fixed issues where the M7 audio would stop playing or stutter when shooting
  • Fixed cases where Runners would take jerky paths when pursuing the player
  • Fixed an issue where Runners could stop navigating properly after vaulting
  • Fixed animation issues when zombies are attacking
  • Additional non-player facing issues

No More Room in Hell 2 is currently in early access, with plans to see a full release sometime in 2025.

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